element-web/src/components/structures/LeftPanel.js

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/*
Copyright 2015, 2016 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
import React from 'react';
import PropTypes from 'prop-types';
import classNames from 'classnames';
import { MatrixClient } from 'matrix-js-sdk';
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import { KeyCode } from '../../Keyboard';
import sdk from '../../index';
import dis from '../../dispatcher';
import VectorConferenceHandler from '../../VectorConferenceHandler';
import TagPanelButtons from './TagPanelButtons';
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import SettingsStore from '../../settings/SettingsStore';
import {_t} from "../../languageHandler";
const LeftPanel = React.createClass({
displayName: 'LeftPanel',
// NB. If you add props, don't forget to update
// shouldComponentUpdate!
propTypes: {
collapsed: PropTypes.bool.isRequired,
},
contextTypes: {
matrixClient: PropTypes.instanceOf(MatrixClient),
},
getInitialState: function() {
return {
searchFilter: '',
};
},
componentWillMount: function() {
this.focusedElement = null;
},
shouldComponentUpdate: function(nextProps, nextState) {
// MatrixChat will update whenever the user switches
// rooms, but propagating this change all the way down
// the react tree is quite slow, so we cut this off
// here. The RoomTiles listen for the room change
// events themselves to know when to update.
// We just need to update if any of these things change.
if (
this.props.collapsed !== nextProps.collapsed ||
this.props.disabled !== nextProps.disabled
) {
return true;
}
if (this.state.searchFilter !== nextState.searchFilter) {
return true;
}
return false;
},
_onFocus: function(ev) {
this.focusedElement = ev.target;
},
_onBlur: function(ev) {
this.focusedElement = null;
},
_onKeyDown: function(ev) {
if (!this.focusedElement) return;
let handled = true;
switch (ev.keyCode) {
case KeyCode.TAB:
this._onMoveFocus(ev.shiftKey);
break;
case KeyCode.UP:
this._onMoveFocus(true);
break;
case KeyCode.DOWN:
this._onMoveFocus(false);
break;
case KeyCode.ENTER:
this._onMoveFocus(false);
if (this.focusedElement) {
this.focusedElement.click();
}
break;
default:
handled = false;
}
if (handled) {
ev.stopPropagation();
ev.preventDefault();
}
},
_onMoveFocus: function(up) {
let element = this.focusedElement;
// unclear why this isn't needed
// var descending = (up == this.focusDirection) ? this.focusDescending : !this.focusDescending;
// this.focusDirection = up;
let descending = false; // are we currently descending or ascending through the DOM tree?
let classes;
do {
const child = up ? element.lastElementChild : element.firstElementChild;
const sibling = up ? element.previousElementSibling : element.nextElementSibling;
if (descending) {
if (child) {
element = child;
} else if (sibling) {
element = sibling;
} else {
descending = false;
element = element.parentElement;
}
} else {
if (sibling) {
element = sibling;
descending = true;
} else {
element = element.parentElement;
}
}
if (element) {
classes = element.classList;
if (classes.contains("mx_LeftPanel")) { // we hit the top
element = up ? element.lastElementChild : element.firstElementChild;
descending = true;
}
}
} while (element && !(
classes.contains("mx_RoomTile") ||
classes.contains("mx_textinput_search")));
if (element) {
element.focus();
this.focusedElement = element;
this.focusedDescending = descending;
}
},
onHideClick: function() {
dis.dispatch({
action: 'hide_left_panel',
});
},
onSearch: function(term) {
this.setState({ searchFilter: term });
},
onSearchCleared: function(source) {
if (source === "keyboard") {
dis.dispatch({action: 'focus_composer'});
}
},
collectRoomList: function(ref) {
this._roomList = ref;
},
render: function() {
const RoomList = sdk.getComponent('rooms.RoomList');
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const RoomBreadcrumbs = sdk.getComponent('rooms.RoomBreadcrumbs');
const TagPanel = sdk.getComponent('structures.TagPanel');
const CustomRoomTagPanel = sdk.getComponent('structures.CustomRoomTagPanel');
const TopLeftMenuButton = sdk.getComponent('structures.TopLeftMenuButton');
const SearchBox = sdk.getComponent('structures.SearchBox');
const CallPreview = sdk.getComponent('voip.CallPreview');
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Be more positive with setting labels Fixes https://github.com/vector-im/riot-web/issues/6435 This is done through an on-the-fly inverter for the settings. All the settings changed are boolean values, so this should be more than safe to just let happen throughout the SettingsStore. Typically a change like this would be done in the individual handlers (similar to how setting names are remapped to different properties or even different storage locations on the fly), however doing that for this many settings would be a huge nightmare and involve changing *all* the layers. By putting a global "invert this" flag on the setting, we can get away with doing the inversion as the last possible step during a read (or write). To speed up calculations of the default values, we cache all the inverted values into a lookup table similar to how we represent the defaults already. Without this, the DefaultHandler would need to iterate the setting list and invert the values, slowing things down over time. We invert the value up front so we can keep the generic inversion logic without checking the level ahead of time. It is fully intended that a default value represents the new setting name, not the legacy name. This commit also includes a debugger for settings because it was hard to visualize what the SettingsStore was doing during development. Some added information is included as it may be helpful for when someone has a problem with their settings and we need to debug it. Typically the debugger would be run in conjunction with `mxSendRageshake`: `mxSettingsStore.debugSetting('showJoinLeaves') && mxSendRageshake('Debugging showJoinLeaves setting')`.
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const tagPanelEnabled = SettingsStore.getValue("TagPanel.enableTagPanel");
let tagPanelContainer;
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const isCustomTagsEnabled = SettingsStore.isFeatureEnabled("feature_custom_tags");
if (tagPanelEnabled) {
tagPanelContainer = (<div className="mx_LeftPanel_tagPanelContainer">
<TagPanel />
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{ isCustomTagsEnabled ? <CustomRoomTagPanel /> : undefined }
<TagPanelButtons />
</div>);
}
const containerClasses = classNames(
"mx_LeftPanel_container", "mx_fadable",
{
"collapsed": this.props.collapsed,
"mx_LeftPanel_container_hasTagPanel": tagPanelEnabled,
"mx_fadable_faded": this.props.disabled,
},
);
const searchBox = (<SearchBox
enableRoomSearchFocus={true}
placeholder={ _t('Filter room names') }
onSearch={ this.onSearch }
onCleared={ this.onSearchCleared }
collapsed={this.props.collapsed} />);
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let breadcrumbs;
if (SettingsStore.isFeatureEnabled("feature_room_breadcrumbs")) {
breadcrumbs = (<RoomBreadcrumbs collapsed={this.props.collapsed} />);
}
return (
<div className={containerClasses}>
{ tagPanelContainer }
<aside className={"mx_LeftPanel dark-panel"} onKeyDown={ this._onKeyDown } onFocus={ this._onFocus } onBlur={ this._onBlur }>
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<TopLeftMenuButton collapsed={ this.props.collapsed } />
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{ breadcrumbs }
{ searchBox }
<CallPreview ConferenceHandler={VectorConferenceHandler} />
<RoomList
ref={this.collectRoomList}
toolbarShown={this.props.toolbarShown}
collapsed={this.props.collapsed}
searchFilter={this.state.searchFilter}
ConferenceHandler={VectorConferenceHandler} />
</aside>
</div>
);
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// <BottomLeftMenu collapsed={this.props.collapsed}/>
},
});
module.exports = LeftPanel;