Fix usage of System.currentTimeMillis().

This a bit mocky but anyway it's better to use SystemClock.elapsedRealtime() for this case.
This commit is contained in:
Benoit Marty 2022-05-18 20:51:41 +02:00
parent 5260e729ac
commit 38641c88b7

View file

@ -16,6 +16,7 @@
package im.vector.lib.core.utils.flow
import android.os.SystemClock
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.ExperimentalCoroutinesApi
import kotlinx.coroutines.channels.Channel
@ -68,10 +69,10 @@ fun <T> Flow<T>.chunk(durationInMillis: Long): Flow<List<T>> {
@ExperimentalCoroutinesApi
fun <T> Flow<T>.throttleFirst(windowDuration: Long): Flow<T> = flow {
var windowStartTime = System.currentTimeMillis()
var windowStartTime = SystemClock.elapsedRealtime()
var emitted = false
collect { value ->
val currentTime = System.currentTimeMillis()
val currentTime = SystemClock.elapsedRealtime()
val delta = currentTime - windowStartTime
if (delta >= windowDuration) {
windowStartTime += delta / windowDuration * windowDuration