mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-25 14:26:16 +03:00
ec30411ef8
Added `--run-game` and `--just-run-game` flags which can be used to run the game 1st will launch the game if launcher state is `Launch`. Otherwise launcher window will appear 2nd will launch the game on `Launch` state, as well as on `PredownloadAvailable` and `PatchAvailable(Patch::NotAvailable)`. As well process stopping was changed by proper app exiting by calling `relm4::main_application().quit()`
211 lines
6.7 KiB
Rust
211 lines
6.7 KiB
Rust
use relm4::prelude::*;
|
|
|
|
use anime_launcher_sdk::config;
|
|
use anime_launcher_sdk::states::LauncherState;
|
|
use anime_launcher_sdk::consts::launcher_dir;
|
|
|
|
use anime_launcher_sdk::anime_game_core::prelude::*;
|
|
use anime_launcher_sdk::anime_game_core::genshin::prelude::*;
|
|
|
|
use tracing_subscriber::prelude::*;
|
|
use tracing_subscriber::filter::*;
|
|
|
|
use std::path::PathBuf;
|
|
|
|
pub mod i18n;
|
|
pub mod ui;
|
|
pub mod background;
|
|
|
|
use ui::main::*;
|
|
use ui::first_run::main::*;
|
|
|
|
mod prettify_bytes;
|
|
|
|
pub use prettify_bytes::prettify_bytes;
|
|
|
|
pub const APP_ID: &str = "moe.launcher.an-anime-game-launcher-gtk";
|
|
pub const APP_VERSION: &str = env!("CARGO_PKG_VERSION");
|
|
pub const APP_DEBUG: bool = cfg!(debug_assertions);
|
|
|
|
/// Sets to `true` when the `App` component is ready (fully initialized)
|
|
pub static mut READY: bool = false;
|
|
|
|
// TODO: get rid of using this function in all the components' events
|
|
// e.g. by converting preferences pages into Relm4 Components
|
|
pub fn is_ready() -> bool {
|
|
unsafe { READY }
|
|
}
|
|
|
|
lazy_static::lazy_static! {
|
|
/// Config loaded on the app's start. Use `config::get()` to get up to date config instead.
|
|
/// This one is used to prepare some launcher UI components on start
|
|
pub static ref CONFIG: config::Config = config::get().expect("Failed to load config");
|
|
|
|
pub static ref GAME: Game = Game::new(&CONFIG.game.path);
|
|
|
|
/// Path to launcher folder. Standard is `$HOME/.local/share/anime-game-launcher`
|
|
pub static ref LAUNCHER_FOLDER: PathBuf = launcher_dir().unwrap_or_default();
|
|
|
|
/// Path to `debug.log` file. Standard is `$HOME/.local/share/anime-game-launcher/debug.log`
|
|
pub static ref DEBUG_FILE: PathBuf = LAUNCHER_FOLDER.join("debug.log");
|
|
|
|
/// Path to `background` file. Standard is `$HOME/.local/share/anime-game-launcher/background`
|
|
pub static ref BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join("background");
|
|
|
|
/// Path to `.keep-background` file. Used to mark launcher that it shouldn't update background picture
|
|
///
|
|
/// Standard is `$HOME/.local/share/anime-game-launcher/.keep-background`
|
|
pub static ref KEEP_BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join(".keep-background");
|
|
|
|
/// Path to `.first-run` file. Used to mark launcher that it should run FirstRun window
|
|
///
|
|
/// Standard is `$HOME/.local/share/anime-game-launcher/.first-run`
|
|
pub static ref FIRST_RUN_FILE: PathBuf = LAUNCHER_FOLDER.join(".first-run");
|
|
}
|
|
|
|
fn main() {
|
|
// Create launcher folder if it isn't
|
|
if !LAUNCHER_FOLDER.exists() {
|
|
std::fs::create_dir_all(LAUNCHER_FOLDER.as_path()).expect("Failed to create launcher folder");
|
|
|
|
// This one is kinda critical buy well, I can't do something with it
|
|
std::fs::write(FIRST_RUN_FILE.as_path(), "").expect("Failed to create .first-run file");
|
|
|
|
// Set initial launcher language based on system language
|
|
let mut config = config::get().expect("Failed to get config");
