mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2025-03-20 07:00:00 +03:00
commit
b756caba31
41 changed files with 861 additions and 231 deletions
12
CHANGELOG.md
12
CHANGELOG.md
|
@ -5,6 +5,18 @@ All notable changes to this project will be documented in this file.
|
|||
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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||||
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||||
## [Unreleased]
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||||
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||||
### Added
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||||
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||||
- Added game sandboxing feature
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||||
- Added debugger to wine tools
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||||
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||||
### Changed
|
||||
|
||||
- Removed fractions displaying in components downloading progress bar
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||||
- Moved to upgraded launcher SDK
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||||
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||||
## [3.4.1] - 12.04.2023
|
||||
|
||||
### Fixed
|
||||
|
|
25
Cargo.lock
generated
25
Cargo.lock
generated
|
@ -40,12 +40,13 @@ dependencies = [
|
|||
|
||||
[[package]]
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||||
name = "anime-game-core"
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||||
version = "1.6.2"
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||||
source = "git+https://github.com/an-anime-team/anime-game-core?tag=1.6.2#f41c0edbf6d830662b20a220987531bb517cf8cb"
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||||
version = "1.7.0"
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||||
source = "git+https://github.com/an-anime-team/anime-game-core?tag=1.7.0#290cc5ff9399f68799e8e00fd3f78fa26d076296"
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||||
dependencies = [
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||||
"anyhow",
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||||
"bzip2",
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||||
"cached",
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||||
"dns-lookup",
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||||
"flate2",
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||||
"fs_extra",
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||||
"kinda-virtual-fs",
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||||
|
@ -86,8 +87,8 @@ dependencies = [
|
|||
|
||||
[[package]]
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||||
name = "anime-launcher-sdk"
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||||
version = "0.5.17"
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||||
source = "git+https://github.com/an-anime-team/anime-launcher-sdk?tag=0.5.17#5b4403956feaca7204f057a26f06e69b7fc1b285"
|
||||
version = "1.0.1"
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||||
source = "git+https://github.com/an-anime-team/anime-launcher-sdk?tag=1.0.1#1d56514b71da92b827ec4162975a12e4bf9b13fc"
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||||
dependencies = [
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||||
"anime-game-core",
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||||
"anyhow",
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||||
|
@ -329,9 +330,9 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "cached"
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||||
version = "0.42.0"
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||||
version = "0.43.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5e5877db5d1af7fae60d06b5db9430b68056a69b3582a0be8e3691e87654aeb6"
|
||||
checksum = "bc2fafddf188d13788e7099295a59b99e99b2148ab2195cae454e754cc099925"
|
||||
dependencies = [
|
||||
"async-trait",
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||||
"async_once",
|
||||
|
@ -631,6 +632,18 @@ dependencies = [
|
|||
"syn 1.0.109",
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||||
]
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||||
|
||||
[[package]]
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||||
name = "dns-lookup"
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||||
version = "1.0.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "53ecafc952c4528d9b51a458d1a8904b81783feff9fde08ab6ed2545ff396872"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"libc",
|
||||
"socket2",
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||||
"winapi",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "doc-comment"
|
||||
version = "0.3.3"
|
||||
|
|
15
Cargo.toml
15
Cargo.toml
|
@ -17,7 +17,8 @@ glib-build-tools = "0.17"
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|||
|
||||
[dependencies.anime-launcher-sdk]
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||||
git = "https://github.com/an-anime-team/anime-launcher-sdk"
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||||
tag = "0.5.17"
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||||
tag = "1.0.1"
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||||
features = ["all", "genshin"]
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||||
# path = "../anime-launcher-sdk" # ! for dev purposes only
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||||
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||||
|
@ -29,14 +30,14 @@ adw = { package = "libadwaita", version = "0.3", features = ["v1_2"] }
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|||
rfd = { version = "0.11", features = ["xdg-portal"], default-features = false }
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||||
open = "4.0"
|
||||
|
||||
serde_json = "1"
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||||
anyhow = "1.0"
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||||
lazy_static = "1.4.0"
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||||
cached = { version = "0.43", features = ["proc_macro"] }
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||||
md-5 = { version = "0.10", features = ["asm"] }
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||||
|
||||
tracing = "0.1"
|
||||
tracing-subscriber = "0.3"
|
||||
|
||||
fluent-templates = "0.8"
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||||
unic-langid = "0.9"
|
||||
|
||||
lazy_static = "1.4.0"
|
||||
anyhow = "1.0"
|
||||
cached = { version = "0.42", features = ["proc_macro"] }
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||||
serde_json = "1"
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||||
md-5 = { version = "0.10", features = ["asm"] }
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||||
|
|
|
@ -69,6 +69,7 @@ registry-editor = Registry editor
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|||
explorer = Explorer
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||||
task-manager = Task manager
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||||
configuration = Configuration
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||||
debugger = Debugger
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||||
|
||||
dxvk-version = DXVK version
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||||
dxvk-selection-disabled = DXVK auswahl ist durch ihre Wine auswahl deaktiviert
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||||
|
|
24
assets/locales/de/sandbox.ftl
Normal file
24
assets/locales/de/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
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|||
sandbox = Sandbox
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sandbox-description = Run the game in isolated environment, preventing it from accessing your personal data
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enable-sandboxing = Enable sandboxing
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enable-sandboxing-description = Run the game in read-only copy of your root filesystem
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||||
hide-home-directory = Hide home directory
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||||
hide-home-directory-description = Isolate your /home, /var/home/$USER, and $HOME folders from the game
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||||
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||||
hostname = Hostname
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||||
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private-directories = Private directories
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private-directories-description = These folders will be replaced by an empty virtual filesystem (tmpfs), and their original content will not be available to sandboxed game
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||||
path = Path
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shared-directories = Shared directories
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shared-directories-description = These directories will be symlinked to directories in your host system
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|
||||
