2015-11-27 14:50:33 +03:00
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/*
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2016-01-07 07:06:39 +03:00
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Copyright 2015, 2016 OpenMarket Ltd
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2015-11-27 14:50:33 +03:00
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var classNames = require('classnames');
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var dis = require("../../../dispatcher");
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var MatrixClientPeg = require('../../../MatrixClientPeg');
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var sdk = require('../../../index');
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var ContextualMenu = require('../../structures/ContextualMenu');
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2016-07-05 07:46:17 +03:00
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import {emojifyText} from '../../../HtmlUtils';
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module.exports = React.createClass({
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displayName: 'RoomTile',
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propTypes: {
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// TODO: We should *optionally* support DND stuff and ideally be impl agnostic about it
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connectDragSource: React.PropTypes.func.isRequired,
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connectDropTarget: React.PropTypes.func.isRequired,
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isDragging: React.PropTypes.bool.isRequired,
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room: React.PropTypes.object.isRequired,
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collapsed: React.PropTypes.bool.isRequired,
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selected: React.PropTypes.bool.isRequired,
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unread: React.PropTypes.bool.isRequired,
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highlight: React.PropTypes.bool.isRequired,
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isInvite: React.PropTypes.bool.isRequired,
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roomSubList: React.PropTypes.object.isRequired,
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incomingCall: React.PropTypes.object,
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},
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getInitialState: function() {
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return({
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hover : false,
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badgeHover : false,
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menu: false,
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});
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},
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onClick: function() {
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dis.dispatch({
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action: 'view_room',
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room_id: this.props.room.roomId
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});
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},
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onMouseEnter: function() {
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this.setState( { hover : true });
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},
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onMouseLeave: function() {
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this.setState( { hover : false });
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},
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badgeOnMouseEnter: function() {
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// Only allow none guests to access the context menu
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if (!MatrixClientPeg.get().isGuest()) {
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this.setState( { badgeHover : true } );
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}
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},
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badgeOnMouseLeave: function() {
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this.setState( { badgeHover : false } );
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},
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onBadgeClicked: function(e) {
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// Only allow none guests to access the context menu
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if (!MatrixClientPeg.get().isGuest()) {
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var Menu = sdk.getComponent('context_menus.NotificationStateContextMenu');
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var elementRect = e.target.getBoundingClientRect();
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// The window X and Y offsets are to adjust position when zoomed in to page
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var x = elementRect.right + window.pageXOffset;
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var y = (elementRect.top + (elementRect.height / 2) + window.pageYOffset) - 43;
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var self = this;
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ContextualMenu.createMenu(Menu, {
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menuWidth: 188,
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menuHeight: 126,
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chevronOffset: 35,
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left: x,
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top: y,
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room: this.props.room,
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onFinished: function() {
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self.setState({ menu: false });
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}
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});
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this.setState({ menu: true });
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}
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},
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render: function() {
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var myUserId = MatrixClientPeg.get().credentials.userId;
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var me = this.props.room.currentState.members[myUserId];
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var notificationCount = this.props.room.getUnreadNotificationCount();
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// var highlightCount = this.props.room.getUnreadNotificationCount("highlight");
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var classes = classNames({
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'mx_RoomTile': true,
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'mx_RoomTile_selected': this.props.selected,
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'mx_RoomTile_unread': this.props.unread,
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'mx_RoomTile_unreadNotify': notificationCount > 0,
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'mx_RoomTile_read': !(this.props.highlight || notificationCount > 0),
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'mx_RoomTile_highlight': this.props.highlight,
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'mx_RoomTile_invited': (me && me.membership == 'invite'),
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'mx_RoomTile_menu': this.state.menu,
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});
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2015-12-08 13:21:40 +03:00
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// XXX: We should never display raw room IDs, but sometimes the
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// room name js sdk gives is undefined (cannot repro this -- k)
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var name = this.props.room.name || this.props.room.roomId;
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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var badge;
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var badgeContent;
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2016-07-21 20:20:12 +03:00
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var badgeClasses = classNames({
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'mx_RoomTile_badge': true,
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'mx_RoomTile_badgeButton': this.state.badgeHover,
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});
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if (this.state.badgeHover || this.state.menu) {
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badgeContent = "\u00B7\u00B7\u00B7";
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} else if (this.props.highlight || notificationCount > 0) {
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var limitedCount = (notificationCount > 99) ? '99+' : notificationCount;
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badgeContent = notificationCount ? limitedCount : '!';
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} else {
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badgeContent = '\u200B';
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}
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badge = <div className={ badgeClasses } onClick={this.onBadgeClicked} onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave}>{ badgeContent }</div>;
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var label;
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var tooltip;
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if (!this.props.collapsed) {
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var className = 'mx_RoomTile_name' + (this.props.isInvite ? ' mx_RoomTile_invite' : '');
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let nameHTML = emojifyText(name);
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if (this.props.selected) {
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name = <span dangerouslySetInnerHTML={nameHTML}></span>;
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label = <div title={ name } onClick={this.onClick} onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave} className={ className }>{ name }</div>;
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} else {
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label = <div title={ name } onClick={this.onClick} onMouseEnter={this.badgeOnMouseEnter} onMouseLeave={this.badgeOnMouseLeave} className={ className } dangerouslySetInnerHTML={nameHTML}></div>;
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}
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}
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else if (this.state.hover) {
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var RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
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label = <RoomTooltip room={this.props.room}/>;
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}
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var incomingCallBox;
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if (this.props.incomingCall) {
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var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
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incomingCallBox = <IncomingCallBox incomingCall={ this.props.incomingCall }/>;
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}
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2015-11-27 14:50:33 +03:00
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var RoomAvatar = sdk.getComponent('avatars.RoomAvatar');
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// These props are injected by React DnD,
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// as defined by your `collect` function above:
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var isDragging = this.props.isDragging;
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var connectDragSource = this.props.connectDragSource;
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var connectDropTarget = this.props.connectDropTarget;
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return connectDragSource(connectDropTarget(
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<div className={classes} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className="mx_RoomTile_avatar">
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<RoomAvatar onClick={this.onClick} room={this.props.room} width={24} height={24} />
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</div>
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{ label }
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{ badge }
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{ incomingCallBox }
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{ tooltip }
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</div>
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));
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}
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});
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