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https://github.com/element-hq/element-android
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Merge pull request #2956 from vector-im/feature/bma/scripts
Add a script to download and install APK from Buildkite
This commit is contained in:
commit
e401252c03
4 changed files with 200 additions and 2 deletions
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@ -24,6 +24,7 @@ SDK API changes ⚠️:
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Build 🧱:
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- Update a lot of dependencies, with the help of dependabot.
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- Add a script to download and install APK from the CI
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Test:
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-
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116
tools/install/androidSelectDevice.sh
Executable file
116
tools/install/androidSelectDevice.sh
Executable file
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@ -0,0 +1,116 @@
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#! /bin/bash
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#=====================================================================
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# Selects an android device
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# Copyright (C) 2012-2020 Diego Torres Milano. All rights reserved.
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#
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# See:
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# - http://dtmilano.blogspot.ca/2013/01/android-select-device.html
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# - http://dtmilano.blogspot.ca/2012/03/selecting-adb-device.html
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# for details on usage.
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#=====================================================================
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# BMA: GIST FROM https://gist.github.com/dtmilano/4537110
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get_adb_devices() {
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adb $ADB_SERVER devices $LONG 2>&1 | tail -n +2 | sed '/^$/d'
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}
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git_pull() {
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[[ "$UNAME" == 'Linux' ]] && OPT=-e
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ASD=$(readlink $OPT $0)
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if [[ -n "$ASD" ]]
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then
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DIR=$(dirname $ASD)
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if [[ -n "$DIR" && -d "$DIR/.git" ]]
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then
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(cd $DIR && git pull)
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fi
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fi
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}
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PROGNAME=$(basename $0)
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VERSION="3.3.0"
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UNAME=$(uname)
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DEVICE_OPT=
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LONG=
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ADB_SERVER=
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git_pull > /dev/null
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for opt in "$@"
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do
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case "$opt" in
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-d|-e|-s|-t)
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DEVICE_OPT=$opt
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;;
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-l|--long)
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LONG=-l
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;;
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start-server|kill-server|connect|pair|-help)
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exit 0
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;;
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-V|--version)
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echo "$PROGNAME version $VERSION"
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exit 0
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;;
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esac
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done
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[ -n "$DEVICE_OPT" ] && exit 0
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DEV=$(get_adb_devices)
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if [ -z "$DEV" ]
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then
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echo "$PROGNAME: ERROR: There's no locally connected devices." >&2
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read -p "Do you want to connect to a remote adb server? [Y/n]: " REPLY
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case "$REPLY" in
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n|N)
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exit 1
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;;
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y|Y|"")
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read -p "ADB server IP: " IP
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ADB_SERVER="-H $IP"
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DEV=$(get_adb_devices)
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;;
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esac
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elif echo "$DEV" | grep -q 'daemon started successfully'
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then
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# try again
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DEV=$(get_adb_devices)
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fi
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N=$(echo "$DEV" | wc -l | sed 's/ //g')
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case $N in
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1)
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# only one device detected
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D=$DEV
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;;
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*)
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# more than one device detected
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OLDIFS=$IFS
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IFS="
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"
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PS3="Select the device to use, <Q> to quit: "
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select D in $DEV
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do
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[ "$REPLY" = 'q' -o "$REPLY" = 'Q' ] && exit 2
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[ -n "$D" ] && break
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done < /dev/tty
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IFS=$OLDIFS
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;;
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esac
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if [ -z "$D" ]
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then
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echo "$PROGNAME: ERROR: target device couldn't be determined" >&2
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exit 1
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fi
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# this didn't work on Darwin
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# echo "-s ${D%% *}"
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### BMA Modified printf -- '-s %s\n' "$(echo ${D} | sed 's/ .*$//')"
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printf -- '%s' "$(echo ${D} | sed 's/ .*$//')"
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79
tools/install/installFromBuildkite.sh
Executable file
79
tools/install/installFromBuildkite.sh
Executable file
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@ -0,0 +1,79 @@
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#!/usr/bin/env bash
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# Exit on any error
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set -e
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if [[ "$#" -ne 1 ]]; then
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echo "Usage: $0 BUILDKITE_TOKEN" >&2
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exit 1
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fi
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buildkiteToken=$1
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# Path where the app is cloned (it's where this project has been cloned)
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appPath=$(dirname $(dirname $(dirname $0)))
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# Path where the APK will be downloaded from Buildkite (it's a dir)
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baseImportPath="${appPath}/tmp/DebugApks"
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# Select device
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serialNumber=$(${appPath}/tools/install/androidSelectDevice.sh)
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# Detect device architecture
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arch=$(adb -s ${serialNumber} shell getprop ro.product.cpu.abi)
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# FDroid or Gplay ?
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echo
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read -p "fdroid or gplay (default to gplay)? " fdroidOrGplay
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fdroidOrGplay=${fdroidOrGplay:-gplay}
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echo
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echo "Will install ${fdroidOrGplay} version on device ${serialNumber} with arch ${arch}"
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# Buildkite build number
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echo
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read -p "Buildkite build number (ex: '1792')? " buildkiteBuildNumber
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# Download files
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targetPath=${baseImportPath}/${buildkiteBuildNumber}
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filename="vector-${fdroidOrGplay}-${arch}-debug.apk"
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fullApkPath="${targetPath}/${filename}"
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# Check if file already exists
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if test -f "$fullApkPath"; then
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read -p "$fullApkPath already exists. Override (yes/no) default to no ? " download
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download=${download:-no}
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else
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download="yes"
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fi
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# Ignore error from now
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set +e
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if [ ${download} == "yes" ]; then
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echo "Downloading ${filename}..."
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python3 ${appPath}/tools/release/download_buildkite_artifacts.py \
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--token ${buildkiteToken} \
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--build ${buildkiteBuildNumber} \
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--directory ${targetPath} \
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--filename ${filename} \
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--ignoreErrors
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fi
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echo "Installing ${filename} to device ${serialNumber}..."
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adb -s ${serialNumber} install -r ${fullApkPath}
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# Check error and propose to uninstall and retry installing
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if [[ "$?" -ne 0 ]]; then
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read -p "Error, do you want to uninstall the application then retry (yes/no) default to no ? " retry
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retry=${retry:-no}
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if [ ${retry} == "yes" ]; then
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echo "Uninstalling..."
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adb -s ${serialNumber} uninstall im.vector.app.debug
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echo "Installing again..."
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adb -s ${serialNumber} install -r ${fullApkPath}
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fi
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fi
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@ -81,7 +81,9 @@ base_url = "https://api.buildkite.com/v2/organizations/%s/pipelines/%s/builds/%s
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buildkite_build_state_url = base_url
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print("Getting build state of project %s/%s build %s" % (ORG_SLUG, PIPELINE_SLUG, build_str))
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buildkite_url = "https://buildkite.com/%s/%s/builds/%s" % (ORG_SLUG, PIPELINE_SLUG, build_str)
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print("Getting build state of project %s/%s build %s (%s)" % (ORG_SLUG, PIPELINE_SLUG, build_str, buildkite_url))
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if args.verbose:
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print("Url: %s" % buildkite_build_state_url)
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@ -141,7 +143,7 @@ else:
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targetDir = args.directory
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if not args.simulate:
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os.mkdir(targetDir)
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os.makedirs(targetDir, exist_ok=True)
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for elt in data:
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if args.verbose:
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