using System; using System.Threading; using System.Globalization; using Bit.App.Models; namespace Bit.Android.Services { public class LocalizeService : App.Abstractions.ILocalizeService { public void SetLocale(CultureInfo ci) { Thread.CurrentThread.CurrentCulture = ci; Thread.CurrentThread.CurrentUICulture = ci; Console.WriteLine("CurrentCulture set: " + ci.Name); } public CultureInfo GetCurrentCultureInfo() { var netLanguage = "en"; var androidLocale = Java.Util.Locale.Default; netLanguage = AndroidToDotnetLanguage(androidLocale.ToString().Replace("_", "-")); // this gets called a lot - try/catch can be expensive so consider caching or something CultureInfo ci = null; try { ci = new CultureInfo(netLanguage); } catch(CultureNotFoundException e1) { // iOS locale not valid .NET culture (eg. "en-ES" : English in Spain) // fallback to first characters, in this case "en" try { var fallback = ToDotnetFallbackLanguage(new PlatformCulture(netLanguage)); Console.WriteLine(netLanguage + " failed, trying " + fallback + " (" + e1.Message + ")"); ci = new CultureInfo(fallback); } catch(CultureNotFoundException e2) { // iOS language not valid .NET culture, falling back to English Console.WriteLine(netLanguage + " couldn't be set, using 'en' (" + e2.Message + ")"); ci = new CultureInfo("en"); } } return ci; } private string AndroidToDotnetLanguage(string androidLanguage) { Console.WriteLine("Android Language:" + androidLanguage); var netLanguage = androidLanguage; if(androidLanguage.StartsWith("zh")) { if(androidLanguage.Contains("Hant")) { netLanguage = "zh-Hant"; } else { netLanguage = "zh-Hans"; } } else if(androidLanguage.StartsWith("pt")) { // only Portuguese Europe for now netLanguage = "pt-PT"; } else { // certain languages need to be converted to CultureInfo equivalent switch(androidLanguage) { case "ms-BN": // "Malaysian (Brunei)" not supported .NET culture case "ms-MY": // "Malaysian (Malaysia)" not supported .NET culture case "ms-SG": // "Malaysian (Singapore)" not supported .NET culture netLanguage = "ms"; // closest supported break; case "in-ID": // "Indonesian (Indonesia)" has different code in .NET netLanguage = "id-ID"; // correct code for .NET break; case "gsw-CH": // "Schwiizertüütsch (Swiss German)" not supported .NET culture netLanguage = "de-CH"; // closest supported break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } } Console.WriteLine(".NET Language/Locale:" + netLanguage); return netLanguage; } private string ToDotnetFallbackLanguage(PlatformCulture platCulture) { Console.WriteLine(".NET Fallback Language:" + platCulture.LanguageCode); var netLanguage = platCulture.LanguageCode; // use the first part of the identifier (two chars, usually); switch(platCulture.LanguageCode) { case "gsw": netLanguage = "de-CH"; // equivalent to German (Switzerland) for this app break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } Console.WriteLine(".NET Fallback Language/Locale:" + netLanguage + " (application-specific)"); return netLanguage; } } }