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https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-23 18:20:19 +03:00
Some minor changes
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parent
2a6c3d5780
commit
98425483fa
5 changed files with 20 additions and 11 deletions
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@ -35,6 +35,6 @@
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<img src="../images/gear.png">
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</div>
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<button class="button" id="launch">Launch</button>
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<button class="button" id="launch" i18id="Launch">Launch</button>
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</body>
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</html>
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@ -55,7 +55,7 @@ export class LauncherUI
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break;
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case 'game-update-available':
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$('#launch').text('Update');
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$('#launch').text('Update'); // FIXME i18n.translate
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break;
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@ -155,4 +155,14 @@ export class LauncherUI
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{
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Genshinlib.getBackgroundUri().then(uri => $('body').css('background-image', `url(${uri})`));
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}
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public static updateLang (lang: string|null = null): void
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{
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if (lang !== null)
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i18n.setLang(lang);
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$('*[i18id]').each((i, element) => {
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element.innerText = i18n.translate(element.getAttribute('i18id')?.toString()!);
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});
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}
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}
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@ -20,7 +20,7 @@ export class i18n
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// Test if the locale is the same string so if it's de-de or id-id remove -de or -id like navigator.language does.
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let samecode = new RegExp(`(${lang.replace(/-.*$/, '')}.*){2}`, 'g');
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if (samecode.test(lang.toLowerCase()))
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if (samecode.test(lang))
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lang = lang.replace(/-.*$/, '');
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switch (lang)
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@ -37,9 +37,7 @@ $(() => {
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ipcRenderer.on('change-lang', (event: void, data: any) => {
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LauncherUI.updateBackground();
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LauncherUI.setState(LauncherUI.launcherState);
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i18n.setLang(data.lang);
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LauncherUI.updateLang();
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});
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let rpc: any;
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@ -6,6 +6,7 @@ const { exec } = require('child_process');
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import $ from 'cash-dom';
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import { i18n } from './i18n';
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import { Genshinlib } from './Genshinlib';
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import { LauncherUI } from './LauncherUI';
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$(() => {
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@ -37,13 +38,13 @@ $(() => {
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$('#drpc').on('change', () => ipcRenderer.send('rpcstate', {}));
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$('#voice-list').on('change', (e) => {
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let activeVP = Genshinlib.getConfig().lang.voice;
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let activeVP = Genshinlib.lang.voice;
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if (activeVP != e.target.value)
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{
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Genshinlib.updateConfig({
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lang: {
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launcher: Genshinlib.getConfig().lang.launcher,
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launcher: Genshinlib.lang.launcher,
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voice: e.target.value
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}
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});
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@ -79,12 +80,12 @@ $(() => {
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});
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// Send language updates
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i18n.setLang(e.target.value);
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LauncherUI.updateLang(e.target.value);
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ipcRenderer.send('change-lang', { 'lang': e.target.value });
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$('*[i18id]').each((i, element) => {
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/*$('*[i18id]').each((i, element) => {
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element.innerText = i18n.translate(element.getAttribute('i18id')?.toString()!);
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});
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});*/
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$(`#language-list option[value="${activeLang}"]`).removeProp('selected');
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$(`#language-list option[value="${e.target.value}"]`).prop('selected', true);
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