mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-26 14:57:42 +03:00
1.5.0
- added HUD option with DXVK HUD and MangoHud support - added shaders manager based on vkBasalt - updated readme + added patch's update delation notification + game's name replacement request moved to the top of the repository because readme became too large + added additional requirements table + updated goals - updated statistics - added additional horizontal padding for selectable options - removed old config file compatibilities checks - now selectable options can be dynamically extended - some let variables changed to const - added constants.appDir / chadersDir properties - added i18n.language property - updated electron version to 15.3.1
This commit is contained in:
parent
84d5eca4a5
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31 changed files with 373 additions and 50 deletions
38
README.md
38
README.md
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@ -6,14 +6,20 @@
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<br><br>
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### Please, try to use "An Anime Game" phrase instead of the real game name to avoid search engines parsing
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<br><br>
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# Status
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| Game version | Launcher version | Patch version |
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| :---: | :---: | :---: |
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| 2.2.0 | 1.4.1 | 2.2.0 stable ✅ |
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| 2.2.0 | 1.5.0| 2.2.0 stable ✅ |
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Download from [Releases](https://notabug.org/nobody/an-anime-game-launcher/releases)
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> ⚠️ New patch's version will be delayed for a week because of some author's personal reasons
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<br>
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### ⚠️ Please, be careful with 2.3.0 game's release. It may suddenly break game's patch state
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@ -52,6 +58,17 @@ sudo apt-get install wine winetricks unzip tar git
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sudo pacman -Syu wine winetricks unzip tar git
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```
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# Additional requirements
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| Name | Description |
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| --- | --- |
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| [MangoHud](https://github.com/flightlessmango/MangoHud) | To use MangoHud |
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| [vkBasalt](https://github.com/DadSchoorse/vkBasalt) | To use shaders |
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These requirements can't be easily installed so you should do it manually
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They're required only for some specific functions
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# Development
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## Build from source
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@ -90,19 +107,20 @@ npm start
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* <s>Add voice packs support</s> (Thank @Maroxy for the developments in the previous versions) *(1.3.0)*
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* <s>Color variants for progress bar's downloading text dependent on the background picture primary color</s> *(1.4.0)*
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* <s>Playing statistics</s> *(1.4.1)*
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* Game's update pre-installation
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* Make force launch button when the launcher's repository is unavailable
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* <s>MangoHud support</s> (added HUD selector) *(1.5.0)*
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* <s>Add vkBasalt support and "shaders library"</s> *(1.5.0)*
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- [yagocl's](https://notabug.org/Krock/GI-on-Linux/src/master/static/vkBasalt_yagocl.conf) basic sharpening preset *(without pictures)*
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- [notahuman's](https://notabug.org/Krock/GI-on-Linux/src/master/static/vkBasalt_notahuman.conf) prime preset v2
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* Make shaders manager hidden if vkBasalt is not installed
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* Make MangoHud option hidden if it is not installed
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* Screenshots explorer
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* MangoHud support
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* Add vkBasalt support and "shaders library" (the problem is, we don't have vkBasalt binaries, but the source code)
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* Make force launch button when the launcher's repository is unavailable *(waiting for the repository's unavailability lmao)*
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* Game's update pre-installation *(waiting for the pre-installation date to find out how it actually works)*
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* Set default wine version to download so the wine install requirement is no longer needed
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* Add Patch category in settings menu with
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- Always participate in patches testing
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- Applying anti login crash patch
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- Remove patch
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* DXVK logs auto-deletion option
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And don't forget to change the patch's URI when it will be changed
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<br>
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### Please, try to use "An Anime Game" phrase instead of the real game name to avoid search engines parsing
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And don't forget to change the patch's URI when it will be changed
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@ -1,6 +1,6 @@
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{
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"name": "an-anime-game-linux-launcher",
