mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2025-02-16 23:31:29 +03:00
From previous commits: - added creation of wine/dxvk folders at start if needed - fixed ability to use system wine to run the game - updated components (wine/dxvk) system - reworked DXVKs UI components to support different builds - fixed thread issues when calling `MainApp::update_state` - updated core library; now launcher will continue downloading of partially downloaded files - added downloading speed limiter (`config.json` -> `launcher.speed_limit`) - added `Config::try_get_selected_dxvk_info` method; now launcher loads currently applied dxvk version from the wine prefix files - added initial updates pre-downloading support (from 1.0.3 core) - removed patch-related buttons - changed FSR description
31 lines
605 B
TOML
31 lines
605 B
TOML
[package]
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name = "anime-game-launcher"
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version = "1.0.4"
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description = "Anime Game launcher"
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authors = ["Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>"]
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license = "GPL-3.0"
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edition = "2021"
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build = "build.rs"
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[profile.release]
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strip = true
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lto = true
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opt-level = 3
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[build-dependencies]
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gtk4 = "0.4"
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[dependencies]
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gtk4 = "0.4"
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libadwaita = "0.1"
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anime-game-core = { path = "anime-game-core", features = ["all", "static", "genshin"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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dirs = "4.0.0"
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wait_not_await = "0.2.1"
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regex = "1.6.0"
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lazy_static = "1.4.0"
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anyhow = "1.0"
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