original-path = Original path
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new-path = New path
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||||
|
||||
read-only = Read-only
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||||
read-only-description = Forbid game to write any data to this directory
|
|
@ -69,6 +69,7 @@ registry-editor = Registry editor
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explorer = Explorer
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task-manager = Task manager
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configuration = Configuration
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debugger = Debugger
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||||
|
||||
dxvk-version = DXVK version
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||||
dxvk-selection-disabled = DXVK selection is disabled by your wine group preferences
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||||
|
|
24
assets/locales/en/sandbox.ftl
Normal file
24
assets/locales/en/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = Sandbox
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||||
sandbox-description = Run the game in isolated environment, preventing it from accessing your personal data
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||||
|
||||
enable-sandboxing = Enable sandboxing
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||||
enable-sandboxing-description = Run the game in read-only copy of your root filesystem
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||||
|
||||
hide-home-directory = Hide home directory
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||||
hide-home-directory-description = Isolate your /home, /var/home/$USER, and $HOME folders from the game
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||||
|
||||
hostname = Hostname
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||||
|
||||
private-directories = Private directories
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||||
private-directories-description = These folders will be replaced by an empty virtual filesystem (tmpfs), and their original content will not be available to sandboxed game
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||||
|
||||
path = Path
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||||
|
||||
shared-directories = Shared directories
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||||
shared-directories-description = These directories will be symlinked to directories in your host system
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||||
|
||||
original-path = Original path
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||||
new-path = New path
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||||
|
||||
read-only = Read-only
|
||||
read-only-description = Forbid game to write any data to this directory
|
|
@ -69,6 +69,7 @@ registry-editor = Editor del Registro
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|||
explorer = Explorador
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||||
task-manager = Administrador de Tareas
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||||
configuration = Configuración
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||||
debugger = Debugger
|
||||
|
||||
dxvk-version = Versión de DXVK
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||||
dxvk-selection-disabled = La selección de DXVK está deshabilitada por las preferencias de su grupo de vinos
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||||
|
|
24
assets/locales/es/sandbox.ftl
Normal file
24
assets/locales/es/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = Sandbox
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||||
sandbox-description = Run the game in isolated environment, preventing it from accessing your personal data
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||||
|
||||
enable-sandboxing = Enable sandboxing
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||||
enable-sandboxing-description = Run the game in read-only copy of your root filesystem
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||||
|
||||
hide-home-directory = Hide home directory
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||||
hide-home-directory-description = Isolate your /home, /var/home/$USER, and $HOME folders from the game
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||||
|
||||
hostname = Hostname
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||||
|
||||
private-directories = Private directories
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||||
private-directories-description = These folders will be replaced by an empty virtual filesystem (tmpfs), and their original content will not be available to sandboxed game
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||||
|
||||
path = Path
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||||
|
||||
shared-directories = Shared directories
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||||
shared-directories-description = These directories will be symlinked to directories in your host system
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||||
|
||||
original-path = Original path
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||||
new-path = New path
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||||
|
||||
read-only = Read-only
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||||
read-only-description = Forbid game to write any data to this directory
|
|
@ -69,6 +69,7 @@ registry-editor = Registry editor
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explorer = Explorer
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||||
task-manager = Task manager
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||||
configuration = Configuration
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||||
debugger = Debugger
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||||
|
||||
dxvk-version = Version de DXVK
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||||
dxvk-selection-disabled = La sélection de versions DXVK est désactivé par vos préférences de groupe wine
|
||||
|
|
24
assets/locales/fr/sandbox.ftl
Normal file
24
assets/locales/fr/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = Sandbox
|
||||
sandbox-description = Run the game in isolated environment, preventing it from accessing your personal data
|
||||
|
||||
enable-sandboxing = Enable sandboxing
|
||||
enable-sandboxing-description = Run the game in read-only copy of your root filesystem
|
||||
|
||||
hide-home-directory = Hide home directory
|
||||
hide-home-directory-description = Isolate your /home, /var/home/$USER, and $HOME folders from the game
|
||||
|
||||
hostname = Hostname
|
||||
|
||||
private-directories = Private directories
|
||||
private-directories-description = These folders will be replaced by an empty virtual filesystem (tmpfs), and their original content will not be available to sandboxed game
|
||||
|
||||
path = Path
|
||||
|
||||
shared-directories = Shared directories
|
||||
shared-directories-description = These directories will be symlinked to directories in your host system
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||||
|
||||
original-path = Original path
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||||
new-path = New path
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||||
|
||||
read-only = Read-only
|
||||
read-only-description = Forbid game to write any data to this directory
|
|
@ -69,6 +69,7 @@ registry-editor = Редактор реестра
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|||
explorer = Проводник
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||||
task-manager = Диспетчер задач
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||||
configuration = Настройки
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||||
debugger = Отладчик
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||||
|
||||
dxvk-version = Версия DXVK
|
||||
dxvk-selection-disabled = Выбор версии DXVK отключен настройками выбранного вами Wine
|
||||
|
|
24
assets/locales/ru/sandbox.ftl
Normal file
24
assets/locales/ru/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = Песочница
|
||||
sandbox-description = Запускать игру в изолированном окружении предотвращая доступ к вашим персональным данным
|
||||
|
||||
enable-sandboxing = Использовать песочницу
|
||||
enable-sandboxing-description = Запускать игру в копии корневой файловой системы компьютера без прав на изменение файлов
|
||||
|
||||
hide-home-directory = Скрыть домашнюю директорию
|
||||
hide-home-directory-description = Изолировать ваши директории /home, /var/home/$USER, и $HOME от игры
|
||||
|
||||
hostname = Имя хоста
|
||||
|
||||
private-directories = Приватные директории
|
||||
private-directories-description = Эти папки будут заменены пустой виртуальной файловой системой (tmpfs) и их изначальное содержимое не будет доступно игре
|
||||
|
||||
path = Путь
|
||||
|
||||
shared-directories = Общие директории
|
||||
shared-directories-description = Эти директории будут доступны для игры
|
||||
|
||||
original-path = Изначальный путь
|
||||
new-path = Путь в песочнице
|
||||
|
||||
read-only = Только для чтения
