- added "Settings" option for main window menu
- added working default paths selection in first run window
From previous commits:
- added subfolders support for blueprint compiler;
moved first_run and preferences pages to subfolders
- added 2 first run pages:
+ when you don't have some required components
+ to select default folders paths
- added automatic downloading if you already clicked "download" button
so e.g. you don't need to press "download" button two times to download the game
and then download its voiceover
- reduced amount of action calls
- added "WIP" tooltips for progress pause buttons
- added usage of config's temp path to all the installers
- added processing of `WineNotInstalled` and `PrefixNotExists` actions
- added (forgotten) launcher states updating
- updated core library to 0.1.3
- added soda wine version
- added default patch servers for config file
- with core modifications now first run window
finally works
- added `add_action` function to add actions to widgets
- added `MainApp::toast_error` method to show toast with some error
- added `lib::game` mod with `run` function to run the game
- added `lib::consts` mod with constant values like config file path
- added `lib::config` mod to control config file
- added warning subtitle to `Proton-GE` wine version selector