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"version": "1.4.1",
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"version": "1.5.0",
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"description": "An Anime Game Linux Launcher",
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"author": "Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>",
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"contributors": [
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@ -42,7 +42,7 @@
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"devDependencies": {
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"@types/discord-rpc": "^4.0.0",
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"@types/semver": "^7.3.9",
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"electron": "^15.3.0",
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"electron": "^15.3.1",
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"electron-builder": "^22.13.1",
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"sass": "^1.43.4",
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"typescript": "^4.4.4"
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@ -22,6 +22,7 @@
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<div class="menu-item menu-item-active" anchor="general" i18id="GeneralSettings">General</div>
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<div class="menu-item" anchor="runners" i18id="WineVersion">Wine version</div>
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<div class="menu-item" anchor="dxvks" i18id="DXVK">DXVK</div>
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<div class="menu-item" anchor="shaders" i18id="Shaders">Shaders</div>
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<div class="menu-item" anchor="environment" i18id="Environment">Environment</div>
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<div class="menu-item" anchor="statistics" i18id="Statistics">Statistics</div>
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</div>
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@ -81,6 +82,26 @@
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<br>
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<div class="select" id="hud">
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<span>HUD</span>
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<div class="select-options">
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<ul>
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<li value="none">None</li>
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<li value="dxvk">DXVK</li>
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<li value="mangohud" class="hint--top hint--small">MangoHud</li>
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</ul>
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</div>
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<div class="selected-item">
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<span>None</span>
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 330.002 330.002" xml:space="preserve"><path id="XMLID_226_" d="M233.252,155.997L120.752,6.001c-4.972-6.628-14.372-7.97-21-3c-6.628,4.971-7.971,14.373-3,21 l105.75,140.997L96.752,306.001c-4.971,6.627-3.627,16.03,3,21c2.698,2.024,5.856,3.001,8.988,3.001 c4.561,0,9.065-2.072,12.012-6.001l112.5-150.004C237.252,168.664,237.252,161.33,233.252,155.997z"/></svg>
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</div>
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</div>
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<br>
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<div class="checkbox" id="discord-rpc">
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Discord RPC
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@ -114,6 +135,28 @@
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<div class="list" id="dxvk-list"></div>
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</div>
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<div class="settings-item" id="shaders">
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<h2 i18id="Shaders">Shaders</h2>
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<div class="select" id="shaders-list">
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<span i18id="Shaders">Shaders</span>
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<div class="select-options">
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<ul>
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<li value="none">None</li>
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</ul>
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</div>
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<div class="selected-item hint--top hint--small">
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<span>None</span>
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 330.002 330.002" xml:space="preserve"><path id="XMLID_226_" d="M233.252,155.997L120.752,6.001c-4.972-6.628-14.372-7.97-21-3c-6.628,4.971-7.971,14.373-3,21 l105.75,140.997L96.752,306.001c-4.971,6.627-3.627,16.03,3,21c2.698,2.024,5.856,3.001,8.988,3.001 c4.561,0,9.065-2.072,12.012-6.001l112.5-150.004C237.252,168.664,237.252,161.33,233.252,155.997z"/></svg>
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</div>
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</div>
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<br>
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</div>
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<div class="settings-item" id="environment">
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<h2 i18id="EnvironmentalVariables">Environmental variables</h2>
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"Language": "Sprache",
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"Voice": "Sprachpaket",
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"VoiceNotification": "Für diese Funktion müssen Sie das neue Sprachpaket manuell im Spiel auswählen.",
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"PreInstallationRequired": "vorinstallation erforderlich",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Verwenden Sie die Home-Taste, um Shader im Spiel umzuschalten",
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"Shaders": "Shadern",
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"Author": "Autor",
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"NoImages": "Keine Bilder hinzugefügt",
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"SettingsTitle": "Einstellungen",
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"GeneralSettings": "Generell",
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"WineVersion": "Wine Version",