|
||||
read-only-description = Запретить игре изменять содержимое этой директории
|
|
@ -69,6 +69,7 @@ registry-editor = Registry editor
|
|||
explorer = Explorer
|
||||
task-manager = Task manager
|
||||
configuration = Configuration
|
||||
debugger = Debugger
|
||||
|
||||
dxvk-version = DXVK versiyonu
|
||||
dxvk-selection-disabled = DXVK özelliği Wine grup tercihleriniz yüzünden devre dışı
|
||||
|
|
24
assets/locales/tr/sandbox.ftl
Normal file
24
assets/locales/tr/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = Sandbox
|
||||
sandbox-description = Run the game in isolated environment, preventing it from accessing your personal data
|
||||
|
||||
enable-sandboxing = Enable sandboxing
|
||||
enable-sandboxing-description = Run the game in read-only copy of your root filesystem
|
||||
|
||||
hide-home-directory = Hide home directory
|
||||
hide-home-directory-description = Isolate your /home, /var/home/$USER, and $HOME folders from the game
|
||||
|
||||
hostname = Hostname
|
||||
|
||||
private-directories = Private directories
|
||||
private-directories-description = These folders will be replaced by an empty virtual filesystem (tmpfs), and their original content will not be available to sandboxed game
|
||||
|
||||
path = Path
|
||||
|
||||
shared-directories = Shared directories
|
||||
shared-directories-description = These directories will be symlinked to directories in your host system
|
||||
|
||||
original-path = Original path
|
||||
new-path = New path
|
||||
|
||||
read-only = Read-only
|
||||
read-only-description = Forbid game to write any data to this directory
|
|
@ -6,7 +6,7 @@ debug-file-opening-error = 打开调试文件失败
|
|||
wish-url-search-failed = 找不到祈愿 URL
|
||||
wish-url-opening-error = 无法转到祈愿 URL
|
||||
|
||||
wine-run-error = Failed to run {$executable} executable using wine
|
||||
wine-run-error = 使用 wine 运行 {$executable} 失败
|
||||
|
||||
game-launching-failed = 启动游戏失败
|
||||
failed-get-selected-wine = 选择 Wine 版本失败
|
||||
|
|
|
@ -36,14 +36,14 @@ show-all-folders-subtitle = 显示额外的路径选项。按我说的做...
|
|||
runners-folder = 运行程序文件夹
|
||||
dxvks-folder = DXVK 文件夹
|
||||
wine-prefix-folder = Wine prefix 文件夹
|
||||
global-game-installation-folder = Global game version installation folder
|
||||
chinese-game-installation-folder = Chinese game version installation folder
|
||||
global-game-installation-folder = 国际服安装目录
|
||||
chinese-game-installation-folder = 国服安装目录
|
||||
fps-unlocker-folder = FPS Unlocker 文件夹
|
||||
components-index = 成分指数
|
||||
patch-folder = 补丁文件夹
|
||||
temp-folder = 临时文件夹
|
||||
|
||||
migrate = Migrate
|
||||
migrate = 迁移
|
||||
|
||||
|
||||
select-voice-packages = 选择语音包
|
||||
|
|
|
@ -7,22 +7,22 @@ update-background-description = 下载官方启动器背景图片。你可以关
|
|||
launcher-language = 启动器语言
|
||||
launcher-language-description = 重启后生效
|
||||
|
||||
game-edition = Game edition
|
||||
global = Global
|
||||
china = China
|
||||
game-edition = 游戏版本
|
||||
global = 国际服
|
||||
china = 国服
|
||||
|
||||
game-environment = Game environment
|
||||
game-environment-description = Get specific features like additional payment methods
|
||||
game-environment = 游戏环境
|
||||
game-environment-description = 获取特定功能,如其他付款方式
|
||||
|
||||
game-voiceovers = 游戏语音
|
||||
game-voiceovers-description = List of downloaded game voiceovers. You can select them in the game settings
|
||||
game-voiceovers-description = 已下载的游戏语音,可以在游戏设置中更换
|
||||
english = 英语
|
||||
japanese = 日语
|
||||
korean = 韩语
|
||||
chinese = 汉语
|
||||
|
||||
migrate-installation = Migrate installation
|
||||
migrate-installation-description = Open special window where you can change your game installation folder
|
||||
migrate-installation = 迁移安装
|
||||
migrate-installation-description = 打开此窗口以改变游戏安装文件夹
|
||||
repair-game = 修复游戏
|
||||
|
||||
status = 状态
|
||||
|
@ -63,12 +63,13 @@ recommended-only = 仅显示推荐版本
|
|||
wine-version = Wine 版本
|
||||
wine-recommended-description = 仅显示推荐的 Wine 版本
|
||||
|
||||
wine-tools = Wine tools
|
||||
command-line = Command line
|
||||
registry-editor = Registry editor
|
||||
explorer = Explorer
|
||||
task-manager = Task manager
|
||||
configuration = Configuration
|
||||
wine-tools = Wine 工具
|
||||
command-line = 命令行
|
||||
registry-editor = 注册表编辑器
|
||||
explorer = 资源管理器
|
||||
task-manager = 任务管理器
|
||||
configuration = wine 设置
|
||||
debugger = 调试器
|
||||
|
||||
dxvk-version = DXVK 版本
|
||||
dxvk-selection-disabled = 您的葡萄酒组首选项禁用 DXVK 选择
|
||||
|
|
|
@ -40,17 +40,17 @@ downloading = 正在下载
|
|||
unpacking = 正在解压缩
|
||||
verifying-files = 正在检验文件
|
||||
repairing-files = 正在修复文件
|
||||
migrating-folders = Migrating folders
|
||||
applying-hdiff = Applying hdiff patches
|
||||
removing-outdated = Removing outdated files
|
||||
migrating-folders = 正在迁移目录
|
||||
applying-hdiff = 正在应用 hdiff 补丁
|
||||
removing-outdated = 删除过期的文件
|
||||
|
||||
|
||||
components-index-updated = 组件索引已更新
|
||||
|
||||
|
||||
launch = 启动
|
||||
migrate-folders = Migrate folders
|
||||
migrate-folders-tooltip = Update game folders structure
|
||||
migrate-folders = 迁移目录
|
||||
migrate-folders-tooltip = 更新游戏目录结构
|
||||
apply-patch = 安装补丁
|
||||
download-wine = 下载 Wine
|
||||
create-prefix = 创建 Wine prefix
|
||||
|
|
24
assets/locales/zh-cn/sandbox.ftl
Normal file
24
assets/locales/zh-cn/sandbox.ftl
Normal file
|
@ -0,0 +1,24 @@
|
|||
sandbox = 沙盒
|
||||
sandbox-description = 在隔离环境中运行游戏,阻止其对个人数据的访问
|
||||
|
||||
enable-sandboxing = 启用沙盒
|
||||
enable-sandboxing-description = 在根文件系统的只读副本中运行游戏
|
||||
|
||||
hide-home-directory = 隐藏家目录
|
||||
hide-home-directory-description = 将 /home、 /var/home/$USER 和 $HOME 目录与游戏隔离
|
||||
|
||||
hostname = 主机名
|
||||
|
||||
private-directories = 隐私目录
|
||||
private-directories-description = 这些目录将会被空的虚拟文件系统(tmpfs)替代,其中的原始内容不可被沙盒中的游戏访问
|
||||
|
||||
path = 路径
|
||||
|
||||
shared-directories = 共享目录
|
||||
shared-directories-description = 这些目录将会被软链接到主机系统上的目录
|
||||
|
||||
original-path = 原路径
|
||||
new-path = 新路径
|
||||
|
||||
read-only = 只读
|
||||
read-only-description = 禁止游戏向此目录写入任何数据
|
22
src/main.rs
22
src/main.rs
|
@ -1,8 +1,10 @@
|
|||
use relm4::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::states::LauncherState;
|
||||
use anime_launcher_sdk::consts::launcher_dir;
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::{Config, Schema};
|
||||
|
||||
use anime_launcher_sdk::genshin::states::LauncherState;
|
||||
use anime_launcher_sdk::genshin::consts::launcher_dir;
|
||||
|
||||
use anime_launcher_sdk::anime_game_core::prelude::*;
|
||||
use anime_launcher_sdk::anime_game_core::genshin::prelude::*;
|
||||
|
@ -34,9 +36,9 @@ pub fn is_ready() -> bool {
|
|||
}
|
||||
|
||||
lazy_static::lazy_static! {
|
||||
/// Config loaded on the app's start. Use `config::get()` to get up to date config instead.
|
||||
/// Config loaded on the app's start. Use `Config::get()` to get up to date config instead.
|
||||
/// This one is used to prepare some launcher UI components on start
|
||||
pub static ref CONFIG: config::Config = config::get().expect("Failed to load config");
|
||||
pub static ref CONFIG: Schema = Config::get().expect("Failed to load config");
|
||||
|
||||
pub static ref GAME: Game = Game::new(CONFIG.game.path.for_edition(CONFIG.launcher.edition));
|
||||
|
||||
|
@ -69,11 +71,11 @@ fn main() {
|
|||
std::fs::write(FIRST_RUN_FILE.as_path(), "").expect("Failed to create .first-run file");
|
||||
|
||||
// Set initial launcher language based on system language
|
||||
let mut config = config::get().expect("Failed to get config");
|
||||
let mut config = Config::get().expect("Failed to get config");
|
||||
|
||||
config.launcher.language = i18n::format_lang(&i18n::get_default_lang());
|
||||
|
||||
config::update_raw(config).expect("Failed to update config");
|
||||
Config::update_raw(config).expect("Failed to update config");
|
||||
}
|
||||
|
||||
// Force debug output
|
||||
|
@ -161,7 +163,7 @@ fn main() {
|
|||
", BACKGROUND_FILE.to_string_lossy()));
|
||||
|
||||
// Set game edition
|
||||
GameEdition::from(CONFIG.launcher.edition).select();
|
||||
CONFIG.launcher.edition.select();
|
||||
|
||||
// Set UI language
|
||||
let lang = CONFIG.launcher.language.parse().expect("Wrong language format used in config");
|
||||
|
@ -187,7 +189,7 @@ fn main() {
|
|||
|
||||
match state {
|
||||
LauncherState::Launch => {
|
||||
anime_launcher_sdk::game::run().expect("Failed to run the game");
|
||||
anime_launcher_sdk::genshin::game::run().expect("Failed to run the game");
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -196,7 +198,7 @@ fn main() {
|
|||
LauncherState::UnityPlayerPatchAvailable(UnityPlayerPatch { status: PatchStatus::NotAvailable, .. }) |
|
||||
LauncherState::XluaPatchAvailable(XluaPatch { status: PatchStatus::NotAvailable, .. }) => {
|
||||
if just_run_game {
|
||||
anime_launcher_sdk::game::run().expect("Failed to run the game");
|
||||
anime_launcher_sdk::genshin::game::run().expect("Failed to run the game");
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -46,6 +46,10 @@ impl SimpleComponent for AboutDialog {
|
|||
"Nikita Podvirnyy https://github.com/krypt0nn"
|
||||
],
|
||||
|
||||
add_credit_section: (Some("Patch developer"), &[
|
||||
"@Krock https://notabug.org/Krock/dawn"
|
||||
]),
|
||||
|
||||
