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https://github.com/element-hq/element-android
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Update after PR review.
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parent
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2 changed files with 44 additions and 6 deletions
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@ -20,6 +20,7 @@ import io.realm.RealmList
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import io.realm.RealmObject
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import io.realm.RealmObjectSchema
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import org.matrix.android.sdk.internal.database.model.HomeServerCapabilitiesEntityFields
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import org.matrix.android.sdk.internal.util.fatalError
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internal fun RealmObject.assertIsManaged() {
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check(isManaged) { "${javaClass.simpleName} entity should be managed to use this function" }
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@ -27,14 +28,19 @@ internal fun RealmObject.assertIsManaged() {
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/**
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* Clear a RealmList by deleting all its items calling the provided lambda.
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* The lambda is supposed to delete the item, which means that after this operation, the list will be empty.
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*/
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internal fun <T> RealmList<T>.clearWith(delete: (T) -> Unit) {
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while (!isEmpty()) {
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val previousSize = size
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first()?.let { delete.invoke(it) }
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if (previousSize != size + 1) {
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error("`clearWith` MUST delete all elements of the RealmList")
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}
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map { item ->
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// Create a lambda for all items of the list
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{ delete(item) }
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}.forEach { lambda ->
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// Then invoke all the lambda
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lambda.invoke()
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}
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if (!isEmpty()) {
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fatalError("`clearWith` MUST delete all elements of the RealmList")
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}
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}
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@ -0,0 +1,32 @@
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/*
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* Copyright (c) 2022 The Matrix.org Foundation C.I.C.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package org.matrix.android.sdk.internal.util
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import org.matrix.android.sdk.BuildConfig
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import timber.log.Timber
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/**
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* Throws in debug, only log in production.
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* As this method does not always throw, next statement should be a return.
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*/
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internal fun fatalError(message: String) {
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if (BuildConfig.DEBUG) {
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error(message)
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} else {
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Timber.e(message)
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}
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}
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