mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2025-01-02 06:57:20 +03:00
Add basic file integrity checking
- Uses md5sum and awk to get it from command - Adds button for checking integrity only if launch ready - Skips UnityPlayer if patched
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5 changed files with 123 additions and 1 deletions
BIN
src/assets/images/integrity.png
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BIN
src/assets/images/integrity.png
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@ -16,6 +16,7 @@
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import Gear from './assets/images/gear.png';
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import GearActive from './assets/images/gear-active.png';
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import Download from './assets/images/cloud-download.png';
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import Integrity from './assets/images/integrity.png';
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const launcher = new Launcher(onMount);
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@ -145,6 +146,10 @@
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<img src={GearActive} class="active" alt="Settings">
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</div>
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<button class="button hint--left hint--small" aria-label="{typeof $locale === 'string' ? $_('launcher.states.ready.integrity') : ''}" id="integrity">
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<img src={Integrity} alt="Integrity" />
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</button>
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<button class="button hint--left hint--small" aria-label="{typeof $locale === 'string' ? $_('launcher.states.ready.predownload') : ''}" id="predownload">
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<img src={Download} alt="Download" />
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</button>
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@ -70,6 +70,22 @@ img.background
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width: 60%
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margin: auto
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#integrity
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position: absolute
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display: none
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width: 52px
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height: 52px
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right: 386px
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bottom: 54px
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border-radius: 8px
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img
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width: 80%
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margin: auto
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#settings
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width: 76px
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height: 76px
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@ -27,6 +27,7 @@ export default class State
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public launchButton: HTMLElement;
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public pauseButton: HTMLElement;
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public predownloadButton: HTMLElement;
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public integrityButton: HTMLElement;
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public settingsButton: HTMLElement;
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protected _state: LauncherState = 'game-launch-available';
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@ -56,6 +57,7 @@ export default class State
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this.launchButton = <HTMLElement>document.getElementById('launch');
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this.pauseButton = <HTMLElement>document.getElementById('pause');
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this.predownloadButton = <HTMLElement>document.getElementById('predownload');
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this.integrityButton = <HTMLElement>document.getElementById('integrity');
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this.settingsButton = <HTMLElement>document.getElementById('settings');
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this.launchButton.onclick = () => {
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@ -85,7 +87,7 @@ export default class State
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const predownloadModule = import('./states/Predownload');
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const predownloadVoiceModule = import('./states/PredownloadVoice');
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(this._state === 'game-pre-installation-available' ? predownloadModule : predownloadVoiceModule)
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(this._state === 'game-launch-available' ? predownloadModule : predownloadVoiceModule)
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.then((module) => {
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module.default(this.launcher).then(() => {
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this.update().then(() => {
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@ -96,6 +98,27 @@ export default class State
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});
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};
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this.integrityButton.onclick = () => {
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this.launchButton.style['display'] = 'none';
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this.integrityButton.style['display'] = 'none';
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this.settingsButton.style['display'] = 'none';
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// We must specify this files here directly
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// because otherwise Vite will not bundle 'em
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const integrityModule = import('./states/CheckIntegrity');
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(this._state === 'game-launch-available' ? integrityModule : null!)
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.then((module) => {
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module.default(this.launcher).then(() => {
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this.update().then(() => {
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this.launchButton.style['display'] = 'block';
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this.integrityButton.style['display'] = 'block';
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this.settingsButton.style['display'] = 'block';
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});
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});
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});
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};
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this.update().then(async () => {
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// Close splash screen
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IPC.write('launcher-loaded');
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@ -239,6 +262,7 @@ export default class State
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this.launcher.progressBar!.hide();
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this.predownloadButton.style['display'] = 'none';
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this.integrityButton.style['display'] = 'none';
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this.launchButton.classList.remove('button-blue');
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this.launchButton.setAttribute('aria-label', '');
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@ -272,6 +296,8 @@ export default class State
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break;
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case 'game-launch-available':
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this.integrityButton.style['display'] = 'block';
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this.launchButton.textContent = dictionary['ready']['launch'];
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break;
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75
src/ts/launcher/states/CheckIntegrity.ts
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75
src/ts/launcher/states/CheckIntegrity.ts
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import type Launcher from '../../Launcher';
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import { Debug, Notification, fs, path } from '../../../empathize';
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import constants from '../../Constants';
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import Patch from "../../Patch";
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import Locales from '../Locales';
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declare const Neutralino;
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export default (launcher: Launcher): Promise<void> => {
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return new Promise(async (resolve) => {
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const gameDir = await constants.paths.gameDir;
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Neutralino.filesystem.readFile(`${gameDir}/pkg_version`)
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.then(async (files) => {
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let checkErrors = 0;
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files = files.split(/\r\n|\r|\n/).filter((file) => file != '');
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const patch = await Patch.latest;
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if (files.length > 0)
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{
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launcher.progressBar?.init({
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label: Locales.translate('launcher.progress.game.integrity_check') as string,
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showSpeed: false,
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showEta: true,
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showPercents: true,
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showTotals: false
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});
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launcher.progressBar?.show();
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let current = 0, total = files.length;
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const mismatchedFiles = new Array();
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for (const file of files)
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{
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// {"remoteName": "GenshinImpact_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
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const fileCheckInfo = JSON.parse(file) as { remoteName: string, md5: string, fileSize: number };
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if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`))
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{
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const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}" | awk '{ print $1 }'`);
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const md5 = process.stdOut || process.stdErr;
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if (md5.substring(0, md5.length - 1) != fileCheckInfo.md5)
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{
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if (fileCheckInfo.remoteName.includes('UnityPlayer.dll') && patch.applied)
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console.log('UnityPlayer patched. Skipping check...');
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else
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{
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++checkErrors;
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mismatchedFiles.push(fileCheckInfo);
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}
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}
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}
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launcher.progressBar?.update(++current, total, 1);
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}
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Debug.log({
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function: 'Launcher/States/Integrity',
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message: `Checked ${total} files${checkErrors > 0 ? `, there were ${checkErrors} mismatch(es):\n${JSON.stringify(mismatchedFiles, null, 4)}` : ', there were no mismatches'}`
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});
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mismatchedFiles.length = 0;
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}
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launcher.progressBar?.hide();
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resolve();
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})
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.catch(() => resolve());
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})
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}
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