add_credit_section: (Some("An Anime Team"), &[
|
||||
"@Marie https://github.com/Mar0xy",
|
||||
"@lane https://github.com/laurinneff",
|
||||
|
@ -78,17 +82,18 @@ impl SimpleComponent for AboutDialog {
|
|||
|
||||
set_release_notes_version: &APP_VERSION,
|
||||
set_release_notes: &[
|
||||
"<p>Fixed</p>",
|
||||
"<p>Added</p>",
|
||||
|
||||
"<ul>",
|
||||
"<li>Fixed base game's hdiff patches applying errors caused by 3.6's voiceovers files migration</li>",
|
||||
"<li>Fixed xlua patch applying</li>",
|
||||
"<li>Added game sandboxing feature</li>",
|
||||
"<li>Added debugger to wine tools</li>",
|
||||
"</ul>",
|
||||
|
||||
"<p>Changed</p>",
|
||||
|
||||
"<ul>",
|
||||
"<li>Removed fractions displaying in repairer's progress bar</li>",
|
||||
"<li>Removed fractions displaying in components downloading progress bar</li>",
|
||||
"<li>Moved to upgraded launcher SDK</li>",
|
||||
"</ul>",
|
||||
].join("\n"),
|
||||
|
||||
|
|
|
@ -6,13 +6,15 @@ use adw::prelude::*;
|
|||
|
||||
use gtk::glib::clone;
|
||||
|
||||
use super::progress_bar::ProgressBarMsg;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::anime_game_core::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use super::progress_bar::ProgressBarMsg;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Eq)]
|
||||
pub enum VersionState {
|
||||
Downloaded,
|
||||
|
@ -142,7 +144,7 @@ impl SimpleAsyncComponent for ComponentVersion {
|
|||
}
|
||||
|
||||
VersionState::NotDownloaded => {
|
||||
if let Ok(config) = config::get() {
|
||||
if let Ok(config) = Config::get() {
|
||||
// todo
|
||||
let mut installer = Installer::new(&self.download_uri)
|
||||
.expect("Failed to create installer instance for this version");
|
||||
|
|
|
@ -3,8 +3,6 @@ use relm4::component::*;
|
|||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
use crate::*;
|
||||
|
@ -360,7 +358,7 @@ impl SimpleAsyncComponent for DefaultPathsApp {
|
|||
|
||||
#[allow(unused_must_use)]
|
||||
DefaultPathsAppMsg::Continue => {
|
||||
let old_config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let old_config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
match self.update_config() {
|
||||
Ok(_) => {
|
||||
|
@ -431,7 +429,7 @@ impl SimpleAsyncComponent for DefaultPathsApp {
|
|||
|
||||
impl DefaultPathsApp {
|
||||
pub fn update_config(&self) -> anyhow::Result<()> {
|
||||
let mut config = config::get()?;
|
||||
let mut config = Config::get()?;
|
||||
|
||||
config.game.wine.builds = self.runners.clone();
|
||||
config.game.dxvk.builds = self.dxvks.clone();
|
||||
|
@ -444,6 +442,6 @@ impl DefaultPathsApp {
|
|||
|
||||
config.game.enhancements.fps_unlocker.path = self.fps_unlocker.clone();
|
||||
|
||||
config::update_raw(config)
|
||||
Config::update_raw(config)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,10 +4,13 @@ use relm4::component::*;
|
|||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::anime_game_core::prelude::*;
|
||||
use anime_launcher_sdk::wincompatlib::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::components::*;
|
||||
use anime_launcher_sdk::components::wine::WincompatlibWine;
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::wincompatlib::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use std::path::PathBuf;
|
||||
|
||||
|
@ -312,7 +315,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
async fn update(&mut self, msg: Self::Input, sender: AsyncComponentSender<Self>) {
|
||||
match msg {
|
||||
DownloadComponentsAppMsg::UpdateVersionsLists => {
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
// 4 latest versions of 4 first available wine group
|
||||
self.wine_versions = wine::get_groups(&config.components.path).unwrap()
|
||||
|
@ -331,7 +334,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
|
||||
#[allow(unused_must_use)]
|
||||
DownloadComponentsAppMsg::DownloadWine => {
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
self.selected_wine = Some(self.wine_versions[self.wine_combo.selected() as usize].clone());
|
||||
self.selected_dxvk = Some(self.dxvk_versions[self.dxvk_combo.selected() as usize].clone());
|
||||
|
@ -350,11 +353,11 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
if wine.is_downloaded_in(&config.game.wine.builds) {
|
||||
tracing::info!("Wine already installed: {}", wine.name);
|
||||
|
||||
let mut config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let mut config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
config.game.wine.selected = Some(wine.name);
|
||||
|
||||
if let Err(err) = config::update_raw(config) {
|
||||
if let Err(err) = Config::update_raw(config) {
|
||||
tracing::error!("Failed to update config: {err}");
|
||||
|
||||
sender.output(Self::Output::Toast {
|
||||
|
@ -402,11 +405,11 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
|
||||
// Create prefix
|
||||
InstallerUpdate::UnpackingFinished => {
|
||||
let mut config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let mut config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
config.game.wine.selected = Some(wine.name.clone());
|
||||
|
||||
if let Err(err) = config::update_raw(config) {
|
||||
if let Err(err) = Config::update_raw(config) {
|
||||
tracing::error!("Failed to update config: {err}");
|
||||
|
||||
sender.output(Self::Output::Toast {
|
||||
|
@ -443,7 +446,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
self.downloading_wine = Some(true);
|
||||
self.creating_prefix = Some(false);
|
||||
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
tracing::info!("Creating wine prefix");
|
||||
|
||||
|
@ -477,7 +480,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
self.creating_prefix = Some(true);
|
||||
self.downloading_dxvk = Some(false);
|
||||
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
let dxvk = self.selected_dxvk.clone().unwrap();
|
||||
let progress_bar_input = self.progress_bar.sender().clone();
|
||||
|
@ -554,7 +557,7 @@ impl SimpleAsyncComponent for DownloadComponentsApp {
|
|||
self.downloading_dxvk = Some(true);
|
||||
self.applying_dxvk = Some(false);
|
||||
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
tracing::info!("Applying DXVK");
|
||||
|
||||
|
|
|
@ -219,7 +219,7 @@ impl SimpleComponent for FirstRunApp {
|
|||
// Update components index
|
||||
sender.input(FirstRunAppMsg::SetLoadingStatus(Some(Some(tr("updating-components-index")))));
|
||||
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
let components_sender = self.download_components.sender().clone();
|
||||
let components = ComponentsLoader::new(config.components.path);
|
||||
|
|
|
@ -3,7 +3,8 @@ use relm4::component::*;
|
|||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use crate::i18n::*;
|
||||
use super::main::*;
|
||||
|
@ -153,7 +154,7 @@ impl SimpleAsyncComponent for SelectVoiceoversApp {
|
|||
|
||||
impl SelectVoiceoversApp {
|
||||
pub fn update_config(&self) -> anyhow::Result<()> {
|
||||
let mut config = config::get()?;
|
||||
let mut config = Config::get()?;
|
||||
|
||||
config.game.voices = Vec::new();
|
||||
|
||||
|
@ -173,6 +174,6 @@ impl SelectVoiceoversApp {
|
|||
config.game.voices.push(String::from("zh-cn"));
|
||||
}
|
||||
|
||||
config::update_raw(config)
|
||||
Config::update_raw(config)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
use relm4::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
|
||||
use crate::*;
|
||||
use crate::i18n::*;
|
||||
use super::{App, AppMsg};
|
||||
|
@ -16,7 +14,7 @@ pub fn apply_patch<T: PatchExt + Send + Sync + 'static>(sender: ComponentSender<
|
|||
PatchStatus::Available { .. } => {
|
||||
sender.input(AppMsg::DisableButtons(true));
|
||||
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
|
||||
std::thread::spawn(move || {
|
||||
let mut apply_patch_if_needed = true;
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
use relm4::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::wincompatlib::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use crate::i18n::*;
|
||||
use super::{App, AppMsg};
|
||||
|
||||
pub fn create_prefix(sender: ComponentSender<App>) {
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
|
||||
match config.get_selected_wine() {
|
||||
Ok(Some(wine)) => {
|
||||
|
|
|
@ -5,7 +5,6 @@ use relm4::{
|
|||
|
||||
use gtk::glib::clone;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::anime_game_core::installer::diff::VersionDiff;
|
||||
|
||||
use crate::*;
|
||||
|
@ -17,7 +16,7 @@ pub fn download_diff(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
|
|||
sender.input(AppMsg::SetDownloading(true));
|
||||
|
||||
std::thread::spawn(move || {
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
let game_path = config.game.path.for_edition(config.launcher.edition).to_path_buf();
|
||||
|
||||
let result = diff.install_to_by(game_path, config.launcher.temp, clone!(@strong sender => move |state| {
|
||||
|
|
|
@ -5,7 +5,6 @@ use relm4::{
|
|||
|
||||
use gtk::glib::clone;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::components::wine;
|
||||
|
||||
use crate::*;
|
||||
|
@ -14,7 +13,7 @@ use crate::ui::components::*;
|
|||
use super::{App, AppMsg};
|
||||
|
||||
pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<ProgressBarMsg>) {
|
||||
let mut config = config::get().unwrap();
|
||||