|
|
|
|
config.launcher.language = i18n::format_lang(&i18n::get_default_lang());
|
|
|
|
config::update_raw(config).expect("Failed to update config");
|
|
}
|
|
|
|
// Force debug output
|
|
let force_debug = std::env::args().any(|arg| &arg == "--debug");
|
|
|
|
// Run the game
|
|
let run_game = std::env::args().any(|arg| &arg == "--run-game");
|
|
|
|
// Forcely run the game
|
|
let just_run_game = std::env::args().any(|arg| &arg == "--just-run-game");
|
|
|
|
// Prepare stdout logger
|
|
let stdout = tracing_subscriber::fmt::layer()
|
|
.pretty()
|
|
.with_filter({
|
|
if APP_DEBUG || force_debug {
|
|
LevelFilter::TRACE
|
|
} else {
|
|
LevelFilter::WARN
|
|
}
|
|
})
|
|
.with_filter(filter_fn(|metadata| {
|
|
!metadata.target().contains("rustls")
|
|
}));
|
|
|
|
// Prepare debug file logger
|
|
let file = match std::fs::File::create(DEBUG_FILE.as_path()) {
|
|
Ok(file) => file,
|
|
Err(error) => panic!("Failed to create debug.log file: {:?}", error)
|
|
};
|
|
|
|
let debug_log = tracing_subscriber::fmt::layer()
|
|
.pretty()
|
|
.with_ansi(false)
|
|
.with_writer(std::sync::Arc::new(file))
|
|
.with_filter(filter_fn(|metadata| {
|
|
!metadata.target().contains("rustls")
|
|
}));
|
|
|
|
tracing_subscriber::registry()
|
|
.with(stdout)
|
|
.with(debug_log)
|
|
.init();
|
|
|
|
tracing::info!("Starting application ({APP_VERSION})");
|
|
|
|
adw::init().expect("Libadwaita initialization failed");
|
|
|
|
// Register and include resources
|
|
gtk::gio::resources_register_include!("resources.gresource")
|
|
.expect("Failed to register resources");
|
|
|
|
// Set application's title
|
|
gtk::glib::set_application_name("An Anime Game Launcher");
|
|
gtk::glib::set_program_name(Some("An Anime Game Launcher"));
|
|
|
|
// Set global css
|
|
relm4::set_global_css(&format!("
|
|
progressbar > text {{
|
|
margin-bottom: 4px;
|
|
}}
|
|
|
|
window.classic-style {{
|
|
background: url(\"file://{}\");
|
|
background-repeat: no-repeat;
|
|
background-size: cover;
|
|
}}
|
|
|
|
window.classic-style progressbar {{
|
|
background-color: #00000040;
|
|
border-radius: 16px;
|
|
padding: 8px 16px;
|
|
}}
|
|
|
|
window.classic-style progressbar:hover {{
|
|
background-color: #00000090;
|
|
transition-duration: 0.5s;
|
|
transition-timing-function: linear;
|
|
}}
|
|
|
|
.round-bin {{
|
|
border-radius: 8px;
|
|
}}
|
|
", BACKGROUND_FILE.to_string_lossy()));
|
|
|
|
// Set game edition
|
|
genshin::set_game_edition(CONFIG.launcher.edition.into());
|
|
|
|
// Set UI language
|
|
let lang = CONFIG.launcher.language.parse().expect("Wrong language format used in config");
|
|
|
|
i18n::set_lang(lang).expect("Failed to set launcher language");
|
|
|
|
tracing::info!("Set UI language to {}", i18n::get_lang());
|
|
|
|
// Create the app
|
|
let app = RelmApp::new(APP_ID);
|
|
|
|
// Run FirstRun window if .first-run file persist
|
|
if FIRST_RUN_FILE.exists() {
|
|
app.run::<FirstRunApp>(());
|
|
}
|
|
|
|
// Run the app if everything's ready
|
|
else {
|
|
if run_game || just_run_game {
|
|
let state = LauncherState::get_from_config(|_| {})
|
|
.expect("Failed to get launcher state");
|
|
|
|
match state {
|
|
LauncherState::Launch => {
|
|
anime_launcher_sdk::game::run().expect("Failed to run the game");
|
|
|
|
return;
|
|
}
|
|
|
|
LauncherState::PredownloadAvailable { .. } |
|
|
LauncherState::PatchAvailable(Patch::NotAvailable) => {
|
|
if just_run_game {
|
|
anime_launcher_sdk::game::run().expect("Failed to run the game");
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
_ => ()
|
|
}
|
|
}
|
|
|
|
app.run::<App>(());
|
|
}
|
|
}
|