Merge pull request #419 from dy-tea/next

Update `fr` locales
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Observer KRypt0n_ 2024-08-31 17:49:26 +02:00 committed by GitHub
commit c8f3f60fae
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2 changed files with 33 additions and 33 deletions

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@ -53,6 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th
window-mode = Type de fenêtre window-mode = Type de fenêtre
borderless = Sans bordure borderless = Sans bordure
headless = Headless headless = Sans fenêtre
popup = Popup popup = Popup
fullscreen = Plein écran fullscreen = Plein écran

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@ -1,52 +1,52 @@
game-resolution = Résolution du jeu game-resolution = Résolution du jeu
gamescope-resolution = Résolution de Gamescope gamescope-resolution = Résolution de Gamescope
framerate = Framerate framerate = Fréquence de trame
framerate-limit = Framerate limit framerate-limit = Limite de fréquence de trame
unfocused-framerate-limit = Unfocused framerate limit unfocused-framerate-limit = Limite de fréquence de trame non concentré
upscaling = Upscaling (mise à l'échelle intelligente) upscaling = Upscaling (mise à l'échelle intelligente)
upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms upscaling-description = Rendu du jeu en résolution inférieure et l'amélioré avec les algorithmes spéciales
upscaler = Upscaler upscaler = Algorithme de mise à l'échelle
upscaler-description = Algorithm used to perform image upscaling upscaler-description = Algorithme utilisé pour effectuer la mise à l'échelle de l'image
auto = Auto auto = Automatique
integer = Integer integer = Entier
fit = Fit fit = Passer
fill = Fill fill = Remplir
stretch = Stretch stretch = Étirer
upscale-filter = Filter upscale-filter = Filtre
upscale-filter-description = Algorithm used to filter upscaled image upscale-filter-description = Algorithme utilisé pour filtrer l'image mise à l'échelle
linear = Linear linear = Linéaire
nearest = Nearest nearest = Plus proche
nis = NIS nis = NIS
pixel = Pixel pixel = Pixel
upscale-sharpness = Sharpness upscale-sharpness = Netteté
upscale-sharpness-description = Upscaling sharpness upscale-sharpness-description = Netteté de la mise à l'échelle
smallest = Smallest smallest = Le plus petit
small = Small small = Petit
high = High high = Haut
highest = Highest highest = Le plus haut
hdr-support = HDR support hdr-support = Prise en charge HDR
hdr-support-description = Enable gamescope HDR output. Requires display support hdr-support-description = Activer la sortie HDR du gamescope. Nécessite la prise en charge de l'écran
realtime-scheduler = Realtime scheduler realtime-scheduler = Programmateur en temps réel
realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes realtime-scheduler-description = Utiliser la programmation des processus de jeu en temp réel. Améliore les performances du jeu au prix d'un ralentissement des processus d'arrière-plan
adaptive-sync = Adaptive sync adaptive-sync = Synchronisation adaptif
adaptive-sync-description = Enable variable refresh rate. Requires display support adaptive-sync-description = Activer la fréquence de trame variable. Nécessite la prise en charge de l'écran
force-grab-cursor = Force grab cursor force-grab-cursor = Forcer la saisie du curseur
force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game force-grab-cursor-description = Utilisez toujours le mode souris relatif au lieu d'inverser le mode en fonction de la visibilité du curseur. Le curseur de la souris sera correctement centré dans le jeu
mangohud = MangoHUD mangohud = MangoHUD
mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled mangohud-description = Lacement avec la surcouche MangoHUD activée
extra-args = Extra arguments extra-args = Arguments supplémentaires
extra-args-description = Extra arguments appended to the gamescope extra-args-description = Arguments supplémentaires ajoutés au Gamescope