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https://github.com/an-anime-team/an-anime-game-launcher.git
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An Anime Game launcher for Linux with telemetry disabling
6bf33ed881
managed to build the a rust thingy for the first time (yes, this is my first time dealing with rust) and stuff seems to be looking good.
now it's time to suffer even more 😅
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.github/workflows | ||
.vscode | ||
assets | ||
repository | ||
src | ||
.gitignore | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
fluentscan.py | ||
LICENSE | ||
README.md |
Modern style | Classic style |
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♥️ Useful links and thanks
- macOS launcher which contains some additional compatibility components
- Wiki contains some basic FAQ, installation instructions and more
- Releases page where you can find latest available version
- Changelog with chronology of the project
⬇️ Download
Distribution | Format | Wiki | Source |
---|---|---|---|
Fedora | Flatpak | link | - |
Arch Linux, Manjaro | AUR | link | an-anime-game-launcher-bin |
Fedora, OpenSUSE | RPM | link | AAGL |
Ubuntu | pacstall | - | an-anime-game-launcher-bin |
Gentoo | ebuild | link | aagl-ebuilds |
NixOS | nixpkg | link | aagl-gtk-on-nix |
To see the installation guides, please visit the wiki page here
Lutris integration described here
Chinese version support
This should be automatically enabled if you're using zh_cn (Chinese) as your system language. If you're not using it - you can change the game edition in the launcher settings
💻 Development
Folder | Description |
---|---|
src | Rust source code |
assets | App assets folder |
assets/locales | App localizations |
target/release | Release build of the app |
Clone repo
git clone --recursive https://github.com/an-anime-team/an-anime-game-launcher
Run app
cargo run
Build app
cargo build --release
Updates strategy
Starting from 3.2.1 (fcab428) we have 2 branches: stable (main) and dev (next). Code changes will be pushed into dev branch and merged into stable once they're ready for new version release