mirror of
https://github.com/aniyomiorg/aniyomi.git
synced 2024-11-26 23:18:17 +03:00
Cleanup MangaScreenModel successState usage (#9582)
* Refactor updateSuccessState - Convert to inline function - Use when for type safety if we add other MangaScreenState types * Replace equivalent expressions with updateSuccessState * Replace safe cast in MangaScreen
This commit is contained in:
parent
0d9f8e8743
commit
cf777d9893
2 changed files with 21 additions and 53 deletions
|
@ -134,7 +134,7 @@ class MangaScreen(
|
|||
)
|
||||
|
||||
val onDismissRequest = { screenModel.dismissDialog() }
|
||||
when (val dialog = (state as? MangaScreenState.Success)?.dialog) {
|
||||
when (val dialog = successState.dialog) {
|
||||
null -> {}
|
||||
is MangaInfoScreenModel.Dialog.ChangeCategory -> {
|
||||
ChangeCategoryDialog(
|
||||
|
|
|
@ -135,8 +135,13 @@ class MangaInfoScreenModel(
|
|||
/**
|
||||
* Helper function to update the UI state only if it's currently in success state
|
||||
*/
|
||||
private fun updateSuccessState(func: (MangaScreenState.Success) -> MangaScreenState.Success) {
|
||||
mutableState.update { if (it is MangaScreenState.Success) func(it) else it }
|
||||
private inline fun updateSuccessState(func: (MangaScreenState.Success) -> MangaScreenState.Success) {
|
||||
mutableState.update {
|
||||
when (it) {
|
||||
MangaScreenState.Loading -> it
|
||||
is MangaScreenState.Success -> func(it)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init {
|
||||
|
@ -278,12 +283,7 @@ class MangaInfoScreenModel(
|
|||
val duplicate = getDuplicateLibraryManga.await(manga.title)
|
||||
|
||||
if (duplicate != null) {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> state.copy(dialog = Dialog.DuplicateManga(manga, duplicate))
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = Dialog.DuplicateManga(manga, duplicate)) }
|
||||
return@launchIO
|
||||
}
|
||||
}
|
||||
|
@ -340,16 +340,13 @@ class MangaInfoScreenModel(
|
|||
coroutineScope.launch {
|
||||
val categories = getCategories()
|
||||
val selection = getMangaCategoryIds(manga)
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> state.copy(
|
||||
dialog = Dialog.ChangeCategory(
|
||||
manga = manga,
|
||||
initialSelection = categories.mapAsCheckboxState { it.id in selection },
|
||||
),
|
||||
)
|
||||
}
|
||||
updateSuccessState { successState ->
|
||||
successState.copy(
|
||||
dialog = Dialog.ChangeCategory(
|
||||
manga = manga,
|
||||
initialSelection = categories.mapAsCheckboxState { it.id in selection },
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -954,52 +951,23 @@ class MangaInfoScreenModel(
|
|||
}
|
||||
|
||||
fun dismissDialog() {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> state.copy(dialog = null)
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = null) }
|
||||
}
|
||||
|
||||
fun showDeleteChapterDialog(chapters: List<Chapter>) {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> state.copy(dialog = Dialog.DeleteChapters(chapters))
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = Dialog.DeleteChapters(chapters)) }
|
||||
}
|
||||
|
||||
fun showSettingsDialog() {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> state.copy(dialog = Dialog.SettingsSheet)
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = Dialog.SettingsSheet) }
|
||||
}
|
||||
|
||||
fun showTrackDialog() {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> {
|
||||
state.copy(dialog = Dialog.TrackSheet)
|
||||
}
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = Dialog.TrackSheet) }
|
||||
}
|
||||
|
||||
fun showCoverDialog() {
|
||||
mutableState.update { state ->
|
||||
when (state) {
|
||||
MangaScreenState.Loading -> state
|
||||
is MangaScreenState.Success -> {
|
||||
state.copy(dialog = Dialog.FullCover)
|
||||
}
|
||||
}
|
||||
}
|
||||
updateSuccessState { it.copy(dialog = Dialog.FullCover) }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue