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Fix (again) issue with bad versionCode generated by Buildkite (#553)
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2 changed files with 10 additions and 1 deletions
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@ -11,6 +11,9 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "export BUILDKITE_BRANCH=$BUILDKITE_BRANCH"
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- "export BUILDKITE_BUILD_NUMBER=$BUILDKITE_BUILD_NUMBER"
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- "./gradlew clean lintGplayRelease assembleGplayDebug --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/gplay/debug/*.apk"
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@ -25,6 +28,9 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "export BUILDKITE_BRANCH=$BUILDKITE_BRANCH"
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- "export BUILDKITE_BUILD_NUMBER=$BUILDKITE_BUILD_NUMBER"
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- "./gradlew clean lintFdroidRelease assembleFdroidDebug --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/fdroid/debug/*.apk"
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@ -39,6 +45,9 @@ steps:
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# gradle build is long
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queue: "medium"
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commands:
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# Workaround to set env variables from Buildkite. If we do not do that, the gradle script does not see the Buildkite env variables
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- "export BUILDKITE_BRANCH=$BUILDKITE_BRANCH"
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- "export BUILDKITE_BUILD_NUMBER=$BUILDKITE_BUILD_NUMBER"
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- "./gradlew clean assembleGplayRelease --stacktrace"
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artifact_paths:
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- "vector/build/outputs/apk/gplay/release/*.apk"
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@ -17,7 +17,7 @@ Translations:
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-
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Build:
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-
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- Fix (again) issue with bad versionCode generated by Buildkite (#553)
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Changes in RiotX 0.5.0 (2019-09-17)
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===================================================
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