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
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"Shaders": "Shaders",
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"Author": "Author",
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"NoImages": "No images added",
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"Downloading": "Downloading",
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
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"Shaders": "Shaders",
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"Author": "Author",
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"NoImages": "No images added",
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"WineVersion": "Wine version",
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|
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@ -6,7 +6,12 @@
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
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"Shaders": "Shaders",
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"Author": "Author",
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"NoImages": "No images added",
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"WineVersion": "Wine version",
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|
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@ -6,7 +6,12 @@
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
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"Shaders": "Shaders",
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"Author": "Author",
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"NoImages": "No images added",
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"WineVersion": "Wine version",
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|
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@ -6,7 +6,12 @@
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
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"Shaders": "Shaders",
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"Author": "Author",
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"NoImages": "No images added",
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"WineVersion": "Wine version",
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@ -6,7 +6,12 @@
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"Language": "言語",
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"Voice": "ボイスパック",
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"VoiceNotification": "この機能を使用するには、ゲーム内の新しいボイスパックを手動で選択する必要があります",
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"PreInstallationRequired": "事前インストールが必要",
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"AutoTheme": "テーマの自動切り替え",
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"ToggleShadersText": "ホームボタンを使用してゲーム内のシェーダを切り替えます",
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"Shaders": "シェーダ",
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"Author": "著者",
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"NoImages": "画像は追加されていません",
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"SettingsTitle": "設定",
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"GeneralSettings": "一般",
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"Downloading": "ダウンロード中",
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@ -6,7 +6,12 @@
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"Language": "언어",
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"Voice": "음성 팩",
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"VoiceNotification": "이 기능을 사용하려면 게임에서 새 음성 팩을 수동으로 선택해야합니다",
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"PreInstallationRequired": "사전 설치 필요",
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"AutoTheme": "자동 테마 전환",
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"ToggleShadersText": "홈 버튼을 사용하여 게임에서 쉐이더를 전환하십시오",
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"Shaders": "쉐이더",
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"Author": "저자",
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"NoImages": "추가 된 이미지 없음",
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"SettingsTitle": "설정",
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"GeneralSettings": "일반",
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"WineVersion": "와인 버전",
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@ -6,7 +6,12 @@
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"Language": "Language",
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"Voice": "Voice Pack",
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
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"PreInstallationRequired": "pre-installation required",
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"AutoTheme": "Automatic theme switching",
|
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
|
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"Shaders": "Shaders",
|
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"Author": "Author",
|
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"NoImages": "No images added",
|
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"SettingsTitle": "Settings",
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"GeneralSettings": "General",
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"WineVersion": "Wine version",
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@ -6,7 +6,12 @@
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"Language": "Язык",
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"Voice": "Озвучка",
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"VoiceNotification": "Эта настройка требует ручного переключения языка озвучки в настройках игры",
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"PreInstallationRequired": "требуется предустановка",
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"AutoTheme": "Автопереключение темы",
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"ToggleShadersText": "Используйте кнопку Home для переключения шейдеров в игре",
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"Shaders": "Шейдеры",
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"Author": "Автор",
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"NoImages": "Изображения не добавлены",
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"SettingsTitle": "Настройки",
|
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"GeneralSettings": "Общее",
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"WineVersion": "Версии Wine",
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@ -6,7 +6,12 @@
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"Language": "Language",
