- added `zh-cn` locale
- added `server` field to `config.yaml` file that indicates
currently using game server - `global` or `cn`
its default value is based on the system language
- `constants.paths.gameDataDir` returns path based on `server` config property
- `constants.placeholders.uppercase.full` was changed to an object:
+ global: <global game name>
+ cn: <cn game name>
- in `constants.uri.*` changed second fields:
+ api
+ telemetry
they're following the same format as `full` placeholder
- `constants.versionsUri()` and
`constants.backgroundUri()` are functions now
their output depends on server you're passing as a parameter
- added `Game.server` field (global / cn)
- `PatchInfo` type now contains `server` field
- `Patch.getPatchInfo()` also depends on `Game.server` value
- reworked `Background.get()` method to support cn game api
- updated dependencies
From previous commits:
- added Futex2 option for Wine synchronization settings
- fixed 100% CPU Usage lock on Discord RPC (!36)
- added borderless windows option (!35)
- reworked `enhancements` locales structure;
added separate "Wine", "Game" and "Launcher" sections
to the "Enhancements" settings
- added "Use terminal" option to run the wine command in a separate terminal window
- fixed `DXVK.apply()` compatibility with Wine-GE 7.* (b1c96039)
- updated Hungarian and Norwegian
- updated notahuman's shaders to v5 (!37)
- disabled terminal usage in flatpaks
- reworked `enhancements` locales structure;
added separate "Wine", "Game" and "Launcher" sections
to the "Enhancements" settings
- added "Use terminal" option to run the wine command in a separate terminal window
- changed application id
- implemented !28
- changed a bit config file structure
From previous commits:
- ping command check before telemetry check (!23)
- updated empathize version;
due to it was removed `Launcher.isPackageAvailable()` method
which now included in empathize as `Package.exists()`
- `Game.isTelemetryDisabled()` now rejects an Error object
when `iputils` package (`ping` command) is not installed
- due to the change above was slightly rewritten `Launch.ts` script
- added automatic default language selection
- added `Locales.system()` method to get
launcher-supported locale based on the `$LANG` env variable
- use polkit/pkexec instead of removing sudo section (!26)
- blured everything that should be blured in the launcher pics
- added blank analytics window
- removed `components.sass` file;
its content was moved to `settings.sass`
- improved `Button` component
- added `constants.uri.discord` and
`constants.placeholders.uppercase.company_alterego` fields
- added proper windows centering
- added Hungarian
- added `wine-ge 7.1-1` and `proton-ge 7.1-(1/2)` to the runners list
- `wine-ge 7.1-1` now is the default runner to install during the game's installation
- small conspiracy changes
- fixed actions execution issues in the launcher's core libraries
- added virtual desktop option (!28)
- added ToS violation warning window
- added additional IPC pull purging during the start of the launcher
From 2.1.0-beta1:
- moved launcher on empathize
- added some links to the end of the settings menu
- updated notahuman's shaders to v4
- added localizations for notifications
- fixed possible errors in `Locales.bind()` method
- added `Locales.translate()` method to translate something
- added DXVK 1.9.4 and made it default;
DXVK 1.8 and 1.8.1 now aren't recommended
- added Indonesian
- added Wine synchronization option in settings
that can accept None, ESync or FSync
- added `xdelta3` package existing checking before patch applying;
also added an error notification when patch repos are not available
- `cache.json` file was renamed to `.cache.json`
- `Patch.fetchTimeout` was increased up to 5 seconds from 3 seconds
- fixed *possible* issue with `Locales.default()` method:
before, if you've been passing there a language to set as default,
it wasn't returning properly
- added notification when all the patch repos are not available
- updated readme
- added DXVK 1.9.4 and made it default;
DXVK 1.8 and 1.8.1 now aren't recommended
- added Indonesian
- added Wine synchronization option in settings
that can accept None, ESync or FSync
- added `xdelta3` package existing checking before patch applying;
also added an error notification when patch repos are not available
- updated locales
- now by default config file's `env` field contains `{ WINEESYNC: 1 }`
so now ESync enabled by default
- added `fsr` field to config file;
added checkbox to the settings menu
if this option enabled, launcher will run the game with `WINE_FULLSCREEN_FSR: 1`
and `WINE_FULLSCREEN_FSR_STRENGTH: 3`
environmental variables
- updated logo
- updated discord rpc structure, settings menu and so on
- (probably) fixed .tmp files deletion
- decreased `Game.getLatestData()` caching period
- fixed discord-rpc binary execution
- made preparations to make discord rpc settings
- fixed game updating mechanism
- fixed `Patch.getPatchInfo()` method work
- added proper design for patch-related launcher states
- fixed progress bar displaying issues during pre-downloaded game unpacking
- made Discord RPC preparations
made `discord-rpc` cli utility
made `DiscordRPC` class to manage it
- changed `'` to `"` in every command execution
- `Voice.current` field changed to `Voice.installed`
- `Voice.selected` field now returns list of selected voice packages
- added `Voice.delete()` method to delete voice package
- `Voice.isUpdatePredownloaded()` method now can check list of voice packages
- fixed ProgressBar's `showTotals` property work
- decreased maximal wine prefix creation log size in progress bar
- improved `Process.run` command which now finds correct process id
- made DropdownCheckboxes component
- made voice packages selection system
- added voice selection
- added theme selection
- added discrod rpc toggle
- added hud selection
- added gamemode, fps unlocker and dxvk logs auto-deletion options
- default settings were moved to a separate file
- dxvk list now shows installed and active dxvk
- added `DXVK.current` field