an-anime-game-launcher/src/ts/Voice.ts
Observer KRypt0n_ 2a4dcc03e3
API improvements
- now pre-downloaded game will be automatically unpacked
2021-12-29 19:32:09 +02:00

223 lines
7.9 KiB
TypeScript

import type { VoicePack } from './types/GameData';
import type { InstalledVoice, VoiceLang } from './types/Voice';
import constants from './Constants';
import Game from './Game';
import AbstractInstaller from './core/AbstractInstaller';
import Configs from './Configs';
import Debug, { DebugThread } from './core/Debug';
import Downloader, { Stream as DownloadingStream } from './core/Downloader';
declare const Neutralino;
class Stream extends AbstractInstaller
{
public constructor(uri: string, predownloaded: boolean = false)
{
super(uri, constants.paths.gameDir, predownloaded);
}
}
export default class Voice
{
/**
* Get current installed voice data info
*/
public static get current(): Promise<InstalledVoice>
{
return new Promise(async (resolve) => {
const persistentPath = `${await constants.paths.gameDataDir}/Persistent/audio_lang_14`;
const langs = {
'English(US)': 'en-us',
'Japanese': 'ja-jp',
'Korean': 'ko-kr',
'Chinese': 'zn-cn'
};
let installedVoice: InstalledVoice = {
installed: [],
active: null
};
// Parse installed voice packages
Neutralino.filesystem.readDirectory(await constants.paths.voiceDir)
.then((files) => {
files = files.filter((file) => file.type == 'DIRECTORY')
.map((file) => file.entry);
Object.keys(langs).forEach((folder) => {
if (files.includes(folder))
installedVoice.installed.push(langs[folder]);
});
parseActiveVoice();
})
.catch(() => parseActiveVoice());
// Parse active voice package
const parseActiveVoice = () => {
Neutralino.filesystem.readFile(persistentPath)
.then((lang) => {
installedVoice.active = langs[lang] ?? null;
Debug.log({
function: 'Voice.current',
message: {
'active voice': installedVoice.active,
'installed voices': installedVoice.installed.join(', ')
}
});
resolve(installedVoice);
})
.catch(() => resolve(installedVoice));
};
});
}
/**
* Get currently selected voice package language according to the config file
*/
public static get selected(): Promise<VoiceLang>
{
return Configs.get('lang.voice') as Promise<VoiceLang>;
}
/**
* Get latest voice data info
*
* @returns Latest Voice Pack information else throws Error if company's servers are unreachable or if they responded with an error
*/
public static get latest(): Promise<VoicePack[]>
{
return new Promise((resolve, reject) => {
Game.getLatestData()
.then((data) => resolve(data.game.latest.voice_packs))
.catch((error) => reject(error));
});
}
/**
* Get updated voice data from the specified version to the latest
*
* @returns null if the difference can't be calculated
* @returns Error object if company's servers are unreachable or they responded with an error
*/
public static getDiff(version: string): Promise<VoicePack[]|null>
{
return new Promise((resolve, reject) => {
Game.getDiff(version)
.then((data) => resolve(data?.voice_packs ?? null))
.catch((error) => reject(error));
});
}
/**
* Get the voice data installation stream
*
* @returns null if the language or the version can't be found
* @returns rejects Error object if company's servers are unreachable or they responded with an error
*/
public static update(lang: string, version: string|null = null): Promise<Stream|null>
{
Debug.log({
function: 'Voice.update',
message: version !== null ?
`Updating the voice package from the ${version} version` :
'Installing the voice package'
});
return new Promise((resolve, reject) => {
this.isUpdatePredownloaded(lang).then(async (predownloaded) => {
if (predownloaded)
{
Debug.log({
function: 'Voice.update',
message: 'Voice package update is already pre-downloaded. Unpacking started'
});
resolve(new Stream(`${await constants.paths.launcherDir}/voice-${lang}-predownloaded.zip`, true));
}
else
{
(version === null ? this.latest : this.getDiff(version))
.then((data: VoicePack[]|null) => {
if (data === null)
resolve(null);
else
{
const voice = data.filter(voice => voice.language === lang);
resolve(voice.length === 1 ? new Stream(voice[0].path) : null);
}
})
.catch((error) => reject(error));
}
});
});
}
/**
* Pre-download the game's voice update
*
* @param version current game version to download difference from
*
* @returns null if the game pre-downloading is not available or the language wasn't found. Otherwise - downloading stream
* @returns Error if company's servers are unreachable or they responded with an error
*/
public static predownloadUpdate(lang: string, version: string|null = null): Promise<DownloadingStream|null>
{
const debugThread = new DebugThread('Voice.predownloadUpdate', 'Predownloading game voice data...')
return new Promise((resolve) => {
Game.getLatestData()
.then((data) => {
if (data.pre_download_game)
{
let voicePack = data.pre_download_game.latest.voice_packs.filter(voice => voice.language === lang);
if (version !== null)
for (const diff of data.pre_download_game.diffs)
if (diff.version == version)
{
voicePack = diff.voice_packs.filter(voice => voice.language === lang);
break;
}
if (voicePack.length === 1)
{
debugThread.log(`Downloading update from the path: ${voicePack[0].path}`);
constants.paths.launcherDir.then((dir) => {
Downloader.download(voicePack[0].path, `${dir}/voice-${lang}-predownloaded.zip`)
.then((stream) => resolve(stream));
});
}
else resolve(null);
}
else resolve(null);
})
.catch((error) => resolve(error));
});
}
/**
* Checks whether the update was downloaded or not
*/
public static isUpdatePredownloaded(lang: string): Promise<boolean>
{
return new Promise(async (resolve) => {
Neutralino.filesystem.getStats(`${await constants.paths.launcherDir}/voice-${lang}-predownloaded.zip`)
.then(() => resolve(true))
.catch(() => resolve(false));
});
}
}
export { Stream };