let mut config = Config::get().unwrap();
|
||||
|
||||
match wine::get_downloaded(&CONFIG.components.path, &config.game.wine.builds) {
|
||||
Ok(downloaded) => {
|
||||
|
@ -22,7 +21,7 @@ pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
|
|||
if !downloaded.is_empty() {
|
||||
config.game.wine.selected = Some(downloaded[0].versions[0].name.clone());
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
sender.input(AppMsg::UpdateLauncherState {
|
||||
perform_on_download_needed: false,
|
||||
|
@ -85,7 +84,7 @@ pub fn download_wine(sender: ComponentSender<App>, progress_bar_input: Sender<Pr
|
|||
|
||||
config.game.wine.selected = Some(wine.name.clone());
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
sender.input(AppMsg::SetDownloading(false));
|
||||
sender.input(AppMsg::UpdateLauncherState {
|
||||
|
|
|
@ -7,7 +7,7 @@ pub fn launch(sender: ComponentSender<App>) {
|
|||
sender.input(AppMsg::HideWindow);
|
||||
|
||||
std::thread::spawn(move || {
|
||||
if let Err(err) = anime_launcher_sdk::game::run() {
|
||||
if let Err(err) = anime_launcher_sdk::genshin::game::run() {
|
||||
tracing::error!("Failed to launch game: {err}");
|
||||
|
||||
sender.input(AppMsg::Toast {
|
||||
|
|
|
@ -18,10 +18,15 @@ mod download_diff;
|
|||
mod migrate_folder;
|
||||
mod launch;
|
||||
|
||||
use anime_launcher_sdk::config::launcher::LauncherStyle;
|
||||
use anime_launcher_sdk::states::LauncherState;
|
||||
use anime_launcher_sdk::components::loader::ComponentsLoader;
|
||||
use anime_launcher_sdk::anime_game_core::genshin::consts::GameEdition;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use anime_launcher_sdk::genshin::config::schema::launcher::LauncherStyle;
|
||||
|
||||
use anime_launcher_sdk::genshin::states::*;
|
||||
use anime_launcher_sdk::genshin::consts::*;
|
||||
|
||||
use crate::*;
|
||||
use crate::i18n::*;
|
||||
|
@ -328,7 +333,7 @@ impl SimpleComponent for App {
|
|||
#[watch]
|
||||
set_sensitive: match model.state.as_ref() {
|
||||
Some(LauncherState::PredownloadAvailable { game, voices }) => {
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
|
||||
|
||||
let downloaded = temp.join(game.file_name().unwrap()).exists() &&
|
||||
|
@ -343,7 +348,7 @@ impl SimpleComponent for App {
|
|||
#[watch]
|
||||
set_css_classes: match model.state.as_ref() {
|
||||
Some(LauncherState::PredownloadAvailable { game, voices }) => {
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir);
|
||||
|
||||
let downloaded = temp.join(game.file_name().unwrap()).exists() &&
|
||||
|
@ -481,7 +486,7 @@ impl SimpleComponent for App {
|
|||
},
|
||||
|
||||
connect_close_request[sender] => move |_| {
|
||||
if let Err(err) = config::flush() {
|
||||
if let Err(err) = Config::flush() {
|
||||
sender.input(AppMsg::Toast {
|
||||
title: tr("config-update-error"),
|
||||
description: Some(err.to_string())
|
||||
|
@ -558,7 +563,7 @@ impl SimpleComponent for App {
|
|||
})));
|
||||
|
||||
group.add_action::<GameFolder>(&RelmAction::new_stateless(clone!(@strong sender => move |_| {
|
||||
let path = match config::get() {
|
||||
let path = match Config::get() {
|
||||
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
|
||||
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
|
||||
};
|
||||
|
@ -574,7 +579,7 @@ impl SimpleComponent for App {
|
|||
})));
|
||||
|
||||
group.add_action::<ConfigFile>(&RelmAction::new_stateless(clone!(@strong sender => move |_| {
|
||||
if let Ok(file) = anime_launcher_sdk::consts::config_file() {
|
||||
if let Ok(file) = config_file() {
|
||||
if let Err(err) = open::that(file) {
|
||||
sender.input(AppMsg::Toast {
|
||||
title: tr("config-file-opening-error"),
|
||||
|
@ -599,10 +604,10 @@ impl SimpleComponent for App {
|
|||
|
||||
group.add_action::<WishUrl>(&RelmAction::new_stateless(clone!(@strong sender => move |_| {
|
||||
std::thread::spawn(clone!(@strong sender => move || {
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
let web_cache = config.game.path.for_edition(config.launcher.edition)
|
||||
.join(GameEdition::from(config.launcher.edition).data_folder())
|
||||
.join(config.launcher.edition.data_folder())
|
||||
.join("webCaches/Cache/Cache_Data/data_2");
|
||||
|
||||
if !web_cache.exists() {
|
||||
|
@ -860,8 +865,6 @@ impl SimpleComponent for App {
|
|||
}
|
||||
|
||||
let updater = clone!(@strong sender => move |state| {
|
||||
use anime_launcher_sdk::states::StateUpdating;
|
||||
|
||||
if show_status_page {
|
||||
match state {
|
||||
StateUpdating::Game => {
|
||||
|
@ -963,7 +966,7 @@ impl SimpleComponent for App {
|
|||
#[allow(unused_must_use)]
|
||||
AppMsg::PredownloadUpdate => {
|
||||
if let Some(LauncherState::PredownloadAvailable { game, mut voices }) = self.state.clone() {
|
||||
let tmp = config::get().unwrap().launcher.temp.unwrap_or_else(std::env::temp_dir);
|
||||
let tmp = Config::get().unwrap().launcher.temp.unwrap_or_else(std::env::temp_dir);
|
||||
|
||||
self.downloading = true;
|
||||
|
||||
|
|
|
@ -7,8 +7,6 @@ use gtk::glib::clone;
|
|||
|
||||
use std::path::Path;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
|
||||
use crate::*;
|
||||
use crate::i18n::*;
|
||||
use crate::ui::components::*;
|
||||
|
@ -16,7 +14,7 @@ use super::{App, AppMsg};
|
|||
|
||||
#[allow(unused_must_use)]
|
||||
pub fn repair_game(sender: ComponentSender<App>, progress_bar_input: Sender<ProgressBarMsg>) {
|
||||
let config = config::get().unwrap();
|
||||
let config = Config::get().unwrap();
|
||||
|
||||
progress_bar_input.send(ProgressBarMsg::UpdateCaption(Some(tr("verifying-files"))));
|
||||
sender.input(AppMsg::SetDownloading(true));
|
||||
|
|
|
@ -3,8 +3,11 @@ use relm4::component::*;
|
|||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::config::prelude::*;
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use anime_launcher_sdk::config::schema_blanks::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::is_available;
|
||||
|
||||
use crate::i18n::tr;
|
||||
|
@ -52,10 +55,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| unsafe {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.wine.sync = WineSync::from_ordinal_unsafe(row.selected() as i8);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,10 +87,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| unsafe {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.wine.language = WineLang::from_ordinal_unsafe(row.selected() as i8);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -103,10 +106,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.wine.borderless = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -130,13 +133,13 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let (width, height) = Resolution::try_from(row.selected()).unwrap().get_pair();
|
||||
|
||||
config.game.wine.virtual_desktop.width = width;
|
||||
config.game.wine.virtual_desktop.height = height;
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -148,10 +151,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.wine.virtual_desktop.enabled = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -176,10 +179,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| unsafe {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.hud = HUD::from_ordinal_unsafe(row.selected() as i8);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -209,10 +212,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fsr.strength = 5 - row.selected() as u64;
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -224,10 +227,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fsr.enabled = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -247,10 +250,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamemode = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -279,10 +282,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.enabled = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -303,10 +306,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.discord_rpc.enabled = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -319,10 +322,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_changed: |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.discord_rpc.title = row.text().to_string();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -334,10 +337,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_changed: |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.discord_rpc.subtitle = row.text().to_string();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -377,10 +380,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() && row.selected() < Fps::list().len() as u32 - 1 {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.config.fps = Fps::list()[row.selected() as usize].to_num();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -392,10 +395,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.enabled = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -413,10 +416,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.config.power_saving = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -435,10 +438,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.config.monitor = row.value() as u64;