|
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"Voice": "Voice Pack",
|
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
|
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"PreInstallationRequired": "pre-installation required",
|
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"AutoTheme": "Automatic theme switching",
|
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
|
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"Shaders": "Shaders",
|
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"Author": "Author",
|
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"NoImages": "No images added",
|
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"SettingsTitle": "Settings",
|
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"GeneralSettings": "General",
|
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"WineVersion": "Wine version",
|
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|
|
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@ -6,7 +6,12 @@
|
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"Language": "Language",
|
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"Voice": "Voice Pack",
|
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
|
||||
"PreInstallationRequired": "pre-installation required",
|
||||
"AutoTheme": "Automatic theme switching",
|
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
|
||||
"Shaders": "Shaders",
|
||||
"Author": "Author",
|
||||
"NoImages": "No images added",
|
||||
"SettingsTitle": "Settings",
|
||||
"GeneralSettings": "General",
|
||||
"WineVersion": "Wine version",
|
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|
|
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@ -6,7 +6,12 @@
|
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"Language": "语言",
|
||||
"Voice": "语音包",
|
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
|
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"PreInstallationRequired": "pre-installation required",
|
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"AutoTheme": "Automatic theme switching",
|
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
|
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"Shaders": "Shaders",
|
||||
"Author": "Author",
|
||||
"NoImages": "No images added",
|
||||
"SettingsTitle": "设置",
|
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"GeneralSettings": "一般的",
|
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"Downloading": "下载",
|
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|
|
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@ -6,7 +6,12 @@
|
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"Language": "界面語言",
|
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"Voice": "語音包",
|
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"VoiceNotification": "This feature requires you to manually select the new voice pack in the game",
|
||||
"PreInstallationRequired": "pre-installation required",
|
||||
"AutoTheme": "Automatic theme switching",
|
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"ToggleShadersText": "Use Home button to toggle shaders in the game",
|
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"Shaders": "Shaders",
|
||||
"Author": "Author",
|
||||
"NoImages": "No images added",
|
||||
"SettingsTitle": "設定",
|
||||
"GeneralSettings": "一般設定",
|
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"Downloading": "下載",
|
||||
|
|
BIN
public/shaders/notahuman/preview.png
Normal file
BIN
public/shaders/notahuman/preview.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 MiB |
18
public/shaders/notahuman/shaders.json
Normal file
18
public/shaders/notahuman/shaders.json
Normal file
|
@ -0,0 +1,18 @@
|
|||
{
|
||||
"name": "Prime Preset v2",
|
||||
"author": "notahuman",
|
||||
"uri": "https://notabug.org/Krock/GI-on-Linux/issues/200",
|
||||
"images": [
|
||||
{
|
||||
"file": "preview.png",
|
||||
"caption": {
|
||||
"en": "Characters' faces",
|
||||
"en-us": "Characters' faces",
|
||||
"de": "Gesichter der Charaktere",
|
||||
"ja": "キャラクターの顔",
|
||||
"ko": "캐릭터의 얼굴",
|
||||
"ru": "Лица персонажей"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
37
public/shaders/notahuman/vkBasalt.conf
Normal file
37
public/shaders/notahuman/vkBasalt.conf
Normal file
|
@ -0,0 +1,37 @@
|
|||
# Prime Preset v2 by notahuman
|
||||
# Hotkey: Home
|
||||
|
||||
|
||||
effects = clarity:fakeHDR:sharp
|
||||
|
||||
reshadeTexturePath = "/usr/share/reshade/textures"
|
||||
reshadeIncludePath = "/usr/share/reshade/shaders"
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|
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## FakeHDR ##
|
||||
HDRPower=1.39841
|
||||
radius1=0.85213
|
||||
radius2=0.88853
|
||||
|
||||
## AdaptiveSharpen ##
|
||||
curve_height=0.37657
|
||||
L_compr_low=0.24841
|
||||
L_compr_high=0.43627
|
||||
D_compr_low=1.301
|
||||
D_compr_high=0.3203
|
||||
|
||||
## Clarity ##
|
||||
ClarityRadius=4
|
||||
ClarityOffset=8.0
|
||||
ClarityBlendMode=0
|
||||
ClarityBlendIfDark=60
|
||||
ClarityBlendIfLight=137
|
||||
ClarityStrength=0.42023
|
||||
ClarityDarkIntensity=0.6101
|
||||
ClarityLightIntensity=5.2453
|
||||
|
||||
sharp = /usr/share/reshade/shaders/AdaptiveSharpen.fx
|
||||
clarity = /usr/share/reshade/shaders/Clarity.fx
|
||||
fakeHDR = /usr/share/reshade/shaders/FakeHDR.fx
|
||||
|
||||
depthCapture = off
|
||||
toggleKey = Home
|
6
public/shaders/yagocl/shaders.json
Normal file
6
public/shaders/yagocl/shaders.json
Normal file
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"name": "Basic sharpening preset",
|
||||
"author": "yagocl",
|
||||
"uri": null,
|
||||
"images": []
|
||||
}
|
24
public/shaders/yagocl/vBasalt.conf
Normal file
24
public/shaders/yagocl/vBasalt.conf
Normal file
|
@ -0,0 +1,24 @@
|
|||
# Basic sharpening preset by yagocl
|
||||
# Hotkey: Home
|
||||
|
||||
|
||||
# Note: smaa will make in-game text blurry. If you don't mind losing some crispness
|
||||
# from the image, remove smaa from here and use the in-game antialiasing.
|
||||
# In-game SMAA and TAA are really blurry, so make sure to turn up casSharpness to
|
||||
# something like 0.7
|
||||
effects = cas:smaa
|
||||
|
||||
reshadeTexturePath = "/usr/share/reshade/textures"
|
||||
reshadeIncludePath = "/usr/share/reshade/shaders"
|
||||
depthCapture = off
|
||||
|
||||
#toggleKey toggles the effects on/off
|
||||
toggleKey = Home
|
||||
|
||||
casSharpness = 0.3
|
||||
dlsSharpness = 0.2
|
||||
dlsDenoise = 0.2
|
||||
smaaThreshold = 0.2
|
||||
smaaMaxSearchSteps = 8
|
||||
smaaMaxSearchStepsDiag = 6
|
||||
smaaCornerRounding = 80
|
Binary file not shown.
Before Width: | Height: | Size: 348 KiB After Width: | Height: | Size: 346 KiB |
Binary file not shown.
