mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-21 01:11:46 +03:00
f7cb1e7d24
- added some buttons to settings menu + winetricks + winecfg + launcher folder + game folder - made `Button` component - fixed textarea and input background in dark theme in tables From previous commits: - made outdated files deletion - reworked runners selection list - removed `purge_dxvk_logs` config - added `purge_logs.game` and `purge_logs.launcher` configs - now launcher can delete its own old log files - made DXVK logs deletion option works - `Patch/Stream`'s `patchFinish()` callback now have `result: boolean` argument which indicates whether the patch was successfully applied - `Patch/Stream` now also logs patch script output - if the patch wasn't successfully applied - then `ApplyPatch` script will show user a notification about it - also was fixed notification icon in telemetry checking - fixed typo in notahuman's shaders
46 lines
1.2 KiB
JavaScript
46 lines
1.2 KiB
JavaScript
const path = require('path');
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// Require bundler
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const { Bundler } = require('neutralino-appimage-bundler');
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// Create an object with some params
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const bundler = new Bundler({
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// .desktop file properties
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desktop: {
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// Name field
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name: 'An Anime Game Launcher',
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// Path to the icon
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icon: path.join(__dirname, '../public/icons/64x64.png'),
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// Categories (defult is Utilities)
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categories: ['Game']
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},
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// Neutralino binary info
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binary: {
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// Name of the binary (cli.binaryName)
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name: 'an-anime-game-launcher',
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// Dist folder path
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dist: path.join(__dirname, '../dist')
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},
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// Should AppImage contain Neutralino's dependencies or not
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// If true, then AppImage will contain binary's shared libraries
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includeLibraries: false,
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// Some files or folders to copy inside of the the AppImage
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copy: {
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'public': path.join(__dirname, '../dist/an-anime-game-launcher/public')
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},
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// Path to the appimage to save
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output: path.join(__dirname, '../dist/An Anime Game Launcher.AppImage'),
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// Application version
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version: '2.0.0-beta-9'
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});
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// Bundle project
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bundler.bundle();
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