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -459,10 +462,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| unsafe {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.config.window_mode = WindowMode::from_ordinal_unsafe(row.selected() as i8);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -486,10 +489,10 @@ impl SimpleAsyncComponent for EnhancementsApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.fps_unlocker.config.priority = row.selected() as u64;
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,6 @@ use relm4::factory::*;
|
|||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
|
||||
use crate::i18n::tr;
|
||||
use crate::*;
|
||||
|
||||
|
@ -64,8 +62,8 @@ impl AsyncFactoryComponent for Variable {
|
|||
pub struct EnvironmentApp {
|
||||
variables: AsyncFactoryVecDeque<Variable>,
|
||||
|
||||
name: gtk::Entry,
|
||||
value: gtk::Entry
|
||||
name_entry: adw::EntryRow,
|
||||
value_entry: adw::EntryRow
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
|
@ -94,16 +92,16 @@ impl SimpleAsyncComponent for EnvironmentApp {
|
|||
set_text: CONFIG.game.command.as_ref().unwrap_or(&String::new()).trim(),
|
||||
|
||||
connect_changed => |entry| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let command = entry.text().trim().to_string();
|
||||
|
||||
|
||||
config.game.command = if command.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(command)
|
||||
};
|
||||
|
||||
config::update(config);
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -112,24 +110,19 @@ impl SimpleAsyncComponent for EnvironmentApp {
|
|||
add = &adw::PreferencesGroup {
|
||||
set_title: &tr("new-variable"),
|
||||
|
||||
gtk::Box {
|
||||
set_orientation: gtk::Orientation::Horizontal,
|
||||
set_spacing: 8,
|
||||
#[local_ref]
|
||||
name_entry -> adw::EntryRow {
|
||||
set_title: &tr("name")
|
||||
},
|
||||
|
||||
#[local_ref]
|
||||
name -> gtk::Entry {
|
||||
set_placeholder_text: Some(&tr("name"))
|
||||
},
|
||||
|
||||
#[local_ref]
|
||||
value -> gtk::Entry {
|
||||
set_placeholder_text: Some(&tr("value")),
|
||||
set_hexpand: true
|
||||
}
|
||||
#[local_ref]
|
||||
value_entry -> adw::EntryRow {
|
||||
set_title: &tr("value")
|
||||
},
|
||||
|
||||
gtk::Button {
|
||||
set_label: &tr("add"),
|
||||
add_css_class: "pill",
|
||||
|
||||
set_margin_top: 8,
|
||||
set_halign: gtk::Align::Start,
|
||||
|
@ -153,8 +146,8 @@ impl SimpleAsyncComponent for EnvironmentApp {
|
|||
let mut model = Self {
|
||||
variables: AsyncFactoryVecDeque::new(adw::PreferencesGroup::new(), sender.input_sender()),
|
||||
|
||||
name: gtk::Entry::new(),
|
||||
value: gtk::Entry::new()
|
||||
name_entry: adw::EntryRow::new(),
|
||||
value_entry: adw::EntryRow::new()
|
||||
};
|
||||
|
||||
for (name, value) in &CONFIG.game.environment {
|
||||
|
@ -163,8 +156,8 @@ impl SimpleAsyncComponent for EnvironmentApp {
|
|||
|
||||
let variables = model.variables.widget();
|
||||
|
||||
let name = &model.name;
|
||||
let value = &model.value;
|
||||
let name_entry = &model.name_entry;
|
||||
let value_entry = &model.value_entry;
|
||||
|
||||
let widgets = view_output!();
|
||||
|
||||
|
@ -174,24 +167,26 @@ impl SimpleAsyncComponent for EnvironmentApp {
|
|||
async fn update(&mut self, msg: Self::Input, _sender: AsyncComponentSender<Self>) {
|
||||
match msg {
|
||||
EnvironmentMsg::Add => {
|
||||
if let Ok(mut config) = config::get() {
|
||||
let name = self.name.text().trim().to_string();
|
||||
let value = self.value.text().trim().to_string();
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let name = self.name_entry.text().trim().to_string();
|
||||
let value = self.value_entry.text().trim().to_string();
|
||||
|
||||
config.game.environment.insert(name.clone(), value.clone());
|
||||
if !name.is_empty() && !value.is_empty() {
|
||||
config.game.environment.insert(name.clone(), value.clone());
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
self.variables.guard().push_back((name, value));
|
||||
self.variables.guard().push_back((name, value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EnvironmentMsg::Remove(index) => {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
if let Some(var) = self.variables.guard().get(index.current_index()) {
|
||||
config.game.environment.remove(&var.key);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
|
||||
self.variables.guard().remove(index.current_index());
|
||||
|
|
|
@ -3,8 +3,10 @@ use relm4::component::*;
|
|||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::config::prelude::*;
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use anime_launcher_sdk::config::schema_blanks::prelude::*;
|
||||
|
||||
use crate::i18n::tr;
|
||||
use crate::*;
|
||||
|
@ -43,10 +45,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.game.width = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,10 +66,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.game.height = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -89,10 +91,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.gamescope.width = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,10 +112,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.gamescope.height = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -133,10 +135,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.integer_scaling = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -153,10 +155,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.fsr = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -173,10 +175,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.nis = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -201,10 +203,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.framerate.focused = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -222,10 +224,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_changed => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.framerate.unfocused = row.text().parse().unwrap_or_default();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -244,10 +246,10 @@ impl SimpleAsyncComponent for GamescopeApp {
|
|||
|
||||
connect_selected_notify => |row| unsafe {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.game.enhancements.gamescope.window_type = WindowType::from_ordinal_unsafe(row.selected() as i8);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,14 +10,18 @@ use gtk::prelude::*;
|
|||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::anime_game_core::prelude::*;
|
||||
use anime_launcher_sdk::anime_game_core::genshin::consts::GameEdition;
|
||||
|
||||
use anime_launcher_sdk::wincompatlib::prelude::*;
|
||||
use anime_launcher_sdk::config;
|
||||
use anime_launcher_sdk::config::launcher::LauncherStyle;
|
||||
|
||||
use anime_launcher_sdk::components::*;
|
||||
use anime_launcher_sdk::components::wine::WincompatlibWine;
|
||||
use anime_launcher_sdk::env_emulation::Environment;
|
||||
use anime_launcher_sdk::config::launcher::GameEdition;
|
||||
use anime_launcher_sdk::anime_game_core::genshin::consts::GameEdition as CoreGameEdition;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
|
||||
use anime_launcher_sdk::genshin::config::schema::launcher::LauncherStyle;
|
||||
use anime_launcher_sdk::genshin::env_emulation::Environment;
|
||||
|
||||
use super::main::PreferencesAppMsg;
|
||||
use crate::ui::migrate_installation::MigrateInstallationApp;
|
||||
|
@ -291,12 +295,12 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.language = crate::i18n::format_lang(SUPPORTED_LANGUAGES
|
||||
.get(row.selected() as usize)
|
||||
.unwrap_or(&SUPPORTED_LANGUAGES[0]));
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -318,7 +322,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
connect_selected_notify[sender] => move |row| {
|
||||
if is_ready() {
|
||||
#[allow(unused_must_use)]
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.edition = match row.selected() {
|
||||
0 => GameEdition::Global,
|
||||
1 => GameEdition::China,
|
||||
|
@ -327,9 +331,9 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
};
|
||||
|
||||
// Select new game edition
|
||||
CoreGameEdition::from(config.launcher.edition).select();
|
||||
config.launcher.edition.select();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
sender.output(PreferencesAppMsg::UpdateLauncherState);
|
||||
}
|
||||
|
@ -355,7 +359,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
|
||||
connect_selected_notify => |row| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.environment = match row.selected() {
|
||||
0 => Environment::PC,
|
||||
1 => Environment::Android,
|
||||
|
@ -363,7 +367,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
_ => unreachable!()
|
||||
};
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -478,7 +482,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
PatchStatus::Preparation { .. } |
|
||||
PatchStatus::Testing { .. } => &["warning"],
|
||||
PatchStatus::Available { .. } => unsafe {
|
||||
let path = match config::get() {
|
||||
let path = match Config::get() {
|
||||
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
|
||||
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
|
||||
};
|
||||
|
@ -505,7 +509,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
PatchStatus::Preparation { .. } => tr("patch-preparation-tooltip"),
|
||||
PatchStatus::Testing { .. } => tr("patch-testing-tooltip"),
|
||||
PatchStatus::Available { .. } => unsafe {
|
||||
