diff --git a/src/Android/Android.csproj b/src/Android/Android.csproj
index 0dada7d71..5912ca8fc 100644
--- a/src/Android/Android.csproj
+++ b/src/Android/Android.csproj
@@ -63,8 +63,7 @@
-
-
+
diff --git a/src/Android/Assets/AboutAssets.txt b/src/Android/Assets/AboutAssets.txt
deleted file mode 100644
index ca673c644..000000000
--- a/src/Android/Assets/AboutAssets.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-Any raw assets you want to be deployed with your application can be placed in
-this directory (and child directories) and given a Build Action of "AndroidAsset".
-
-These files will be deployed with you package and will be accessible using Android's
-AssetManager, like this:
-
-public class ReadAsset : Activity
-{
- protected override void OnCreate (Bundle bundle)
- {
- base.OnCreate (bundle);
-
- InputStream input = Assets.Open ("my_asset.txt");
- }
-}
-
-Additionally, some Android functions will automatically load asset files:
-
-Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
diff --git a/src/Android/Assets/FontAwesome.ttf b/src/Android/Assets/FontAwesome.ttf
new file mode 100644
index 000000000..35acda2fa
Binary files /dev/null and b/src/Android/Assets/FontAwesome.ttf differ
diff --git a/src/Android/Resources/AboutResources.txt b/src/Android/Resources/AboutResources.txt
deleted file mode 100644
index cb30f20b1..000000000
--- a/src/Android/Resources/AboutResources.txt
+++ /dev/null
@@ -1,50 +0,0 @@
-Images, layout descriptions, binary blobs and string dictionaries can be included
-in your application as resource files. Various Android APIs are designed to
-operate on the resource IDs instead of dealing with images, strings or binary blobs
-directly.
-
-For example, a sample Android app that contains a user interface layout (main.xml),
-an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
-would keep its resources in the "Resources" directory of the application:
-
-Resources/
- drawable-hdpi/
- icon.png
-
- drawable-ldpi/
- icon.png
-
- drawable-mdpi/
- icon.png
-
- layout/
- main.xml
-
- values/
- strings.xml
-
-In order to get the build system to recognize Android resources, set the build action to
-"AndroidResource". The native Android APIs do not operate directly with filenames, but
-instead operate on resource IDs. When you compile an Android application that uses resources,
-the build system will package the resources for distribution and generate a class called
-"Resource" that contains the tokens for each one of the resources included. For example,
-for the above Resources layout, this is what the Resource class would expose:
-
-public class Resource {
- public class drawable {
- public const int icon = 0x123;
- }
-
- public class layout {
- public const int main = 0x456;
- }
-
- public class strings {
- public const int first_string = 0xabc;
- public const int second_string = 0xbcd;
- }
-}
-
-You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
-to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
-string in the dictionary file values/strings.xml.
diff --git a/src/App/MainPage.xaml b/src/App/MainPage.xaml
index c135c150b..88351115c 100644
--- a/src/App/MainPage.xaml
+++ b/src/App/MainPage.xaml
@@ -1,7 +1,6 @@
@@ -9,6 +8,15 @@
+
diff --git a/src/iOS/Info.plist b/src/iOS/Info.plist
index 905dda7fc..8807e9ef5 100644
--- a/src/iOS/Info.plist
+++ b/src/iOS/Info.plist
@@ -36,5 +36,9 @@
Assets.xcassets/AppIcon.appiconsetCFBundleShortVersionString2.0.0
+ UIAppFonts
+
+ FontAwesome.ttf
+
diff --git a/src/iOS/Resources/FontAwesome.ttf b/src/iOS/Resources/FontAwesome.ttf
new file mode 100644
index 000000000..35acda2fa
Binary files /dev/null and b/src/iOS/Resources/FontAwesome.ttf differ
diff --git a/src/iOS/iOS.csproj b/src/iOS/iOS.csproj
index 6059350bb..e9d9c4dab 100644
--- a/src/iOS/iOS.csproj
+++ b/src/iOS/iOS.csproj
@@ -95,6 +95,7 @@
+