an-anime-game-launcher/assets/ui/preferences/gamescope.blp
Observer KRypt0n_ cc5e9b3d4e
0.7.1
- updated core library; new version caches patch fetching results
- added Nvidia Image Scaling option to gamescope

From previous commits:
- added `dxvk-async-1.10.3`
2022-08-03 22:37:36 +02:00

119 lines
2.8 KiB
Text

using Gtk 4.0;
using Adw 1;
Adw.PreferencesWindow window {
title: "Gamescope";
modal: true;
hide-on-close: true;
Adw.PreferencesPage {
Adw.PreferencesGroup {
title: "Game resolution";
Adw.ActionRow {
title: "Width";
Gtk.Entry game_width {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
Adw.ActionRow {
title: "Height";
Gtk.Entry game_height {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
}
Adw.PreferencesGroup {
title: "Gamescope resolution";
Adw.ActionRow {
title: "Width";
Gtk.Entry gamescope_width {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
Adw.ActionRow {
title: "Height";
Gtk.Entry gamescope_height {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
}
Adw.PreferencesGroup {
title: "Other settings";
Adw.ActionRow {
title: "Framerate limit";
Gtk.Entry framerate_limit {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
Adw.ActionRow {
title: "Unfocused framerate limit";
Gtk.Entry framerate_unfocused_limit {
placeholder-text: "0";
valign: center;
input-purpose: digits;
}
}
Adw.ActionRow {
title: "Integer scaling";
Gtk.Switch integer_scaling {
valign: center;
}
}
Adw.ActionRow {
title: "Nvidia Image Scaling";
Gtk.Switch nvidia_image_scaling {
valign: center;
}
}
Adw.ActionRow {
title: "Window type";
Gtk.Box {
orientation: horizontal;
Gtk.ToggleButton borderless {
label: "Borderless";
valign: center;
}
Gtk.ToggleButton fullscreen {
label: "Fullscreen";
valign: center;
}
styles ["linked"]
}
}
}
}
}