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https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-29 21:18:17 +03:00
2.1.2
- added `latest.log` file generation, changed log files naming From previous commits: - fixed chinese voice data installation (!33) - don't attempt to edit /etc/hosts or use pkexec when running as flatpak (!31) From beta-1: - fixed compatibility issues with patch repos
This commit is contained in:
parent
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commit
a4a1d3501e
8 changed files with 35 additions and 18 deletions
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@ -135,8 +135,8 @@ This is our current roadmap goals. You can find older ones [here](repository/pag
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* <s>Move launcher on [Empathize](https://github.com/empathizejs/framework)</s> *(2.1.0)*
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* <s>Make notifications translations</s> *(2.1.0)*
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* <s>ToS Violation Window</s> *(2.1.0)*
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* <s>Add `latest.log` file generation</s> *(2.1.2)*
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* Add Chinese game's version support (due to changes in the Krock's patch)
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* Add `latest.log` file generation
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* Implement manual config flushing functionality from the Empathize's API
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* Add analytics window
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* Add an option to show terminal with the wine's log of the game
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@ -1,6 +1,6 @@
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{
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"applicationId": "com.gitlab.KRypt0n_.an-anime-game-launcher",
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"version": "2.1.2-beta1",
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"version": "2.1.2",
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"defaultMode": "window",
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"port": 0,
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"documentRoot": "/bundle/",
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@ -1,6 +1,6 @@
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{
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"name": "an-anime-game-launcher",
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"version": "2.1.2-beta1",
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"version": "2.1.2",
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"license": "GPL-3.0",
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"type": "module",
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"scripts": {
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@ -39,7 +39,7 @@ const bundler = new Bundler({
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output: path.join(__dirname, '../dist/An Anime Game Launcher.AppImage'),
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// Application version
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version: '2.1.2-beta1'
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version: '2.1.2'
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});
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// Bundle project
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@ -19,6 +19,22 @@
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const launcher = new Launcher(onMount);
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const getLogFilename = (date: Date = Debug.startedAt) => {
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const prefixZero = (num: number) => num < 10 ? `0${num}` : num;
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return `${date.getFullYear()}-${prefixZero(date.getMonth() + 1)}-${prefixZero(date.getDate())}-${prefixZero(date.getHours())}-${prefixZero(date.getMinutes())}-${prefixZero(date.getSeconds())}.log`;
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};
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constants.paths.launcherDir.then((launcherDir) => {
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Neutralino.filesystem.getStats(`${launcherDir}/logs/latest.log`)
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.then(async () => {
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const created_at = (await Neutralino.os.execCommand(`stat -c '%W' "${path.addSlashes(`${launcherDir}/logs/latest.log`)}"`)).stdOut;
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Neutralino.filesystem.moveFile(`${launcherDir}/logs/latest.log`, `${launcherDir}/logs/${getLogFilename(new Date(created_at * 1000))}`);
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})
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.catch(() => {});
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});
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Neutralino.events.on('windowClose', async () => {
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Downloader.closeStreams(true);
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Archive.closeStreams(true);
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@ -46,7 +62,7 @@
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const log = Debug.get().join('\r\n');
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if (log != '')
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await Neutralino.filesystem.writeFile(`${launcherDir}/logs/${Debug.startedAt.getDate()}-${Debug.startedAt.getMonth() + 1}-${Debug.startedAt.getFullYear()}-${Debug.startedAt.getHours()}-${Debug.startedAt.getMinutes()}-${Debug.startedAt.getSeconds()}.log`, log);
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await Neutralino.filesystem.writeFile(`${launcherDir}/logs/latest.log`, log);
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// And close the launcher when they was saved
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Neutralino.app.exit();
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@ -64,7 +80,7 @@
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const log = `=== Log can be incomplete ===\r\n\r\n${Debug.get().join('\r\n')}`;
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if (log != '')
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await Neutralino.filesystem.writeFile(`${await constants.paths.launcherDir}/logs/${Debug.startedAt.getDate()}-${Debug.startedAt.getMonth() + 1}-${Debug.startedAt.getFullYear()}-${Debug.startedAt.getHours()}-${Debug.startedAt.getMinutes()}-${Debug.startedAt.getSeconds()}.log`, log);
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await Neutralino.filesystem.writeFile(`${await constants.paths.launcherDir}/logs/latest.log`, log);
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logSavingStarted = false;
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}, 5000);
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@ -77,7 +93,7 @@
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* Update launcher's title
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*/
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Game.latest.then((game) => {
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Windows.current.setTitle(`An Anime Game Launcher - ${game.version} (beta revision)`);
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Windows.current.setTitle(`An Anime Game Launcher - ${game.version}`);
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});
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/**
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@ -100,7 +100,7 @@ class Paths
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/**
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* Cache file
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*
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* @default "~/.local/share/anime-game-launcher/cache.json"
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* @default "~/.local/share/anime-game-launcher/.cache.json"
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*/
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public static get cache(): Promise<string>
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{
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@ -186,13 +186,16 @@ export default class Launcher
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});
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});
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}
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public static async isFlatpak(): Promise<boolean> {
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try {
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const stats = await Neutralino.filesystem.getStats("/.flatpak-info");
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return stats.isFile;
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} catch (error) {
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return false;
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}
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/**
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* Check if the launcher is running under flatpak
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*/
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public static isFlatpak(): Promise<boolean>
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{
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return new Promise((resolve) => {
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Neutralino.filesystem.getStats('/.flatpak-info')
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.then((stats) => resolve(stats.isFile))
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.catch(() => resolve(false));
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});
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}
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};
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@ -305,8 +305,6 @@ export default class Patch
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const originalPlayer = /if \[ "\${sum}" == "([a-z0-9]{32})" \]; then/mg.exec(response);
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console.log(originalPlayer);
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// If we could get original UnityPlayer.dll hash - then we can
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// compare it with actual UnityPlayer.dll hash and say whether the patch
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// was applied or not
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