mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-21 01:11:46 +03:00
Improved integrity checking, added pause/resume button
This commit is contained in:
parent
40ed431438
commit
cbe542e995
1 changed files with 302 additions and 88 deletions
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@ -1,4 +1,5 @@
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import type Launcher from '../../Launcher';
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import type { PatchInfo } from '../../types/Patch';
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import { fs, path, Downloader } from '../../../empathize';
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import { DebugThread } from '@empathize/framework/dist/meta/Debug';
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@ -17,10 +18,204 @@ type FileInfo = {
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fileSize: number;
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};
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class FilesVerifier
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{
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protected files: string[];
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protected gameDir: string;
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protected patch: PatchInfo;
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protected launcher: Launcher;
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protected debugThread: DebugThread;
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protected current: number = 0;
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protected total: number;
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protected mismatches: FileInfo[] = [];
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protected paused: boolean = false;
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protected onProgress: null|((current: number, total: number) => void) = null;
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protected onFinished: null|((mismatches: FileInfo[]) => void) = null;
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protected ignoringFiles = [
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'crashreport.exe',
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'upload_crash.exe'
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];
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public constructor(files: string[], gameDir: string, patch: PatchInfo, launcher: Launcher, debugThread: DebugThread)
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{
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this.files = files;
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this.gameDir = gameDir;
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this.patch = patch;
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this.launcher = launcher;
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this.debugThread = debugThread;
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this.total = files.length;
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// Show pause/resume button
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launcher.state!.pauseButton.style['display'] = 'block';
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launcher.state!.pauseButton.onclick = () => {
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if (this.paused)
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{
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launcher.state!.pauseButton.textContent = Locales.translate('launcher.progress.pause');
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this.resume();
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}
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else
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{
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launcher.state!.pauseButton.textContent = Locales.translate('launcher.progress.resume');
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this.pause();
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}
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};
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this.process();
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}
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protected async process()
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{
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const file = this.files[this.current++];
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try
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{
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// {"remoteName": "AnAnimeGame_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
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const fileCheckInfo: FileInfo = JSON.parse(file);
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let skipping = false;
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for (const ignoringFile of this.ignoringFiles)
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if (fileCheckInfo.remoteName.includes(ignoringFile))
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{
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skipping = true;
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break;
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}
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if (!skipping)
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{
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if (!await fs.exists(`${this.gameDir}/${fileCheckInfo.remoteName}`))
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{
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this.mismatches.push(fileCheckInfo);
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this.debugThread.log({
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message: [
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'File is missing',
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`[path] ${fileCheckInfo.remoteName}`,
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`[hash] ${fileCheckInfo.md5}`
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]
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});
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}
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else if (!fileCheckInfo.remoteName.includes('UnityPlayer.dll') || !this.patch.applied)
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{
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const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${this.gameDir}/${fileCheckInfo.remoteName}`)}"`);
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const fileHash = (process.stdOut || process.stdErr).split(' ')[0];
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if (fileHash != fileCheckInfo.md5)
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{
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this.mismatches.push(fileCheckInfo);
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this.debugThread.log({
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message: [
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'Wrong file hash found',
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`[path] ${fileCheckInfo.remoteName}`,
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`[hash] ${fileHash}`,
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`[remote hash] ${fileCheckInfo.md5}`
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]
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});
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}
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}
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}
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}
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catch {}
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if (this.onProgress)
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this.onProgress(this.current, this.total);
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if (this.current == this.total)
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{
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if (this.onFinished)
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this.onFinished(this.mismatches);
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// Hide pause/resume button
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this.launcher.state!.pauseButton.style['display'] = 'none';
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}
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else if (!this.paused)
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this.process();
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}
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public pause()
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{
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this.paused = true;
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}
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public resume()
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{
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this.paused = false;
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this.process();
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}
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public progress(callback: (current: number, total: number) => void)
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{
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this.onProgress = callback;
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}
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public finish(callback: (mismatches: FileInfo[]) => void): void
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{
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this.onFinished = callback;
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}
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}
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class FilesRepairer
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{
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protected mismatches: FileInfo[];
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protected launcher: Launcher;
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protected debugThread: DebugThread;
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protected current: number = 0;
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protected total: number;
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protected paused: boolean = false;
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protected onProgress: null|((current: number, total: number) => void) = null;
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protected onFinished: null|(() => void) = null;
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public constructor(mismatches: FileInfo[], launcher: Launcher, debugThread: DebugThread)
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{
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this.mismatches = mismatches;
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this.launcher = launcher;
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this.debugThread = debugThread;
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this.total = mismatches.length;
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// Show pause/resume button
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launcher.state!.pauseButton.style['display'] = 'block';
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launcher.state!.pauseButton.onclick = () => {
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if (this.paused)
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{
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launcher.state!.pauseButton.textContent = Locales.translate('launcher.progress.pause');
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this.resume();
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}
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else
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{
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launcher.state!.pauseButton.textContent = Locales.translate('launcher.progress.resume');
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this.pause();
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}
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};
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this.process();
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}
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/**
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* Try to the repair game's file
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*/
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function repairFile(fileInfo: FileInfo): Promise<boolean>
