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https://github.com/element-hq/element-android
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Remove ShortcutBadger lib and usage (it was dead code)
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5 changed files with 1 additions and 138 deletions
1
changelog.d/6041.misc
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1
changelog.d/6041.misc
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@ -0,0 +1 @@
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Remove ShortcutBadger lib and usage (it was dead code)
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@ -141,7 +141,6 @@ ext.groups = [
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'jline',
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'jp.wasabeef',
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'junit',
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'me.leolin',
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'me.saket',
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'net.bytebuddy',
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'net.java',
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@ -452,9 +452,6 @@ dependencies {
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kapt libs.github.glideCompiler
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implementation 'com.github.yalantis:ucrop:2.2.8'
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// Badge for compatibility
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implementation 'me.leolin:ShortcutBadger:1.1.22@aar'
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// Chat effects
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implementation 'nl.dionsegijn:konfetti-xml:2.0.2'
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@ -369,11 +369,6 @@ THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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<br/>
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Copyright 2012 Square, Inc.
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</li>
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<li>
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<b>ShortcutBadger</b>
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<br/>
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Copyright 2014 Leo Lin
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</li>
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<li>
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<b>diff-match-patch</b>
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<br/>
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@ -1,129 +0,0 @@
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/*
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* Copyright 2019 New Vector Ltd
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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@file:Suppress("UNUSED_PARAMETER")
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package im.vector.app.features.badge
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import android.content.Context
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import android.os.Build
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import me.leolin.shortcutbadger.ShortcutBadger
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import org.matrix.android.sdk.api.session.Session
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/**
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* Manage application badge (displayed in the launcher).
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*/
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object BadgeProxy {
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/**
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* Badge is now managed by notification channel, so no need to use compatibility library in recent versions.
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*
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* @return true if library ShortcutBadger can be used
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*/
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private fun useShortcutBadger() = Build.VERSION.SDK_INT < Build.VERSION_CODES.O
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/**
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* Update the application badge value.
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*
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* @param context the context
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* @param badgeValue the new badge value
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*/
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fun updateBadgeCount(context: Context, badgeValue: Int) {
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if (!useShortcutBadger()) {
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return
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}
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ShortcutBadger.applyCount(context, badgeValue)
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}
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/**
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* Refresh the badge count for specific configurations.<br></br>
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* The refresh is only effective if the device is:
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* * offline * does not support FCM
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* * FCM registration failed
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* <br></br>Notifications rooms are parsed to track the notification count value.
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*
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* @param aSession session value
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* @param aContext App context
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*/
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fun specificUpdateBadgeUnreadCount(aSession: Session?, aContext: Context?) {
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if (!useShortcutBadger()) {
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return
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}
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/* TODO
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val dataHandler: MXDataHandler
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// sanity check
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if (null == aContext || null == aSession) {
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Timber.w("## specificUpdateBadgeUnreadCount(): invalid input null values")
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} else {
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dataHandler = aSession.dataHandler
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if (dataHandler == null) {
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Timber.w("## specificUpdateBadgeUnreadCount(): invalid DataHandler instance")
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} else {
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if (aSession.isAlive) {
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var isRefreshRequired: Boolean
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val pushManager = Matrix.getInstance(aContext)!!.pushManager
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// update the badge count if the device is offline, FCM is not supported or FCM registration failed
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isRefreshRequired = !Matrix.getInstance(aContext)!!.isConnected
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isRefreshRequired = isRefreshRequired or (null != pushManager && (!pushManager.useFcm() || !pushManager.hasRegistrationToken()))
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if (isRefreshRequired) {
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updateBadgeCount(aContext, dataHandler)
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}
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}
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}
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}
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*/
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}
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/**
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* Update the badge count value according to the rooms content.
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*
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* @param aContext App context
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* @param aDataHandler data handler instance
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*/
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private fun updateBadgeCount(aSession: Session?, aContext: Context?) {
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if (!useShortcutBadger()) {
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return
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}
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/* TODO
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//sanity check
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if (null == aContext || null == aDataHandler) {
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Timber.w("## updateBadgeCount(): invalid input null values")
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} else if (null == aDataHandler.store) {
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Timber.w("## updateBadgeCount(): invalid store instance")
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} else {
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val roomCompleteList = ArrayList(aDataHandler.store.rooms)
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var unreadRoomsCount = 0
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for (room in roomCompleteList) {
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if (room.notificationCount > 0) {
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unreadRoomsCount++
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}
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}
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// update the badge counter
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Timber.v("## updateBadgeCount(): badge update count=$unreadRoomsCount")
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updateBadgeCount(aContext, unreadRoomsCount)
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}
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*/
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}
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}
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