- added `zh-cn` locale
- added `server` field to `config.yaml` file that indicates
currently using game server - `global` or `cn`
its default value is based on the system language
- `constants.paths.gameDataDir` returns path based on `server` config property
- `constants.placeholders.uppercase.full` was changed to an object:
+ global: <global game name>
+ cn: <cn game name>
- in `constants.uri.*` changed second fields:
+ api
+ telemetry
they're following the same format as `full` placeholder
- `constants.versionsUri()` and
`constants.backgroundUri()` are functions now
their output depends on server you're passing as a parameter
- added `Game.server` field (global / cn)
- `PatchInfo` type now contains `server` field
- `Patch.getPatchInfo()` also depends on `Game.server` value
- reworked `Background.get()` method to support cn game api