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
|
@ -244,7 +244,7 @@ $secondary: #e1e7ff
|
|||
font-size: smaller
|
||||
|
||||
border-radius: 8px
|
||||
padding: 8px
|
||||
padding: 8px 12px
|
||||
|
||||
&:hover
|
||||
background-color: $light2
|
||||
|
|
|
@ -24,20 +24,6 @@ if (!fs.existsSync(constants.runnersDir))
|
|||
if (!fs.existsSync(constants.dxvksDir))
|
||||
fs.mkdirSync(constants.dxvksDir, { recursive: true });
|
||||
|
||||
/**
|
||||
* Compatibilities
|
||||
*/
|
||||
|
||||
// 1.2.0 -> ^1.3.0
|
||||
// Voice packs system update
|
||||
if (typeof LauncherLib.getConfig('lang.voice') != 'object')
|
||||
{
|
||||
let voice = LauncherLib.getConfig('lang.voice');
|
||||
|
||||
LauncherLib.updateConfig('lang.voice.installed', voice);
|
||||
LauncherLib.updateConfig('lang.voice.active', voice);
|
||||
}
|
||||
|
||||
$(() => {
|
||||
document.title = `${constants.placeholders.uppercase.full} Linux Launcher`;
|
||||
|
||||
|
@ -131,6 +117,7 @@ $(() => {
|
|||
|
||||
else
|
||||
{
|
||||
// Selecting wine executable
|
||||
let wineExeutable = 'wine';
|
||||
|
||||
if (LauncherLib.getConfig('runner') !== null)
|
||||
|
@ -150,7 +137,32 @@ $(() => {
|
|||
}
|
||||
|
||||
console.log(`Wine executable: ${wineExeutable}`);
|
||||
|
||||
// Some special variables
|
||||
let env: any = {};
|
||||
|
||||
// HUD
|
||||
switch (LauncherLib.getConfig('hud'))
|
||||
{
|
||||
case 'dxvk':
|
||||
env['DXVK_HUD'] = 'fps,frametimes';
|
||||
|
||||
break;
|
||||
|
||||
case 'mangohud':
|
||||
env['MANGOHUD'] = 1;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Shaders
|
||||
if (LauncherLib.getConfig('shaders') != 'none')
|
||||
{
|
||||
env['ENABLE_VKBASALT'] = 1;
|
||||
env['VKBASALT_CONFIG_FILE'] = path.join(constants.shadersDir, LauncherLib.getConfig('shaders'), 'vkBasalt.conf');
|
||||
}
|
||||
|
||||
// Initializing Discord RPC
|
||||
if (DiscordRPC.isActive())
|
||||
{
|
||||
DiscordRPC.setActivity({
|
||||
|
@ -160,7 +172,8 @@ $(() => {
|
|||
startTimestamp: Date.now()
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Starting the game
|
||||
const startTime = Date.now();
|
||||
|
||||
exec(`${wineExeutable} launcher.bat`, {
|
||||
|
@ -168,7 +181,8 @@ $(() => {
|
|||
env: {
|
||||
...process.env,
|
||||
WINEPREFIX: constants.prefixDir,
|
||||
...LauncherLib.getConfig('env')
|
||||
...LauncherLib.getConfig('env'),
|
||||
...env
|
||||
}
|
||||
}, (err: any, stdout: any, stderr: any) => {
|
||||
console.log(`%c> Game closed`, 'font-size: 16px');
|
||||
|
|
|
@ -29,6 +29,9 @@ const config = new store ({
|
|||
runner: null, // Selected runner ({ folder, executable })
|
||||
rpc: false, // Discord RPC
|
||||
autotheme: true, // Automatic theme switcher
|
||||
playtime: 0, // Number of seconds user spent in game
|
||||
hud: 'none', // none / dxvk / mangohud
|
||||
shaders: 'none', // none / shader's folder
|
||||
|
||||
// Version of the game we asked about analytics last time,
|
||||
// or null if user said don't ask him again
|
||||
|
@ -42,9 +45,7 @@ const config = new store ({
|
|||
// FidelityFX Super Resolution
|
||||
WINE_FULLSCREEN_FSR: '1',
|
||||
WINE_FULLSCREEN_FSR_STRENGTH: '3'
|
||||
},
|
||||
|
||||
playtime: 0 // Number of seconds user spent in game
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
|
|
@ -29,25 +29,30 @@ $(() => {
