mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-18 07:51:47 +03:00
fix: (potentially) fixed a bug with pre-download button
This commit is contained in:
parent
c6eb063973
commit
dd85f1b6d3
2 changed files with 16 additions and 14 deletions
6
Cargo.lock
generated
6
Cargo.lock
generated
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@ -57,7 +57,8 @@ checksum = "5c6cb57a04249c6480766f7f7cef5467412af1490f8d1e243141daddada3264f"
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[[package]]
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[[package]]
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name = "anime-game-core"
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name = "anime-game-core"
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version = "1.22.2"
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version = "1.23.0"
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source = "git+https://github.com/an-anime-team/anime-game-core?tag=1.23.0#9db1b598418c8c973b4e3afbdc17dcacc8511f3f"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"bzip2",
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"bzip2",
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@ -106,7 +107,8 @@ dependencies = [
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[[package]]
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[[package]]
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name = "anime-launcher-sdk"
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name = "anime-launcher-sdk"
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version = "1.18.0"
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version = "1.19.0"
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source = "git+https://github.com/an-anime-team/anime-launcher-sdk?tag=1.19.0#18bbd738c9e941b76c1883a969cf9de87e724646"
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dependencies = [
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dependencies = [
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"anime-game-core",
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"anime-game-core",
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"anyhow",
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"anyhow",
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@ -330,16 +330,16 @@ impl SimpleComponent for App {
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let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
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let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
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let mut downloaded = temp.join(game.file_name().unwrap()).metadata()
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let mut downloaded = temp.join(game.file_name().unwrap()).metadata()
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.map(|metadata| Some(metadata.len()) == game.downloaded_size())
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.map(|metadata| Some(metadata.len()) >= game.downloaded_size())
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.unwrap_or(false);
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.unwrap_or(false);
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if downloaded {
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if downloaded {
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for voice in voices {
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for voice in voices {
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downloaded = !temp.join(voice.file_name().unwrap()).metadata()
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downloaded = temp.join(voice.file_name().unwrap()).metadata()
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.map(|metadata| Some(metadata.len()) == voice.downloaded_size())
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.map(|metadata| Some(metadata.len()) >= voice.downloaded_size())
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.unwrap_or(false);
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.unwrap_or(false);
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if downloaded {
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if !downloaded {
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break;
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break;
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}
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}
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}
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}
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@ -358,16 +358,16 @@ impl SimpleComponent for App {
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let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
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let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
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let mut downloaded = temp.join(game.file_name().unwrap()).metadata()
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let mut downloaded = temp.join(game.file_name().unwrap()).metadata()
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.map(|metadata| Some(metadata.len()) == game.downloaded_size())
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.map(|metadata| Some(metadata.len()) >= game.downloaded_size())
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.unwrap_or(false);
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.unwrap_or(false);
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if downloaded {
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if downloaded {
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for voice in voices {
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for voice in voices {
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downloaded = !temp.join(voice.file_name().unwrap()).metadata()
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downloaded = temp.join(voice.file_name().unwrap()).metadata()
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.map(|metadata| Some(metadata.len()) == voice.downloaded_size())
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.map(|metadata| Some(metadata.len()) >= voice.downloaded_size())
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.unwrap_or(false);
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.unwrap_or(false);
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if downloaded {
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if !downloaded {
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break;
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break;
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}
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}
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}
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}
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@ -541,11 +541,11 @@ impl SimpleComponent for App {
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}
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}
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// Old warning message which I don't really understand now:
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// Old warning message which I don't really understand now:
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//
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//
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// Doesn't work on all the systems
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// Doesn't work on all the systems
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// e.g. won't work if you didn't install wine system-wide
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// e.g. won't work if you didn't install wine system-wide
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// there's some reasons for it
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// there's some reasons for it
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//
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//
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// UPD: I've tried this, and the problem is that it's completely pointless
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// UPD: I've tried this, and the problem is that it's completely pointless
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// For whatever reason it just doesn't work
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// For whatever reason it just doesn't work
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@ -1015,7 +1015,7 @@ impl SimpleComponent for App {
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tracing::error!("Failed to update launcher state: {err}");
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tracing::error!("Failed to update launcher state: {err}");
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self.toast(tr!("launcher-state-updating-error"), Some(err.to_string()));
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self.toast(tr!("launcher-state-updating-error"), Some(err.to_string()));
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None
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None
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}
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}
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};
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};
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@ -1027,7 +1027,7 @@ impl SimpleComponent for App {
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} else {
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} else {
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self.disabled_buttons = false;
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self.disabled_buttons = false;
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}
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}
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if let Some(state) = state {
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if let Some(state) = state {
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match state {
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match state {
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LauncherState::GameUpdateAvailable(_) |
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LauncherState::GameUpdateAvailable(_) |
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