### Please, try to use "An Anime Game" phrase instead of the real game name to avoid search engines parsing

# Status | Game version | Launcher version | Patch version | | :---: | :---: | :---: | | 2.3.0 | 1.5.5 | 2.2.0 stable ❌ | > ⚠️ New patch's version will be delayed for a week because of some author's personal reasons We have our own [An Anime Game](https://discord.gg/MA8fTBarfj) discord server where you can ask any questions ### AppImage Download AppImage from [Releases](https://notabug.org/nobody/an-anime-game-launcher/releases) page ### For arch users This launcher also available as the [an-anime-game-launcher](https://aur.archlinux.org/packages/an-anime-game-launcher) AUR repository
## Usage statistics ### 2.2.0 > You can suggest colors for your countries
# Requirements To work this launcher requires * wine * winetricks * unzip * tar * git ## Install ### apt-get ```sh sudo apt-get install wine winetricks unzip tar git ``` ### pacman ```sh sudo pacman -Syu wine winetricks unzip tar git ``` # Additional requirements | Name | Description | | --- | --- | | [MangoHud](https://github.com/flightlessmango/MangoHud) | To use MangoHud | | [vkBasalt](https://github.com/DadSchoorse/vkBasalt) | To use shaders | These requirements can't be easily installed so you should do it manually They're required only for some specific functions # Development ## Build from source ```sh npm run build ``` ## Run from source ```sh npm start ``` # Roadmap ### ✓ To 1.0.0 release * Fix AppImage builds *(0.3.0)* * Parse background banners from the game's API ([issue #1](https://notabug.org/nobody/an-anime-game-launcher/issues/1), [pull request #2](https://notabug.org/nobody/an-anime-game-launcher/pulls/2)) *(0.3.0)* * Update launcher logo *(0.4.0)* * Cache launcher background picture ([pull request #6](https://notabug.org/nobody/an-anime-game-launcher/pulls/6)) *(0.4.0)* * Make Proton-GE default compatibility tool and fix game input issues (added runners manager) *(0.5.0)* * Add preferences menu *(0.5.0)* * Add additional telemetry checking *(0.6.0)* * Add DXVK downloading in settings *(0.6.0)* * Make participation in the anonymous analytics request *(0.8.0)* * Add launcher updates notifications *(1.0.0-rc1)* * Make automatic patch state parsing *(1.0.0-rc1)* ### ➤ To 2.0.0 release * Add runners environmental variables manager *(1.1.0)* * Add outdated files deletion when new game's update releases *(1.1.0)* * Add installed packages deletion *(1.2.0)* * Add voice packs support (Thank @Maroxy for the developments in the previous versions) *(1.3.0)* * Color variants for progress bar's downloading text dependent on the background picture primary color *(1.4.0, LAB-based in 1.5.3)* * Playing statistics *(1.4.1)* * MangoHud support (added HUD selector) *(1.5.0)* * Add vkBasalt support and "shaders library" *(1.5.0)* - [yagocl's](https://notabug.org/Krock/GI-on-Linux/src/master/static/vkBasalt_yagocl.conf) basic sharpening preset *(without pictures)* - [notahuman's](https://notabug.org/Krock/GI-on-Linux/src/master/static/vkBasalt_notahuman.conf) prime preset v2 * Make shaders manager hidden if vkBasalt is not installed *(1.5.4)* * Make MangoHud option hidden if it is not installed *(1.5.4)* * DXVK logs auto-deletion option * Wine prefix folder selection * Game's update pre-installation * Screenshots explorer * Make force launch button when the launcher's repository is unavailable *(waiting for the repository's unavailability lmao)* * Set default wine version to download so the wine install requirement is no longer needed * Add Patch category in settings menu with - Always participate in patches testing - Applying anti login crash patch - Remove patch And don't forget to change the patch's URI when it will be changed > Now I'm working on moving the project to the Tauri. Also for some personal reasons I, like the patch's author, will be busy, but until Christmas, so it's a bit more than a month. I will make some critical updates if they will be required, but the development will be frozen for this period. I hope you will enjoy playing the game, and I will enjoy continuing the development of this project > > And, by the way, @Maroxy helped me to create the discord server for this project. I will sometimes appear there and you will be able to ask me about something if you want, ehe > > November 22