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protected repairFile(fileInfo: FileInfo): Promise<boolean>
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{
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return new Promise(async (resolve) => {
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const gameDir = await constants.paths.gameDir;
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@ -49,28 +244,81 @@ function repairFile(fileInfo: FileInfo): Promise<boolean>
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});
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}
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protected async process()
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{
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if (this.mismatches[this.current] === undefined)
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return;
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const fileInfo = this.mismatches[this.current++];
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await this.repairFile(fileInfo).then((success) => {
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if (!success)
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this.debugThread.log(`Repair failed: ${fileInfo.remoteName}`);
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});
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if (this.onProgress)
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this.onProgress(this.current, this.total);
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if (this.current == this.total)
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{
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if (this.onFinished)
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this.onFinished();
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// Hide pause/resume button
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this.launcher.state!.pauseButton.style['display'] = 'none';
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}
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else if (!this.paused)
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this.process();
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}
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public pause()
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{
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this.paused = true;
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}
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public resume()
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{
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this.paused = false;
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this.process();
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}
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public progress(callback: (current: number, total: number) => void)
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{
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this.onProgress = callback;
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}
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public finish(callback: () => void): void
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{
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this.onFinished = callback;
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}
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}
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export default (launcher: Launcher): Promise<void> => {
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return new Promise(async (resolve) => {
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const gameDir = await constants.paths.gameDir;
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const debugThread = new DebugThread('State/IntegrityCheck', 'Checking files integrity...');
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const debugThread = new DebugThread('Launcher/State/CheckIntegrity', 'Checking files integrity...');
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// Check Game and Voice Pack integrity
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Neutralino.filesystem.readFile(`${gameDir}/pkg_version`)
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.then(async (files) => {
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files = files.split(/\r\n|\r|\n/).filter((file) => file != '');
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files = files.split(/\r\n|\r|\n/);
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// Add voice packages integrity info
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for (const voice of await Voice.installed)
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Neutralino.filesystem.readFile(`${gameDir}/Audio_${Voice.langs[voice.lang]}_pkg_version`)
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.then(async (voiceFiles) => {
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files.push(...voiceFiles.split(/\r\n|\r|\n/).filter((file) => file != ''));
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files.push(...voiceFiles.split(/\r\n|\r|\n/));
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});
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files = files
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.map((file) => file.trim())
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.filter((file: string) => file.length > 30);
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if (files.length > 0)
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{
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const patch = await Patch.latest;
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launcher.progressBar?.init({
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label: Locales.translate<string>('launcher.progress.game.integrity_check'),
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showSpeed: false,
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@ -81,54 +329,25 @@ export default (launcher: Launcher): Promise<void> => {
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launcher.progressBar?.show();
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let current = 0, total = files.length;
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let mismatchedFiles = new Array();
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debugThread.log(`Verifying ${files.length} files...`);
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debugThread.log(`Verifying ${total} files...`);
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// Find broken files
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const verifier = new FilesVerifier(files, gameDir, await Patch.latest, launcher, debugThread);
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for (const file of files)
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{
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// {"remoteName": "AnAnimeGame_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
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const fileCheckInfo: FileInfo = JSON.parse(file);
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// If the file exists and it's not UnityPlayer.dll
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// or if it's UnityPlayer.dll but the patch wasn't applied
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if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`) &&
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(!fileCheckInfo.remoteName.includes('UnityPlayer.dll') || !patch.applied))
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{
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const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}"`);
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const fileHash = (process.stdOut || process.stdErr).split(' ')[0];
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if (fileHash != fileCheckInfo.md5)
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{
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mismatchedFiles.push(fileCheckInfo);
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verifier.progress((current, total) => launcher.progressBar?.update(current, total, 1));
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verifier.finish(async (mismatches) => {
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debugThread.log({
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message: [
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'Wrong file hash found',
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`[path] ${fileCheckInfo.remoteName}`,
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`[hash] ${fileHash}`,
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`[remote hash] ${fileCheckInfo.md5}`
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]
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});
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}
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}
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launcher.progressBar?.update(++current, total, 1);
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}
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debugThread.log({
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message: mismatchedFiles.length == 0 ?
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`Checked ${total} files with ${mismatchedFiles.length} mismatches` :
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message: mismatches.length == 0 ?
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`Checked ${files.length} files with ${mismatches.length} mismatches` :
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[
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`Checked ${total} files with ${mismatchedFiles.length} mismatch(es):`,
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...mismatchedFiles.map((mismatch) => `[${mismatch.md5}] ${mismatch.remoteName}`)
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`Checked ${files.length} files with ${mismatches.length} mismatch(es):`,
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...mismatches.map((mismatch) => `[${mismatch.md5}] ${mismatch.remoteName}`)
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]
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});
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// Replace mismatched files
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if (mismatchedFiles.length > 0)
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// And then repair them
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if (mismatches.length > 0)
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{
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launcher.progressBar?.init({
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label: Locales.translate<string>('launcher.progress.game.download_mismatch_files'),
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@ -138,23 +357,18 @@ export default (launcher: Launcher): Promise<void> => {
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showTotals: false
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});
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let current = 0, total = mismatchedFiles.length;
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const repairer = new FilesRepairer(mismatches, launcher, debugThread);
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for (const fileInfo of mismatchedFiles)
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{
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await repairFile(fileInfo).then((success) => {
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if (!success)
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debugThread.log(`Repair failed: ${fileInfo.remoteName}`);
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});
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launcher.progressBar?.update(++current, total, 1);
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}
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}
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repairer.progress((current, total) => launcher.progressBar?.update(current, total, 1));
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repairer.finish(() => {
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launcher.progressBar?.hide();
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}
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resolve();
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});
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}
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});
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}
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})
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.catch(() => {
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debugThread.log('No pkg_version file provided');
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