2020-04-28 23:12:58 +03:00
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/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2020-05-12 01:12:45 +03:00
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import { Room } from "matrix-js-sdk/src/models/room";
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2020-04-28 23:12:58 +03:00
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/**
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* Approximation of a membership status for a given room.
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*/
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export enum EffectiveMembership {
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/**
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* The user is effectively joined to the room. For example, actually joined
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* or knocking on the room (when that becomes possible).
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*/
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Join = "JOIN",
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/**
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* The user is effectively invited to the room. Currently this is a direct map
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* to the invite membership as no other membership states are effectively
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* invites.
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*/
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Invite = "INVITE",
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/**
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* The user is effectively no longer in the room. For example, kicked,
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* banned, or voluntarily left.
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*/
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Leave = "LEAVE",
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}
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export interface MembershipSplit {
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// @ts-ignore - TS wants this to be a string key, but we know better.
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[state: EffectiveMembership]: Room[];
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}
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export function splitRoomsByMembership(rooms: Room[]): MembershipSplit {
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const split: MembershipSplit = {
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[EffectiveMembership.Invite]: [],
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[EffectiveMembership.Join]: [],
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[EffectiveMembership.Leave]: [],
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};
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for (const room of rooms) {
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split[getEffectiveMembership(room.getMyMembership())].push(room);
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}
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return split;
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}
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export function getEffectiveMembership(membership: string): EffectiveMembership {
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if (membership === 'invite') {
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return EffectiveMembership.Invite;
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} else if (membership === 'join') {
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// TODO: Do the same for knock? Update docs as needed in the enum.
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return EffectiveMembership.Join;
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} else {
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// Probably a leave, kick, or ban
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return EffectiveMembership.Leave;
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}
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}
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