2020-05-08 21:53:05 +03:00
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/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 New Vector Ltd
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Copyright 2018 Michael Telatynski <7t3chguy@gmail.com>
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Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from "classnames";
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomAvatar from "../../views/avatars/RoomAvatar";
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2020-05-12 01:20:26 +03:00
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import Tooltip from "../../views/elements/Tooltip";
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2020-05-12 01:29:32 +03:00
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import dis from '../../../dispatcher';
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import { Key } from "../../../Keyboard";
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2020-05-12 06:09:32 +03:00
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import * as RoomNotifs from '../../../RoomNotifs';
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import { EffectiveMembership, getEffectiveMembership } from "../../../stores/room-list/membership";
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import * as Unread from '../../../Unread';
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import * as FormattingUtils from "../../../utils/FormattingUtils";
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2020-05-08 21:53:05 +03:00
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2020-05-14 21:53:00 +03:00
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/*******************************************************************
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* CAUTION *
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*******************************************************************
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* This is a work in progress implementation and isn't complete or *
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* even useful as a component. Please avoid using it until this *
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* warning disappears. *
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*******************************************************************
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*/
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2020-05-08 21:53:05 +03:00
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interface IProps {
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room: Room;
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2020-05-14 21:53:00 +03:00
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// TODO: Allow falsifying counts (for invites and stuff)
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// TODO: Transparency? Was this ever used?
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// TODO: Incoming call boxes?
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2020-05-08 21:53:05 +03:00
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}
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2020-05-12 06:09:32 +03:00
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interface IBadgeState {
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showBadge: boolean; // if numUnread > 0 && !showBadge -> bold room
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numUnread: number; // used only if showBadge or showBadgeHighlight is true
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2020-05-14 18:34:31 +03:00
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hasUnread: number; // used to make the room bold
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showBadgeHighlight: boolean; // make the badge red
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isInvite: boolean; // show a `!` instead of a number
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}
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interface IState extends IBadgeState {
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hover: boolean;
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}
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export default class RoomTile2 extends React.Component<IProps, IState> {
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private roomTile = createRef();
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// TODO: Custom status
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// TODO: Lock icon
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// TODO: Presence indicator
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// TODO: e2e shields
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// TODO: Handle changes to room aesthetics (name, join rules, etc)
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// TODO: scrollIntoView?
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// TODO: hover, badge, etc
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// TODO: isSelected for hover effects
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// TODO: Context menu
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// TODO: a11y
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constructor(props: IProps) {
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super(props);
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this.state = {
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hover: false,
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...this.getBadgeState(),
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};
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}
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public componentWillUnmount() {
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// TODO: Listen for changes to the badge count and update as needed
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}
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private updateBadgeCount() {
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this.setState({...this.getBadgeState()});
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}
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private getBadgeState(): IBadgeState {
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// TODO: Make this code path faster
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const highlightCount = RoomNotifs.getUnreadNotificationCount(this.props.room, 'highlight');
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const numUnread = RoomNotifs.getUnreadNotificationCount(this.props.room);
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const showBadge = Unread.doesRoomHaveUnreadMessages(this.props.room);
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const myMembership = getEffectiveMembership(this.props.room.getMyMembership());
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const isInvite = myMembership === EffectiveMembership.Invite;
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const notifState = RoomNotifs.getRoomNotifsState(this.props.room.roomId);
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const shouldShowNotifBadge = RoomNotifs.shouldShowNotifBadge(notifState);
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const shouldShowHighlightBadge = RoomNotifs.shouldShowMentionBadge(notifState);
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return {
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showBadge: (showBadge && shouldShowNotifBadge) || isInvite,
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numUnread,
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hasUnread: showBadge,
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showBadgeHighlight: (highlightCount > 0 && shouldShowHighlightBadge) || isInvite,
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isInvite,
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};
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}
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private onTileMouseEnter = () => {
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this.setState({hover: true});
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};
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private onTileMouseLeave = () => {
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this.setState({hover: false});
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};
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2020-05-12 01:29:32 +03:00
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private onTileClick = (ev: React.KeyboardEvent) => {
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dis.dispatch({
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action: 'view_room',
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// TODO: Support show_room_tile in new room list
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show_room_tile: true, // make sure the room is visible in the list
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room_id: this.props.room.roomId,
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clear_search: (ev && (ev.key === Key.ENTER || ev.key === Key.SPACE)),
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});
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};
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public render(): React.ReactElement {
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// TODO: Collapsed state
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// TODO: Invites
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// TODO: a11y proper
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// TODO: Render more than bare minimum
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const classes = classNames({
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'mx_RoomTile': true,
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// 'mx_RoomTile_selected': this.state.selected,
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'mx_RoomTile_unread': this.state.numUnread > 0 || this.state.hasUnread,
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'mx_RoomTile_unreadNotify': this.state.showBadge,
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'mx_RoomTile_highlight': this.state.showBadgeHighlight,
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'mx_RoomTile_invited': this.state.isInvite,
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// 'mx_RoomTile_menuDisplayed': isMenuDisplayed,
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'mx_RoomTile_noBadges': !this.state.showBadge,
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// 'mx_RoomTile_transparent': this.props.transparent,
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// 'mx_RoomTile_hasSubtext': subtext && !this.props.collapsed,
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});
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const avatarClasses = classNames({
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'mx_RoomTile_avatar': true,
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});
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2020-05-12 06:09:32 +03:00
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let badge;
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if (this.state.showBadge) {
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const badgeClasses = classNames({
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'mx_RoomTile_badge': true,
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'mx_RoomTile_badgeButton': false, // this.state.badgeHover || isMenuDisplayed
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});
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const formattedCount = this.state.isInvite ? `!` : FormattingUtils.formatCount(this.state.numUnread);
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badge = <div className={badgeClasses}>{formattedCount}</div>;
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}
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2020-05-08 21:53:05 +03:00
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// TODO: the original RoomTile uses state for the room name. Do we need to?
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let name = this.props.room.name;
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if (typeof name !== 'string') name = '';
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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const nameClasses = classNames({
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'mx_RoomTile_name': true,
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'mx_RoomTile_invite': this.state.isInvite,
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'mx_RoomTile_badgeShown': this.state.showBadge,
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});
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2020-05-14 21:53:00 +03:00
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// TODO: Support collapsed state properly
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let tooltip = null;
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if (false) { // isCollapsed
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if (this.state.hover) {
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tooltip = <Tooltip className="mx_RoomTile_tooltip" label={this.props.room.name} dir="auto"/>
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}
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}
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return (
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<React.Fragment>
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<RovingTabIndexWrapper inputRef={this.roomTile}>
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{({onFocus, isActive, ref}) =>
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<AccessibleButton
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onFocus={onFocus}
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tabIndex={isActive ? 0 : -1}
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inputRef={ref}
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className={classes}
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onMouseEnter={this.onTileMouseEnter}
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onMouseLeave={this.onTileMouseLeave}
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onClick={this.onTileClick}
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role="treeitem"
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>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24}/>
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</div>
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</div>
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<div className="mx_RoomTile_nameContainer">
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<div className="mx_RoomTile_labelContainer">
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<div title={name} className={nameClasses} tabIndex={-1} dir="auto">
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{name}
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</div>
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</div>
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{badge}
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</div>
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{tooltip}
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</AccessibleButton>
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}
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</RovingTabIndexWrapper>
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</React.Fragment>
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);
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}
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}
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