bitwarden-android/src/iOS/AppDelegate.cs

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C#
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2016-05-02 09:52:09 +03:00
using System;
using System.Collections.Generic;
using System.Linq;
using XLabs.Ioc;
using XLabs.Ioc.Unity;
using Foundation;
using UIKit;
using Bit.App.Abstractions;
using Bit.App.Services;
using Microsoft.Practices.Unity;
using Bit.iOS.Services;
namespace Bit.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
if(!Resolver.IsSet)
{
SetIoc();
}
LoadApplication(new App.App(Resolver.Resolve<IAuthService>(), Resolver.Resolve<IDatabaseService>()));
return base.FinishedLaunching(app, options);
}
private void SetIoc()
{
var container = new UnityContainer();
container
.RegisterType<ISqlService, SqlService>(new ContainerControlledLifetimeManager())
.RegisterType<IDatabaseService, DatabaseService>(new ContainerControlledLifetimeManager())
.RegisterType<ISecureStorageService, KeyChainStorageService>(new ContainerControlledLifetimeManager())
.RegisterType<IApiService, ApiService>(new ContainerControlledLifetimeManager())
.RegisterType<ICryptoService, CryptoService>(new ContainerControlledLifetimeManager())
.RegisterType<IAuthService, AuthService>(new ContainerControlledLifetimeManager())
.RegisterType<IFolderService, FolderService>(new ContainerControlledLifetimeManager())
.RegisterType<ISiteService, SiteService>(new ContainerControlledLifetimeManager());
Resolver.SetResolver(new UnityResolver(container));
}
}
}