- changed aur package name and link
- removed webkit2gtk from the install commands in readme
- added theme auto-switching
- fixed dxvk config updating after installation
- fixed `fetch()` delaying issues
- disabled already selected dxvk/runner re-selection
- fixed `Voice.current` output
- made `Debug` and `DebugThread` classes
- fixed `winecfg` usage during DXVK installation
- `bash` usage was changed to the `./`
- added voice update state identification
- fixed shaders usage in game launching script
- added debugging to the `[launchder]/logs` folder
- added `tooltip` property for the `Checkbox` and `SelectionBox` components
- changed text selection cursor to default
- added tooltips for some options in the settings menu
- updated vite version
- made `Game.isTelemetryDisabled()` method to check whether game's telemetry is disabled
- made `Domain` class and `Domain.getInfo()` method
to get information about some domain
- made `Notifications` class to manage system notifications
- added telemetry checking before game launching
- some `Wine-GE` things recommended now
- added loading gif during dxvk (runner) applying / something deleting
- added dxvk installation, deletion and applying
- `DXVK.current` field was reworked as a `DXVK.current()` method
- added `DXVK.delete()` method
- added `DXVK.apply()` method
- fixed `runners.json` `Wine-6.16-GE-1` URI
- added recommendable only checkboxes for DXVK and runners lists
- fixed empty config property creation
- added runners installation, deletion and selection abilities
- `Runners.current` field was reworked as a `Runners.current()` method to be able
to change selected runner according to the config file
- disabled neutralino window hot reloading
- fixed `Game.current` version gathering from the game files
- fixed `Patch.getPatchInfo()` method working, so now this function and
the `Patch.current` field will return correct information whether
the patch was applied or not
- `Patch.install()` method now can return null if the patch state is "preparation"
- added `Voice.selected` field that will represent the `lang.voice` config
- fixed `Voice.getDiff()` method errors
- improved `Archive`'s stream unpacked files listing
- made `Prefix` class, some `Runners` methods from the previous update were moved there
- fixed `ProgressBar.init()` method work which also fixes ETA calculation
- added bunch of new launcher states and events for them
- added `State.update()` method to automatically update launcher's state
- `Process` object now can get the output of the process that was started
by the `Process.run()` method and can be accesed
by the `output` event
- also was removed `input` field for the `Process.run()` method options
- added `Archive.closeStreams()` method to close all the unpacking streams
- added `Downloader.closeStreams()` method to close all the downloading streams
- added the same methods to the streams itself
- fixed launch button events execution
- added prefix creation during the game installation/updagin
if it is not created
- added some hack to the `Process.running()` method to show that the process
is not running if it is a zombie
- added `Runners.getWinetricks()` method to get the `winetricks.sh` script
- added `Runners.createPrefix()` to create wine prefix using the currently
selected wine version
- added game installation and updating action scripts
- added `Process.addSlashes()` method to easily isolate some strings
- added voice selection
- added theme selection
- added discrod rpc toggle
- added hud selection
- added gamemode, fps unlocker and dxvk logs auto-deletion options
- default settings were moved to a separate file
- dxvk list now shows installed and active dxvk
- added `DXVK.current` field
- made `SelectionBox` component
- made `DXVKSelectionList` component
- updated locales files
- added locale selection based on `SelectionBox` component
- made selection list component
- generalized selection box component;
added `LanguageSelection` component
- `DXVK.get()` method was renamed to `DXVK.get()`
- added `DXVK.get()` method to get a DXVK with a specified version
- added `vue-i18n`
- made `Locales` class to get launcher locales
- added checking that settings window is not already open in `Launcher.showSettings()`
- improved `promisify()`; now it can work with `Promise` objects
- improved `Process` class;
added `Process.kill()` and `Process.running()` methods
- improved `Window` class, fixed its output
- added template settings html file
- removed excess code from the entry file
- fixed windows loading
- added proper main window title
- added settings button events
- also `index.ts` now works through `promisify()`
- added `Launcher.showSettings()` method
- fixed `promisify()` issues related to `callAtOnce` property
- fixed `Game.getLatestData()` method
- added `Patch.install()` method
- added downloaded archive auto-deletion in `AbstractInstaller`
- highly improved `promisify()` function
- added `source` field for the patch info
- made `promisify()` function to run some code asynchronously
- added some default configs setting at start
- now settings are stored in yaml format
- fixed `Configs.defaults()` null values overwriting
- added launcher state system
- added `Runners.current` field to get the current selected runner
according to the config file
- `Configs.get()` method was renamed to `Configs.list()`
- added `Configs.get()` method to get a `Runner` object
by the specified runner name
- added `Process` class to have a better experience of working with processes
- updated readme
- added some default settings setting
- changed unsupported `user-select` style to `-webkit-user-select`
- `Configs.set()` now can store promise objects
- made `ProgressBar` and `Background` classes in `launcher` folder
to simplify `Launcher` code
- changed launcher version field in neutralino configs
- updated vite dependency version
- added launcher background and social buttons reactive loading
- added `Cache` class that probably will be useless in future
-
- added `Patch.getPatchInfo()` method to try to get info about specified
patch version and source
- added `Patch.latest` field to get latest available patch info
- added `Game.versions` field
- created custom `fetch` function for proper work with http requests
- `Downloader.download()` was rewritten to work with custom `fetch` function