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https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2025-01-30 12:33:29 +03:00
feat: changed background images processing logic
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parent
39527c18d7
commit
b7ca18495e
2 changed files with 7 additions and 13 deletions
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@ -73,12 +73,6 @@ pub fn download_background() -> anyhow::Result<()> {
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tracing::debug!("Background picture is already downloaded. Skipping");
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tracing::debug!("Background picture is already downloaded. Skipping");
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download_image = false;
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download_image = false;
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if crate::BACKGROUND_PRIMARY_FILE.exists() {
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tracing::debug!("Background picture is already patched. Skipping");
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return Ok(());
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}
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}
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}
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}
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}
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@ -97,20 +91,20 @@ pub fn download_background() -> anyhow::Result<()> {
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Command::new("dwebp")
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Command::new("dwebp")
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.arg(crate::BACKGROUND_FILE.as_path())
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.arg(crate::BACKGROUND_FILE.as_path())
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.arg("-o")
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.arg("-o")
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.arg(crate::BACKGROUND_PRIMARY_FILE.as_path())
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.arg(crate::PROCESSED_BACKGROUND_FILE.as_path())
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.spawn()?
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.spawn()?
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.wait()?;
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.wait()?;
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// If it failed to re-code the file - just copy it
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// If it failed to re-code the file - just copy it
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// Will happen with HSR because devs apparently named
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// Will happen with HSR because devs apparently named
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// their background image ".webp" while it's JPEG
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// their background image ".webp" while it's JPEG
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if !crate::BACKGROUND_PRIMARY_FILE.exists() {
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if !crate::PROCESSED_BACKGROUND_FILE.exists() {
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std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::BACKGROUND_PRIMARY_FILE.as_path())?;
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std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::PROCESSED_BACKGROUND_FILE.as_path())?;
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}
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}
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}
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}
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else {
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else {
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std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::BACKGROUND_PRIMARY_FILE.as_path())?;
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std::fs::copy(crate::BACKGROUND_FILE.as_path(), crate::PROCESSED_BACKGROUND_FILE.as_path())?;
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}
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}
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Ok(())
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Ok(())
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@ -61,8 +61,8 @@ lazy_static::lazy_static! {
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/// Path to `background` file. Standard is `$HOME/.local/share/anime-game-launcher/background`
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/// Path to `background` file. Standard is `$HOME/.local/share/anime-game-launcher/background`
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pub static ref BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join("background");
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pub static ref BACKGROUND_FILE: PathBuf = LAUNCHER_FOLDER.join("background");
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/// Path to `background-primary` file. Standard is `$HOME/.local/share/anime-game-launcher/background-primary`
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/// Path to the processed `background` file. Standard is `$HOME/.cache/anime-game-launcher/background`
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pub static ref BACKGROUND_PRIMARY_FILE: PathBuf = LAUNCHER_FOLDER.join("background-primary");
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pub static ref PROCESSED_BACKGROUND_FILE: PathBuf = CACHE_FOLDER.join("background");
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/// Path to `.keep-background` file. Used to mark launcher that it shouldn't update background picture
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/// Path to `.keep-background` file. Used to mark launcher that it shouldn't update background picture
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///
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///
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@ -102,7 +102,7 @@ lazy_static::lazy_static! {
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.round-bin {{
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.round-bin {{
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border-radius: 24px;
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border-radius: 24px;
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}}
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}}
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", BACKGROUND_PRIMARY_FILE.to_string_lossy());
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", PROCESSED_BACKGROUND_FILE.to_string_lossy());
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}
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}
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fn main() -> anyhow::Result<()> {
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fn main() -> anyhow::Result<()> {
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