let path = match config::get() {
|
||||
let path = match Config::get() {
|
||||
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
|
||||
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
|
||||
};
|
||||
|
@ -549,7 +553,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
PatchStatus::Preparation { .. } |
|
||||
PatchStatus::Testing { .. } => &["warning"],
|
||||
PatchStatus::Available { .. } => unsafe {
|
||||
let path = match config::get() {
|
||||
let path = match Config::get() {
|
||||
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
|
||||
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
|
||||
};
|
||||
|
@ -576,7 +580,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
PatchStatus::Preparation { .. } => tr("patch-preparation-tooltip"),
|
||||
PatchStatus::Testing { .. } => tr("patch-testing-tooltip"),
|
||||
PatchStatus::Available { .. } => unsafe {
|
||||
let path = match config::get() {
|
||||
let path = match Config::get() {
|
||||
Ok(config) => config.game.path.for_edition(config.launcher.edition).to_path_buf(),
|
||||
Err(_) => CONFIG.game.path.for_edition(CONFIG.launcher.edition).to_path_buf(),
|
||||
};
|
||||
|
@ -607,10 +611,10 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
connect_state_notify[sender] => move |switch| {
|
||||
if is_ready() {
|
||||
#[allow(unused_must_use)]
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.patch.apply_xlua = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
sender.output(PreferencesAppMsg::UpdateLauncherState);
|
||||
}
|
||||
|
@ -630,10 +634,10 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.patch.root = switch.state();
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -701,11 +705,11 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
|
||||
add_row = &adw::ActionRow {
|
||||
set_title: &tr("command-line"),
|
||||
set_subtitle: "start cmd",
|
||||
set_subtitle: "wineconsole",
|
||||
|
||||
set_activatable: true,
|
||||
|
||||
connect_activated => GeneralAppMsg::WineOpen(&["start", "cmd"])
|
||||
connect_activated => GeneralAppMsg::WineOpen(&["wineconsole"])
|
||||
},
|
||||
|
||||
add_row = &adw::ActionRow {
|
||||
|
@ -742,6 +746,15 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
set_activatable: true,
|
||||
|
||||
connect_activated => GeneralAppMsg::WineOpen(&["winecfg"])
|
||||
},
|
||||
|
||||
add_row = &adw::ActionRow {
|
||||
set_title: &tr("debugger"),
|
||||
set_subtitle: "start winedbg",
|
||||
|
||||
set_activatable: true,
|
||||
|
||||
connect_activated => GeneralAppMsg::WineOpen(&["start", "winedbg"])
|
||||
}
|
||||
}
|
||||
},
|
||||
|
@ -951,11 +964,11 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
#[allow(unused_must_use)]
|
||||
GeneralAppMsg::AddVoicePackage(index) => {
|
||||
if let Some(package) = self.voice_packages.get(index.current_index()) {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
if !config.game.voices.iter().any(|voice| VoiceLocale::from_str(voice) == Some(package.locale)) {
|
||||
config.game.voices.push(package.locale.to_code().to_string());
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
|
||||
sender.output(PreferencesAppMsg::UpdateLauncherState);
|
||||
}
|
||||
|
@ -966,12 +979,12 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
#[allow(unused_must_use)]
|
||||
GeneralAppMsg::RemoveVoicePackage(index) => {
|
||||
if let Some(package) = self.voice_packages.guard().get_mut(index.current_index()) {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
package.sensitive = false;
|
||||
|
||||
config.game.voices.retain(|voice| VoiceLocale::from_str(voice) != Some(package.locale));
|
||||
|
||||
config::update(config.clone());
|
||||
Config::update(config.clone());
|
||||
|
||||
let package = VoicePackage::with_locale(package.locale).unwrap();
|
||||
let game_path = config.game.path.for_edition(config.launcher.edition).to_path_buf();
|
||||
|
@ -1019,7 +1032,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
}
|
||||
|
||||
GeneralAppMsg::WineOpen(executable) => {
|
||||
let config = config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
let config = Config::get().unwrap_or_else(|_| CONFIG.clone());
|
||||
|
||||
if let Ok(Some(wine)) = config.get_selected_wine() {
|
||||
let result = wine.to_wine(config.components.path, Some(config.game.wine.builds.join(&wine.name)))
|
||||
|
@ -1056,10 +1069,10 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
}
|
||||
}
|
||||
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.launcher.style = style;
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
|
||||
self.style = style;
|
||||
|
@ -1135,7 +1148,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
}
|
||||
|
||||
GeneralAppMsg::SelectWine(index) => {
|
||||
if let Ok(mut config) = config::get() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
if let Some((version, features)) = self.downloaded_wine_versions.get(index) {
|
||||
if config.game.wine.selected.as_ref() != Some(&version.title) {
|
||||
self.selecting_wine_version = true;
|
||||
|
@ -1154,7 +1167,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
Ok(_) => {
|
||||
config.game.wine.selected = Some(wine_name);
|
||||
|
||||
config::update(config);
|
||||
Config::update(config);
|
||||
}
|
||||
|
||||
Err(err) => {
|
||||
|
@ -1178,7 +1191,7 @@ impl SimpleAsyncComponent for GeneralApp {
|
|||
}
|
||||
|
||||
GeneralAppMsg::SelectDxvk(index) => {
|
||||
if let Ok(config) = config::get() {
|
||||
if let Ok(config) = Config::get() {
|
||||
if let Some(version) = self.downloaded_dxvk_versions.get(index) {
|
||||
if let Ok(selected) = config.get_selected_dxvk() {
|
||||
if selected.is_none() || selected.unwrap().name != version.name {
|
||||
|
|
|
@ -6,12 +6,16 @@ use adw::prelude::*;
|
|||
|
||||
use anime_launcher_sdk::anime_game_core::prelude::*;
|
||||
use anime_launcher_sdk::anime_game_core::genshin::prelude::*;
|
||||
use anime_launcher_sdk::config::launcher::LauncherStyle;
|
||||
|
||||
use anime_launcher_sdk::config::ConfigExt;
|
||||
use anime_launcher_sdk::genshin::config::Config;
|
||||
use anime_launcher_sdk::genshin::config::schema::launcher::LauncherStyle;
|
||||
|
||||
use crate::i18n::tr;
|
||||
|
||||
use super::general::*;
|
||||
use super::enhancements::*;
|
||||
use super::sandbox::*;
|
||||
use super::environment::*;
|
||||
|
||||
pub static mut PREFERENCES_WINDOW: Option<adw::PreferencesWindow> = None;
|
||||
|
@ -19,6 +23,7 @@ pub static mut PREFERENCES_WINDOW: Option<adw::PreferencesWindow> = None;
|
|||
pub struct PreferencesApp {
|
||||
general: AsyncController<GeneralApp>,
|
||||
enhancements: AsyncController<EnhancementsApp>,
|
||||
sandbox: AsyncController<SandboxApp>,
|
||||
environment: AsyncController<EnvironmentApp>
|
||||
}
|
||||
|
||||
|
@ -64,10 +69,11 @@ impl SimpleAsyncComponent for PreferencesApp {
|
|||
|
||||
add = model.general.widget(),
|
||||
add = model.enhancements.widget(),
|
||||
add = model.sandbox.widget(),
|
||||
add = model.environment.widget(),
|
||||
|
||||
connect_close_request[sender] => move |_| {
|
||||
if let Err(err) = anime_launcher_sdk::config::flush() {
|
||||
if let Err(err) = Config::flush() {
|
||||
sender.input(PreferencesAppMsg::Toast {
|
||||
title: tr("config-update-error"),
|
||||
description: Some(err.to_string())
|
||||
|
@ -95,6 +101,10 @@ impl SimpleAsyncComponent for PreferencesApp {
|
|||
.launch(())
|
||||
.detach(),
|
||||
|
||||
sandbox: SandboxApp::builder()
|
||||
.launch(())
|
||||
.detach(),
|
||||
|
||||
environment: EnvironmentApp::builder()
|
||||
.launch(())
|
||||
.detach()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
pub mod main;
|
||||
pub mod general;
|
||||
pub mod enhancements;
|
||||
pub mod sandbox;
|
||||
pub mod environment;
|
||||
pub mod gamescope;
|
||||
|
|
395
src/ui/preferences/sandbox.rs
Normal file
395
src/ui/preferences/sandbox.rs
Normal file
|
@ -0,0 +1,395 @@
|
|||
use relm4::prelude::*;
|
||||
use relm4::component::*;
|
||||
use relm4::factory::*;
|
||||
|
||||
use adw::prelude::*;
|
||||
|
||||
use anime_launcher_sdk::is_available;
|
||||
|
||||
use crate::i18n::tr;
|
||||
use crate::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
struct PrivateDirectory {
|
||||
path: String
|
||||
}
|
||||
|
||||
#[relm4::factory(async)]
|
||||
impl AsyncFactoryComponent for PrivateDirectory {
|
||||
type Init = String;
|
||||
type Input = SandboxAppMsg;
|
||||
type Output = SandboxAppMsg;
|
||||
type CommandOutput = ();
|
||||
type ParentInput = SandboxAppMsg;
|
||||
type ParentWidget = adw::PreferencesGroup;
|
||||
|
||||
view! {
|
||||
root = adw::ActionRow {
|
||||
set_title: &self.path,
|
||||
|
||||
add_suffix = >k::Button {
|
||||
set_icon_name: "user-trash-symbolic",
|
||||
add_css_class: "flat",
|
||||
set_valign: gtk::Align::Center,
|
||||
|
||||
connect_clicked[sender, index] => move |_| {
|
||||
sender.input(SandboxAppMsg::RemovePrivate(index.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn output_to_parent_input(output: Self::Output) -> Option<Self::ParentInput> {
|
||||
Some(output)
|
||||
}
|
||||
|
||||
async fn init_model(
|
||||
init: Self::Init,
|
||||
_index: &DynamicIndex,
|
||||
_sender: AsyncFactorySender<Self>,
|
||||
) -> Self {
|
||||
Self {
|
||||
path: init
|
||||
}
|
||||
}
|
||||
|
||||
