An Anime Game launcher for Linux with telemetry disabling
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Please, try to use "An Anime Game" phrase instead of the real game name to avoid search engines parsing



Status

Game version Launcher version Patch version
2.3.0 1.7.0 2.3.0 stable

We have our own An Anime Game discord server where you can ask any questions

AppImage

Download AppImage from Releases page

For arch users

This launcher is also available as the an-anime-game-launcher AUR repository


Usage statistics

2.2.0

2.3.0

You can suggest colors for your countries


Requirements

To work this launcher requires

Name Description
unzip To unpack zip archives (DXVKs / wines)
tar To unpack tar archives (DXVKs / wines)
git To check for new versions of the launcher
xdelta3 To apply the patch to the game
cabextract To install fonts to the wine prefix

Install

apt-get

sudo apt-get install unzip tar git xdelta3 cabextract

pacman

sudo pacman -Syu unzip tar git xdelta3 cabextract

Additional requirements

Name Description
MangoHud To use MangoHud
vkBasalt To use shaders
GameMode To use GameMode (performance optimization)
switcheroo-control To select the GPU launcher should use to run the game

These requirements can't be easily installed so you should do it manually

They're required only for some specific functions

Development

Build from source

npm run build

Run from source

npm start

Roadmap

To 1.0.0 release

  • Fix AppImage builds (0.3.0)
  • Parse background banners from the game's API (notabug issue #1, notabug pull request #2) (0.3.0)
  • Update launcher logo (0.4.0)
  • Cache launcher background picture (notabug pull request #6) (0.4.0)
  • Make Proton-GE default compatibility tool and fix game input issues (added runners manager) (0.5.0)
  • Add preferences menu (0.5.0)
  • Add additional telemetry checking (0.6.0)
  • Add DXVK downloading in settings (0.6.0)
  • Make participation in the anonymous analytics request (0.8.0)
  • Add launcher updates notifications (1.0.0-rc1)
  • Make automatic patch state parsing (1.0.0-rc1)

➤ To 2.0.0 release

  • Add runners environmental variables manager (1.1.0)
  • Add outdated files deletion when new game's update releases (1.1.0)
  • Add installed packages deletion (1.2.0)
  • Add voice packs support (Thank @Maroxy for the developments in the previous versions) (1.3.0)
  • Color variants for progress bar's downloading text dependent on the background picture primary color (1.4.0, LAB-based in 1.5.3)
  • Playing statistics (1.4.1)
  • MangoHud support (added HUD selector) (1.5.0)
  • Add vkBasalt support and "shaders library" (1.5.0)
  • Make shaders manager hidden if vkBasalt is not installed (1.5.4)
  • Make MangoHud option hidden if it is not installed (1.5.4)
  • GameMode integration (notabug issue 28, notabug pull request 30) (1.5.8)
  • Hybrid GPU integration (notabug issue 29, notabug pull request 33) (1.6.0)
  • Add winetricks auto-downloading when new prefix creates so it is no longer required (1.6.0)
  • DXVK logs auto-deletion option (1.6.0)
  • Add default wine version to download (Proton-6.20-GE-1) (1.6.0)
  • Add dark theme support for settings menu (1.7.0)
  • Add winetricks and winecfg buttons to settings (notabug issue 35)
  • Fix button flickering at start when the launcher's state updates
  • Wine prefix folder selection (symlinks?) (notabug issue 37)
  • Game's update pre-installation
  • Screenshots explorer
  • Make force launch button when the launcher's repository is unavailable (waiting for the repository's unavailability lmao)
  • Add Patch category in settings menu with
    • Always participate in patches testing
    • Applying anti login crash patch
    • Remove patch

Now I'm working on moving the project to the Tauri. Also for some personal reasons I, like the patch's author, will be busy, but until Christmas, so it's a bit more than a month. I will make some critical updates if they will be required, but the development will be frozen for this period. I hope you will enjoy playing the game, and I will enjoy continuing the development of this project

And, by the way, @Maroxy helped me to create the discord server for this project. I will sometimes appear there and you will be able to ask me about something if you want, ehe

November 22