mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-20 17:01:47 +03:00
3083f0f4ce
- changed application id - implemented !28 - changed a bit config file structure From previous commits: - ping command check before telemetry check (!23) - updated empathize version; due to it was removed `Launcher.isPackageAvailable()` method which now included in empathize as `Package.exists()` - `Game.isTelemetryDisabled()` now rejects an Error object when `iputils` package (`ping` command) is not installed - due to the change above was slightly rewritten `Launch.ts` script - added automatic default language selection - added `Locales.system()` method to get launcher-supported locale based on the `$LANG` env variable - use polkit/pkexec instead of removing sudo section (!26) - blured everything that should be blured in the launcher pics - added blank analytics window - removed `components.sass` file; its content was moved to `settings.sass` - improved `Button` component - added `constants.uri.discord` and `constants.placeholders.uppercase.company_alterego` fields - added proper windows centering - added Hungarian - added `wine-ge 7.1-1` and `proton-ge 7.1-(1/2)` to the runners list - `wine-ge 7.1-1` now is the default runner to install during the game's installation - small conspiracy changes - fixed actions execution issues in the launcher's core libraries - added virtual desktop option (!28) - added ToS violation warning window - added additional IPC pull purging during the start of the launcher From 2.1.0-beta1: - moved launcher on empathize - added some links to the end of the settings menu - updated notahuman's shaders to v4 - added localizations for notifications - fixed possible errors in `Locales.bind()` method - added `Locales.translate()` method to translate something - added DXVK 1.9.4 and made it default; DXVK 1.8 and 1.8.1 now aren't recommended - added Indonesian - added Wine synchronization option in settings that can accept None, ESync or FSync - added `xdelta3` package existing checking before patch applying; also added an error notification when patch repos are not available - `cache.json` file was renamed to `.cache.json` - `Patch.fetchTimeout` was increased up to 5 seconds from 3 seconds - fixed *possible* issue with `Locales.default()` method: before, if you've been passing there a language to set as default, it wasn't returning properly - added notification when all the patch repos are not available
34 lines
1 KiB
JSON
34 lines
1 KiB
JSON
{
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"name": "an-anime-game-launcher",
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"version": "2.1.0",
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"license": "GPL-3.0",
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"type": "module",
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"scripts": {
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"neu": "neu",
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"dev": "vite build && neu run --disable-auto-reload",
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"build": "vite build && rm -rf dist/an-anime-game-launcher/public && mkdir -p dist/an-anime-game-launcher/public && cp -r public dist/an-anime-game-launcher && neu build --release",
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"bundle": "node scripts/bundle-appimage.cjs",
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"check": "svelte-check --tsconfig ./tsconfig.json"
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},
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"dependencies": {
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"@empathize/framework": "^1.4.4",
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"js-md5": "^0.7.3",
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"semver": "^7.3.5",
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"svelte-i18n": "^3.3.13",
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"yaml": "^1.10.2"
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},
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"devDependencies": {
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"@neutralinojs/neu": "^9.1.1",
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"@sveltejs/vite-plugin-svelte": "^1.0.0-next.36",
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"@tsconfig/svelte": "^3.0.0",
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"@types/js-md5": "^0.4.3",
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"neutralino-appimage-bundler": "^1.3.2",
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"sass": "^1.49.0",
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"svelte": "^3.46.3",
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"svelte-check": "^2.4.0",
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"svelte-preprocess": "^4.10.2",
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"tslib": "^2.3.1",
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"typescript": "^4.5.5",
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"vite": "^2.7.13"
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}
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}
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