async fn update(&mut self, msg: Self::Input, sender: AsyncFactorySender<Self>) {
|
||||
sender.output(msg);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct SharedDirectory {
|
||||
mount_from: String,
|
||||
mount_to: String
|
||||
}
|
||||
|
||||
#[relm4::factory(async)]
|
||||
impl AsyncFactoryComponent for SharedDirectory {
|
||||
type Init = (String, String);
|
||||
type Input = SandboxAppMsg;
|
||||
type Output = SandboxAppMsg;
|
||||
type CommandOutput = ();
|
||||
type ParentInput = SandboxAppMsg;
|
||||
type ParentWidget = adw::PreferencesGroup;
|
||||
|
||||
view! {
|
||||
root = adw::ActionRow {
|
||||
set_title: &self.mount_to,
|
||||
set_subtitle: &self.mount_from,
|
||||
|
||||
add_suffix = >k::Button {
|
||||
set_icon_name: "user-trash-symbolic",
|
||||
add_css_class: "flat",
|
||||
set_valign: gtk::Align::Center,
|
||||
|
||||
connect_clicked[sender, index] => move |_| {
|
||||
sender.input(SandboxAppMsg::RemoveShared(index.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn output_to_parent_input(output: Self::Output) -> Option<Self::ParentInput> {
|
||||
Some(output)
|
||||
}
|
||||
|
||||
async fn init_model(
|
||||
init: Self::Init,
|
||||
_index: &DynamicIndex,
|
||||
_sender: AsyncFactorySender<Self>,
|
||||
) -> Self {
|
||||
Self {
|
||||
mount_from: init.0,
|
||||
mount_to: init.1
|
||||
}
|
||||
}
|
||||
|
||||
async fn update(&mut self, msg: Self::Input, sender: AsyncFactorySender<Self>) {
|
||||
sender.output(msg);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct SandboxApp {
|
||||
private_paths: AsyncFactoryVecDeque<PrivateDirectory>,
|
||||
shared_paths: AsyncFactoryVecDeque<SharedDirectory>,
|
||||
|
||||
private_path_entry: adw::EntryRow,
|
||||
|
||||
shared_path_from_entry: adw::EntryRow,
|
||||
shared_path_to_entry: adw::EntryRow,
|
||||
read_only_switch: gtk::Switch
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum SandboxAppMsg {
|
||||
AddPrivate,
|
||||
RemovePrivate(DynamicIndex),
|
||||
|
||||
AddShared,
|
||||
RemoveShared(DynamicIndex)
|
||||
}
|
||||
|
||||
#[relm4::component(async, pub)]
|
||||
impl SimpleAsyncComponent for SandboxApp {
|
||||
type Init = ();
|
||||
type Input = SandboxAppMsg;
|
||||
type Output = ();
|
||||
|
||||
view! {
|
||||
adw::PreferencesPage {
|
||||
set_title: &tr("sandbox"),
|
||||
set_icon_name: Some("folder-symbolic"),
|
||||
|
||||
set_sensitive: is_available("bwrap"),
|
||||
|
||||
add = &adw::PreferencesGroup {
|
||||
set_title: &tr("sandbox"),
|
||||
set_description: Some(&tr("sandbox-description")),
|
||||
|
||||
adw::ActionRow {
|
||||
set_title: &tr("enable-sandboxing"),
|
||||
set_subtitle: &tr("enable-sandboxing-description"),
|
||||
|
||||
add_suffix = >k::Switch {
|
||||
set_valign: gtk::Align::Center,
|
||||
|
||||
set_state: CONFIG.sandbox.enabled,
|
||||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.sandbox.enabled = switch.state();
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
adw::ActionRow {
|
||||
set_title: &tr("hide-home-directory"),
|
||||
set_subtitle: &tr("hide-home-directory-description"),
|
||||
|
||||
add_suffix = >k::Switch {
|
||||
set_valign: gtk::Align::Center,
|
||||
|
||||
set_state: CONFIG.sandbox.isolate_home,
|
||||
|
||||
connect_state_notify => |switch| {
|
||||
if is_ready() {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
config.sandbox.isolate_home = switch.state();
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
adw::EntryRow {
|
||||
set_title: &tr("hostname"),
|
||||
set_text: CONFIG.sandbox.hostname.as_ref().unwrap_or(&String::new()).trim(),
|
||||
|
||||
connect_changed => |entry| {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let command = entry.text().trim().to_string();
|
||||
|
||||
config.sandbox.hostname = if command.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(command)
|
||||
};
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
add = &adw::PreferencesGroup {
|
||||
set_title: &tr("private-directories"),
|
||||
set_description: Some(&tr("private-directories-description")),
|
||||
|
||||
#[local_ref]
|
||||
private_path_entry -> adw::EntryRow {
|
||||
set_title: &tr("path")
|
||||
},
|
||||
|
||||
gtk::Button {
|
||||
set_label: &tr("add"),
|
||||
add_css_class: "pill",
|
||||
|
||||
set_margin_top: 8,
|
||||
set_halign: gtk::Align::Start,
|
||||
|
||||
connect_clicked => SandboxAppMsg::AddPrivate
|
||||
}
|
||||
},
|
||||
|
||||
#[local_ref]
|
||||
add = private_paths -> adw::PreferencesGroup {},
|
||||
|
||||
add = &adw::PreferencesGroup {
|
||||
set_title: &tr("shared-directories"),
|
||||
set_description: Some(&tr("shared-directories-description")),
|
||||
|
||||
#[local_ref]
|
||||
shared_path_from_entry -> adw::EntryRow {
|
||||
set_title: &tr("original-path")
|
||||
},
|
||||
|
||||
#[local_ref]
|
||||
shared_path_to_entry -> adw::EntryRow {
|
||||
set_title: &tr("new-path")
|
||||
},
|
||||
|
||||
adw::ActionRow {
|
||||
set_title: &tr("read-only"),
|
||||
set_subtitle: &tr("read-only-description"),
|
||||
|
||||
#[local_ref]
|
||||
add_suffix = read_only_switch -> gtk::Switch {
|
||||
set_valign: gtk::Align::Center
|
||||
}
|
||||
},
|
||||
|
||||
gtk::Button {
|
||||
set_label: &tr("add"),
|
||||
add_css_class: "pill",
|
||||
|
||||
set_margin_top: 8,
|
||||
set_halign: gtk::Align::Start,
|
||||
|
||||
connect_clicked => SandboxAppMsg::AddShared
|
||||
}
|
||||
},
|
||||
|
||||
#[local_ref]
|
||||
add = shared_paths -> adw::PreferencesGroup {}
|
||||
}
|
||||
}
|
||||
|
||||
async fn init(
|
||||
_init: Self::Init,
|
||||
root: Self::Root,
|
||||
sender: AsyncComponentSender<Self>,
|
||||
) -> AsyncComponentParts<Self> {
|
||||
tracing::info!("Initializing environment settings");
|
||||
|
||||
let mut model = Self {
|
||||
private_paths: AsyncFactoryVecDeque::new(adw::PreferencesGroup::new(), sender.input_sender()),
|
||||
shared_paths: AsyncFactoryVecDeque::new(adw::PreferencesGroup::new(), sender.input_sender()),
|
||||
|
||||
private_path_entry: adw::EntryRow::new(),
|
||||
|
||||
shared_path_from_entry: adw::EntryRow::new(),
|
||||
shared_path_to_entry: adw::EntryRow::new(),
|
||||
read_only_switch: gtk::Switch::new()
|
||||
};
|
||||
|
||||
for path in &CONFIG.sandbox.private {
|
||||
model.private_paths.guard().push_back(path.trim().to_string());
|
||||
}
|
||||
|
||||
for (from, to) in &CONFIG.sandbox.mounts.read_only {
|
||||
model.shared_paths.guard().push_back((
|
||||
from.trim().to_string(),
|
||||
format!("[read-only] {}", to.trim())
|
||||
));
|
||||
}
|
||||
|
||||
for (from, to) in &CONFIG.sandbox.mounts.bind {
|
||||
model.shared_paths.guard().push_back((
|
||||
from.trim().to_string(),
|
||||
to.trim().to_string()
|
||||
));
|
||||
}
|
||||
|
||||
let private_paths = model.private_paths.widget();
|
||||
let shared_paths = model.shared_paths.widget();
|
||||
|
||||
let private_path_entry = &model.private_path_entry;
|
||||
|
||||
let shared_path_from_entry = &model.shared_path_from_entry;
|
||||
let shared_path_to_entry = &model.shared_path_to_entry;
|
||||
let read_only_switch = &model.read_only_switch;
|
||||
|
||||
let widgets = view_output!();
|
||||
|
||||
AsyncComponentParts { model, widgets }
|
||||
}
|
||||
|
||||
async fn update(&mut self, msg: Self::Input, _sender: AsyncComponentSender<Self>) {
|
||||
match msg {
|
||||
SandboxAppMsg::AddPrivate => {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let path = self.private_path_entry.text().trim().to_string();
|
||||
|
||||
if !path.is_empty() {
|
||||
config.sandbox.private.push(path.clone());
|
||||
|
||||
Config::update(config);
|
||||
|
||||
self.private_paths.guard().push_back(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SandboxAppMsg::RemovePrivate(index) => {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
if let Some(var) = self.private_paths.guard().get(index.current_index()) {
|
||||
config.sandbox.private.retain(|item| item != &var.path);
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
|
||||
self.private_paths.guard().remove(index.current_index());
|
||||
}
|
||||
},
|
||||
|
||||
SandboxAppMsg::AddShared => {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
let from = self.shared_path_from_entry.text().trim().to_string();
|
||||
let to = self.shared_path_to_entry.text().trim().to_string();
|
||||
|
||||
let read_only = self.read_only_switch.state();
|
||||
|
||||
if !from.is_empty() && !to.is_empty() {
|
||||
if read_only {
|
||||
config.sandbox.mounts.read_only.insert(from.clone(), to.clone());
|
||||
} else {
|
||||
config.sandbox.mounts.bind.insert(from.clone(), to.clone());
|
||||
}
|
||||
|
||||
Config::update(config);
|
||||
|
||||
self.shared_paths.guard().push_back((
|
||||
from,
|
||||
if read_only {
|
||||
format!("[read-only] {}", to)
|
||||
} else {
|
||||
to
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SandboxAppMsg::RemoveShared(index) => {
|
||||
if let Ok(mut config) = Config::get() {
|
||||
if let Some(var) = self.shared_paths.guard().get(index.current_index()) {
|
||||
config.sandbox.mounts.read_only.remove(&var.mount_from);
|
||||
config.sandbox.mounts.bind.remove(&var.mount_from);
|
||||
|
||||
Config::update(config);
|
||||
}
|
||||
|
||||
self.shared_paths.guard().remove(index.current_index());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue