mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-23 13:26:20 +03:00
86 lines
3 KiB
Rust
86 lines
3 KiB
Rust
use std::process::{Command, Stdio};
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use std::fs::{self, read_dir, create_dir_all, read_to_string};
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use std::path::Path;
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fn compile_blueprint<T: ToString>(path: T) -> Result<String, String> {
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// python blueprint-compiler/blueprint-compiler.py compile ui/main.blp
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let output = Command::new("python3")
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.arg("blueprint-compiler/blueprint-compiler.py")
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.arg("compile")
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.arg(path.to_string())
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.stdout(Stdio::piped())
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.stderr(Stdio::piped())
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.output();
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match output {
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Ok(output) => {
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if output.status.success() {
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Ok(String::from_utf8(output.stdout).unwrap())
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}
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else {
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Err(String::from_utf8(output.stdout).unwrap())
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}
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},
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Err(err) => Err(err.to_string())
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}
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}
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fn blp_process_dir(dir: String) {
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let source_dir = format!("assets/ui/{}", &dir).replace("//", "/");
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let dist_dir = format!("assets/ui/.dist/{}", &dir).replace("//", "/");
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if let Ok(entries) = read_dir(&source_dir) {
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if let Err(_) = read_dir(&dist_dir) {
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create_dir_all(&dist_dir).expect("UI dist dir couldn't be created");
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}
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// println!("cargo:rerun-if-changed={}/*.blp", &source_dir);
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for entry in entries {
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if let Ok(entry) = entry {
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if let Ok(metadata) = entry.metadata() {
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let entry_path = entry.path().to_str().unwrap().to_string();
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let entry_filename = entry.file_name().to_str().unwrap().to_string();
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if metadata.is_file() {
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let entry_dist_path = format!("{}/{}.ui", &dist_dir, &entry_filename[..entry_filename.len() - 4]);
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match compile_blueprint(&entry_path) {
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Ok(xml) => {
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let result = fs::write(entry_dist_path, xml);
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if let Err(err) = result {
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println!("cargo:warning=Couldn't write compiled XML UI: {}", err);
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}
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},
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Err(err) => {
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if Path::new(&entry_dist_path).exists() {
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fs::remove_file(entry_dist_path).expect("Couldn't remove broken file");
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}
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println!("cargo:warning=Couldn't compile {}: {}", entry_path, err);
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}
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}
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}
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else if metadata.is_dir() && &entry_filename[0..1] != "." {
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blp_process_dir(format!("{}/{}", &dir, &entry_filename));
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}
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}
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}
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}
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}
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}
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fn main() {
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blp_process_dir(String::new());
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if let Ok(_) = read_to_string("assets/resources.xml") {
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gtk4::gio::compile_resources(
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"assets",
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"assets/resources.xml",
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".assets.gresource",
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);
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}
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}
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