|
|||
item.toggleClass('select-active').trigger('classChange');
|
||||
});
|
||||
|
||||
$('.select-options li').on('click', (e) => {
|
||||
let item = $(e.target), li = $(e.target);
|
||||
$('.select-options ul').on('click', (e) => {
|
||||
let li = e.path.filter((item: any) => $(item).is('li')), item;
|
||||
|
||||
if (!item.hasClass('selected'))
|
||||
if (li.length == 1)
|
||||
{
|
||||
while (!item.hasClass('select'))
|
||||
item = item.parent();
|
||||
li = item = $(li[0]);
|
||||
|
||||
item.find('.select-options li').removeClass('selected');
|
||||
li.addClass('selected');
|
||||
if (!item.hasClass('selected'))
|
||||
{
|
||||
while (!item.hasClass('select'))
|
||||
item = item.parent();
|
||||
|
||||
item.removeClass('select-active');
|
||||
item.find('.select-options li').removeClass('selected');
|
||||
li.addClass('selected');
|
||||
|
||||
item.find('.selected-item span').text(li.text());
|
||||
item.removeClass('select-active');
|
||||
|
||||
item.trigger('selectionChanged', {
|
||||
caption: li.text(),
|
||||
value: li.attr('value')
|
||||
});
|
||||
item.find('.selected-item span').text(li.text());
|
||||
|
||||
item.trigger('selectionChanged', {
|
||||
caption: li.text(),
|
||||
value: li.attr('value')
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -55,7 +60,7 @@ $(() => {
|
|||
* properties-list
|
||||
*/
|
||||
|
||||
let propsRowSelect = (e: any) => {
|
||||
const propsRowSelect = (e: any) => {
|
||||
let item = $(e.target);
|
||||
|
||||
while (!item.is('tr'))
|
||||
|
@ -70,8 +75,8 @@ $(() => {
|
|||
|
||||
$('.properties-list tr').on('click', propsRowSelect);
|
||||
|
||||
let propsInputsOnChange = (e: any) => {
|
||||
let item = $(e.target),
|
||||
const propsInputsOnChange = (e: any) => {
|
||||
const item = $(e.target),
|
||||
td = item.parent(),
|
||||
td2 = td.siblings().first();
|
||||
|
||||
|
@ -105,7 +110,7 @@ $(() => {
|
|||
$('.properties-list input').on('change', propsInputsOnChange);
|
||||
|
||||
$('.properties-list .button#add').on('click', (e) => {
|
||||
let newRow = $(`<tr>
|
||||
const newRow = $(`<tr>
|
||||
<td>
|
||||
<span></span>
|
||||
<input>
|
||||
|
|
|
@ -29,6 +29,9 @@ export class constants
|
|||
]
|
||||
};
|
||||
|
||||
public static readonly appDir = path.resolve(__dirname, '..', '..', '..');
|
||||
public static readonly shadersDir = path.join(this.appDir, 'public', 'shaders');
|
||||
|
||||
public static readonly launcherDir: string = path.join(os.homedir(), '.local', 'share', 'anime-game-launcher');
|
||||
|
||||
public static readonly prefixDir: string = path.join(this.launcherDir, 'game');
|
||||
|
|
|
@ -7,6 +7,13 @@ export class i18n
|
|||
{
|
||||
public static readonly localesDir = path.join(path.dirname(__dirname), '..', 'locales');
|
||||
|
||||
protected static _language: string = navigator.language;
|
||||
|
||||
public static get language (): string
|
||||
{
|
||||
return this._language;
|
||||
}
|
||||
|
||||
public static loadedLanguage: any;
|
||||
|
||||
public static translate (phrase: string): string
|
||||
|
@ -52,6 +59,8 @@ export class i18n
|
|||
break;
|
||||
}
|
||||
|
||||
this._language = lang;
|
||||
|
||||
i18n.loadedLanguage = JSON.parse(fs.readFileSync(path.join(this.localesDir,
|
||||
fs.existsSync(path.join(this.localesDir, lang + '.json')) ?
