using System; using System.Globalization; using System.Threading; using Foundation; using Bit.App.Abstractions; using Bit.App.Models; namespace Bit.iOS.Core.Services { public class LocalizeService : ILocalizeService { public void SetLocale(CultureInfo ci) { Thread.CurrentThread.CurrentCulture = ci; Thread.CurrentThread.CurrentUICulture = ci; Console.WriteLine("CurrentCulture set: " + ci.Name); } public CultureInfo GetCurrentCultureInfo() { var netLanguage = "en"; if(NSLocale.PreferredLanguages.Length > 0) { var pref = NSLocale.PreferredLanguages[0]; netLanguage = iOSToDotnetLanguage(pref); } // this gets called a lot - try/catch can be expensive so consider caching or something CultureInfo ci = null; try { ci = new CultureInfo(netLanguage); } catch(CultureNotFoundException e1) { // iOS locale not valid .NET culture (eg. "en-ES" : English in Spain) // fallback to first characters, in this case "en" try { var fallback = ToDotnetFallbackLanguage(new PlatformCulture(netLanguage)); Console.WriteLine(netLanguage + " failed, trying " + fallback + " (" + e1.Message + ")"); ci = new CultureInfo(fallback); } catch(CultureNotFoundException e2) { // iOS language not valid .NET culture, falling back to English Console.WriteLine(netLanguage + " couldn't be set, using 'en' (" + e2.Message + ")"); ci = new CultureInfo("en"); } } return ci; } private string iOSToDotnetLanguage(string iOSLanguage) { Console.WriteLine("iOS Language:" + iOSLanguage); var netLanguage = iOSLanguage; if(iOSLanguage.StartsWith("zh-Hant")) { netLanguage = "zh-Hant"; } else if(iOSLanguage.StartsWith("zh")) { netLanguage = "zh-Hans"; } else { //certain languages need to be converted to CultureInfo equivalent switch(iOSLanguage) { case "ms-MY": // "Malaysian (Malaysia)" not supported .NET culture case "ms-SG": // "Malaysian (Singapore)" not supported .NET culture netLanguage = "ms"; // closest supported break; case "gsw-CH": // "Schwiizertüütsch (Swiss German)" not supported .NET culture netLanguage = "de-CH"; // closest supported break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } } Console.WriteLine(".NET Language/Locale:" + netLanguage); return netLanguage; } private string ToDotnetFallbackLanguage(PlatformCulture platCulture) { Console.WriteLine(".NET Fallback Language:" + platCulture.LanguageCode); var netLanguage = platCulture.LanguageCode; // use the first part of the identifier (two chars, usually); switch(platCulture.LanguageCode) { case "pt": netLanguage = "pt-PT"; // fallback to Portuguese (Portugal) break; case "gsw": netLanguage = "de-CH"; // equivalent to German (Switzerland) for this app break; // add more application-specific cases here (if required) // ONLY use cultures that have been tested and known to work } Console.WriteLine(".NET Fallback Language/Locale:" + netLanguage + " (application-specific)"); return netLanguage; } } }