An Anime Game launcher for Linux with telemetry disabling
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.github/workflows ci: added cmake package 2024-05-08 19:40:17 +02:00
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build.rs packages: updated relm4 and glib-build-tools version 2023-02-18 00:33:43 +02:00
Cargo.lock 3.10.0 2024-06-17 15:59:02 +02:00
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CHANGELOG.md feat: handle dwebp re-coding errors 2024-06-17 15:59:02 +02:00
fluentscan.py fix: fixed fluentscan.py script 2023-11-13 16:51:00 +02:00
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README.md Update to the maintanted ebuilds 2024-04-16 11:47:57 -07:00
shell.nix feat: updated background images support 2024-06-17 12:38:12 +02:00

Modern style Classic style

Discord · Matrix · Wiki


♥️ Useful links and thanks

  • macOS launcher which contains some additional compatibility components
  • Wiki contains some basic FAQ, installation instructions and more
  • Releases page where you can find latest available version
  • Changelog with chronology of the project

⬇️ Download

Distribution Format Wiki Source
Fedora Flatpak link -
Arch Linux, Manjaro AUR link an-anime-game-launcher-bin
Fedora, OpenSUSE RPM link AAGL
Ubuntu pacstall - an-anime-game-launcher-bin
Gentoo ebuild link aagl-ebuilds
NixOS nixpkg link aagl-gtk-on-nix

To see the installation guides, please visit the wiki page here

Lutris integration described here

Chinese version support

This should be automatically enabled if you're using zh_cn (Chinese) as your system language. If you're not using it - you can change the game edition in the launcher settings


💻 Development

Folder Description
src Rust source code
assets App assets folder
assets/locales App localizations
target/release Release build of the app

Clone repo

git clone --recursive https://github.com/an-anime-team/an-anime-game-launcher

Run app

cargo run

Build app

cargo build --release

Updates strategy

Starting from 3.2.1 (fcab428) we have 2 branches: stable (main) and dev (next). Code changes will be pushed into dev branch and merged into stable once they're ready for new version release