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Tweaks to accessibility autofill overlay (#818)
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1 changed files with 17 additions and 24 deletions
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@ -404,25 +404,22 @@ namespace Bit.Droid.Accessibility
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// node.VisibleToUser doesn't always give us exactly what we want, so attempt to tighten up the range
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// of visibility
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var minY = 0;
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int maxY;
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var inputMethodHeight = 0;
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if (windows != null)
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{
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if (IsStatusBarExpanded(windows))
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{
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return new Point(-1, -1);
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}
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maxY = GetApplicationVisibleHeight(windows);
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inputMethodHeight = GetInputMethodHeight(windows);
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}
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else
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var minY = 0;
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var rootNodeHeight = GetNodeHeight(root);
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if (rootNodeHeight == -1)
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{
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var rootNodeHeight = GetNodeHeight(root);
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if (rootNodeHeight == -1)
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{
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return null;
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}
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maxY = rootNodeHeight - GetNavigationBarHeight();
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return null;
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}
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var maxY = rootNodeHeight - GetNavigationBarHeight() - GetStatusBarHeight() - inputMethodHeight;
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point = GetOverlayAnchorPosition(anchorNode, overlayViewHeight, isOverlayAboveAnchor);
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if (point.Y < minY)
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@ -440,7 +437,7 @@ namespace Bit.Droid.Accessibility
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point.Y = -1;
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}
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}
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else if (point.Y > maxY)
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else if (point.Y > (maxY - overlayViewHeight))
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{
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if (isOverlayAboveAnchor)
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{
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@ -455,7 +452,7 @@ namespace Bit.Droid.Accessibility
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point.Y = -1;
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}
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}
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else if (isOverlayAboveAnchor && point.Y < (maxY - overlayViewHeight - GetNodeHeight(anchorNode)))
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else if (isOverlayAboveAnchor && point.Y < (maxY - (overlayViewHeight * 2) - GetNodeHeight(anchorNode)))
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{
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// This else block forces the overlay to return to bottom alignment as soon as space is available
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// below the anchor view. Removing this will change the behavior to wait until there isn't enough
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@ -485,27 +482,23 @@ namespace Bit.Droid.Accessibility
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return false;
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}
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public static int GetApplicationVisibleHeight(IEnumerable<AccessibilityWindowInfo> windows)
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public static int GetInputMethodHeight(IEnumerable<AccessibilityWindowInfo> windows)
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{
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var appWindowHeight = 0;
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var nonAppWindowHeight = 0;
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var inputMethodWindowHeight = 0;
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if (windows != null)
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{
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foreach (var window in windows)
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{
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var windowRect = new Rect();
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window.GetBoundsInScreen(windowRect);
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if (window.Type == AccessibilityWindowType.Application)
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if (window.Type == AccessibilityWindowType.InputMethod)
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{
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appWindowHeight += windowRect.Height();
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}
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else
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{
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nonAppWindowHeight += windowRect.Height();
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var windowRect = new Rect();
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window.GetBoundsInScreen(windowRect);
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inputMethodWindowHeight = windowRect.Height();
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break;
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}
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}
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}
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return appWindowHeight - nonAppWindowHeight;
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return inputMethodWindowHeight;
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}
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public static int GetNodeHeight(AccessibilityNodeInfo node)
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