|
||||
lang + '.json' : 'en.json'
|
||||
|
|
|
@ -42,7 +42,7 @@ $(() => {
|
|||
{
|
||||
LauncherLib.updateConfig('lang.launcher', data.value);
|
||||
LauncherLib.updateConfig('background.time', null);
|
||||
|
||||
|
||||
LauncherUI.updateLang(data.value);
|
||||
|
||||
// Send language update event
|
||||
|
@ -73,6 +73,19 @@ $(() => {
|
|||
|
||||
$('#voicepack .selected-item').attr('data-hint', LauncherUI.i18n.translate('VoiceNotification'));
|
||||
|
||||
/**
|
||||
* HUD
|
||||
*/
|
||||
|
||||
$(`#hud li[value=${LauncherLib.getConfig('hud')}]`).addClass('selected');
|
||||
$('#hud .selected-item span').text($(`#hud li[value=${LauncherLib.getConfig('hud')}]`).text());
|
||||
|
||||
$('#hud').on('selectionChanged', (e, data: any) => {
|
||||
LauncherLib.updateConfig('hud', data.value);
|
||||
});
|
||||
|
||||
$('#hud li[value=mangohud]').attr('data-hint', LauncherUI.i18n.translate('PreInstallationRequired'));
|
||||
|
||||
/**
|
||||
* Discord RPC
|
||||
*/
|
||||
|
@ -95,6 +108,68 @@ $(() => {
|
|||
|
||||
$('#auto-theme').on('classChange', () => LauncherLib.updateConfig('autotheme', $('#auto-theme').hasClass('checkbox-active')));
|
||||
|
||||
/**
|
||||
* Shaders
|
||||
*/
|
||||
|
||||
fs.readdirSync(constants.shadersDir).forEach((folder: string) => {
|
||||
const shaders: any = JSON.parse(fs.readFileSync(path.join(constants.shadersDir, folder, 'shaders.json')));
|
||||
|
||||
$(`<li value="${folder}">${shaders.name}</li>`).appendTo('#shaders-list ul');
|
||||
|
||||
$(`<h3>${shaders.name}</h3>`).appendTo('#shaders');
|
||||
|
||||
$(`<p>${LauncherUI.i18n.translate('Author')}: ${shaders.author}</p>`).appendTo('#shaders');
|
||||
|
||||
if (shaders.images.length == 0)
|
||||
$(`<p>${LauncherUI.i18n.translate('NoImages')}</p>`).appendTo('#shaders');
|
||||
|
||||
else shaders.images.forEach((image: any) => {
|
||||
const img = $(`<img src="${ path.join(constants.shadersDir, folder, image.file) }">`).appendTo('#shaders');
|
||||
|
||||
const imageCaption = typeof image.caption === 'string' ?
|
||||
image.caption : (image.caption[LauncherUI.i18n.language] ?? image.caption['en']);
|
||||
|
||||
const p = $(`<p>${imageCaption}</p>`).appendTo('#shaders');
|
||||
|
||||
img.css('width', '100%');
|
||||
|
||||
p.css('text-align', 'center');
|
||||
p.css('margin-top', '8px');
|
||||
});
|
||||
});
|
||||
|
||||
$(`#shaders-list li[value=${LauncherLib.getConfig('shaders')}]`).addClass('selected');
|
||||
$('#shaders-list .selected-item span').text($(`#shaders-list li[value=${LauncherLib.getConfig('shaders')}]`).text());
|
||||
|
||||
if (LauncherLib.getConfig('shaders') != 'none')
|
||||
{
|
||||
const selectedItem = $('#shaders-list .selected-item');
|
||||
|
||||
selectedItem.removeClass('hint--small');
|
||||
selectedItem.addClass('hint--medium');
|
||||
}
|
||||
|
||||
$('#shaders-list').on('selectionChanged', (e, data: any) => {
|
||||
LauncherLib.updateConfig('shaders', data.value);
|
||||
|
||||
const selectedItem = $('#shaders-list div.selected-item');
|
||||
|
||||
if (data.value == 'none')
|
||||
{
|
||||
selectedItem.removeClass('hint--medium');
|
||||
selectedItem.addClass('hint--small');
|
||||
}
|
||||
|
||||
else if (!selectedItem.hasClass('hint--medium'))
|
||||
{
|
||||
selectedItem.removeClass('hint--small');
|
||||
selectedItem.addClass('hint--medium');
|
||||
}
|
||||
});
|
||||
|
||||
$('#shaders-list .selected-item').attr('data-hint', LauncherUI.i18n.translate('ToggleShadersText'));
|
||||
|
||||
/**
|
||||
* Environmental variables manager
|
||||
*/
|
||||
|
|
Loading…
Reference in a new issue