using System; using Bit.App.Abstractions; using Plugin.Settings.Abstractions; using Plugin.Fingerprint.Abstractions; using Bit.App.Enums; namespace Bit.App.Services { public class LockService : ILockService { private readonly ISettings _settings; private readonly IAppSettingsService _appSettings; private readonly IAuthService _authService; private readonly IFingerprint _fingerprint; public LockService( ISettings settings, IAppSettingsService appSettings, IAuthService authService, IFingerprint fingerprint) { _settings = settings; _appSettings = appSettings; _authService = authService; _fingerprint = fingerprint; } public void UpdateLastActivity(DateTime? activityDate = null) { if(_appSettings.Locked) { return; } _appSettings.LastActivity = activityDate.GetValueOrDefault(DateTime.UtcNow); } public LockType GetLockType(bool forceLock) { // Only lock if they are logged in if(!_authService.IsAuthenticated) { return LockType.None; } // Are we forcing a lock? (i.e. clicking a button to lock the app manually, immediately) if(!forceLock && !_appSettings.Locked) { // Lock seconds tells if they want to lock the app or not var lockSeconds = _settings.GetValueOrDefault(Constants.SettingLockSeconds, 60 * 15); if(lockSeconds == -1) { return LockType.None; } // Has it been longer than lockSeconds since the last time the app was used? var now = DateTime.UtcNow; if((now - _appSettings.LastActivity).TotalSeconds < lockSeconds) { return LockType.None; } } // What method are we using to unlock? var fingerprintUnlock = _settings.GetValueOrDefault(Constants.SettingFingerprintUnlockOn, false); var pinUnlock = _settings.GetValueOrDefault(Constants.SettingPinUnlockOn, false); if(fingerprintUnlock && _fingerprint.IsAvailable) { return LockType.Fingerprint; } else if(pinUnlock && !string.IsNullOrWhiteSpace(_authService.PIN)) { return LockType.PIN; } else { return LockType.Password; } } } }