mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-22 04:46:08 +03:00
Changed config file format and struture
- added `Config::try_get_wine_executable` method - fixed launher freezing when running the game
This commit is contained in:
parent
1eed56e53a
commit
8bec171c5d
4 changed files with 139 additions and 32 deletions
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@ -14,6 +14,6 @@ libadwaita = "0.1"
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anime-game-core = { path = "anime-game-core", features = ["all"] }
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anime-game-core = { path = "anime-game-core", features = ["all"] }
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serde = { version = "1.0", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"] }
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toml = "0.5.9"
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serde_json = "1.0"
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dirs = "4.0.0"
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dirs = "4.0.0"
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@ -5,7 +5,7 @@ use std::io::{Error, ErrorKind, Write};
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use serde::{Serialize, Deserialize};
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use serde::{Serialize, Deserialize};
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use super::consts::config_file;
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use super::consts::*;
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pub fn get() -> Result<Config, Error> {
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pub fn get() -> Result<Config, Error> {
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match config_file() {
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match config_file() {
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@ -13,13 +13,13 @@ pub fn get() -> Result<Config, Error> {
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// Try to read config if the file exists
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// Try to read config if the file exists
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if Path::new(&path).exists() {
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if Path::new(&path).exists() {
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let mut file = File::open(path)?;
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let mut file = File::open(path)?;
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let mut toml = String::new();
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let mut json = String::new();
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file.read_to_string(&mut toml)?;
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file.read_to_string(&mut json)?;
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match toml::from_str::<Config>(&toml) {
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match serde_json::from_str::<Config>(&json) {
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Ok(toml) => Ok(toml),
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Ok(json) => Ok(json),
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Err(err) => Err(Error::new(ErrorKind::InvalidData, format!("Failed to decode data from toml format: {}", err.to_string())))
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Err(err) => Err(Error::new(ErrorKind::InvalidData, format!("Failed to decode data from json format: {}", err.to_string())))
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}
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}
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}
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}
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@ -39,13 +39,13 @@ pub fn update(config: Config) -> Result<(), Error> {
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Some(path) => {
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Some(path) => {
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let mut file = File::create(&path)?;
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let mut file = File::create(&path)?;
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match toml::to_string(&config) {
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match serde_json::to_string_pretty(&config) {
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Ok(toml) => {
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Ok(json) => {
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file.write_all(&mut toml.as_bytes())?;
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file.write_all(&mut json.as_bytes())?;
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Ok(())
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Ok(())
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},
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},
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Err(err) => Err(Error::new(ErrorKind::InvalidData, format!("Failed to encode data into toml format: {}", err.to_string())))
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Err(err) => Err(Error::new(ErrorKind::InvalidData, format!("Failed to encode data into json format: {}", err.to_string())))
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}
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}
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},
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},
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None => Err(Error::new(ErrorKind::NotFound, format!("Failed to get config file path")))
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None => Err(Error::new(ErrorKind::NotFound, format!("Failed to get config file path")))
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@ -54,35 +54,137 @@ pub fn update(config: Config) -> Result<(), Error> {
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#[derive(Debug, Serialize, Deserialize, Default)]
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#[derive(Debug, Serialize, Deserialize, Default)]
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pub struct Config {
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pub struct Config {
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pub paths: Paths,
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pub launcher: Launcher,
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pub patch: Patch,
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pub game: Game,
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pub wine: Wine
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pub patch: Patch
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}
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}
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#[derive(Debug, Serialize, Deserialize, Default)]
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impl Config {
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pub struct Paths {
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/// Try to get a path to the wine executable based on `game.wine.builds` and `game.wine.selected`
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pub game: String,
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pub fn try_get_wine_executable(&self) -> Option<String> {
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pub patch: String
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match &self.game.wine.selected {
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Some(selected) => {
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// Most of wine builds
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let path = format!("{}/{}/bin/wine", &self.game.wine.builds, &selected);
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if Path::new(&path).exists() {
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return Some(path);
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}
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}
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#[derive(Debug, Serialize, Deserialize, Default)]
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// Proton-based builds
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let path = format!("{}/{}/files/bin/wine", &self.game.wine.builds, &selected);
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if Path::new(&path).exists() {
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return Some(path);
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}
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// ????
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None
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},
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None => None
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Launcher {
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pub language: String
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}
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impl Default for Launcher {
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fn default() -> Self {
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Self {
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language: String::from("en-us")
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Patch {
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pub struct Patch {
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pub hosts: Vec<String>
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pub path: String,
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pub servers: Vec<String>
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}
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impl Default for Patch {
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fn default() -> Self {
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Self {
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path: match launcher_dir() {
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Some(dir) => format!("{}/patch", dir),
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None => String::new()
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},
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servers: Vec::new()
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Game {
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pub path: String,
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pub voices: Vec<String>,
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pub wine: Wine,
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pub enhancements: Enhancements,
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pub environment: HashMap<String, String>
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}
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impl Default for Game {
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fn default() -> Self {
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Self {
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path: match launcher_dir() {
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Some(dir) => format!("{}/game/drive_c/Program Files/Genshin Impact", dir),
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None => String::new()
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},
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voices: vec![
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String::from("en-us")
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],
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wine: Wine::default(),
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enhancements: Enhancements::default(),
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environment: HashMap::new()
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}
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Wine {
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pub struct Wine {
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pub prefix: String,
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pub prefix: String,
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pub executable: String,
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pub builds: String,
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pub environment: HashMap<String, String>
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pub selected: Option<String>,
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pub sync: String
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}
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}
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impl Default for Wine {
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impl Default for Wine {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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prefix: String::new(),
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prefix: match launcher_dir() {
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executable: String::new(),
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Some(dir) => format!("{}/game", dir),
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environment: HashMap::new()
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None => String::new()
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},
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builds: match launcher_dir() {
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Some(dir) => format!("{}/runners", dir),
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None => String::new()
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},
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selected: None,
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sync: String::from("esync")
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize, Default)]
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pub struct Enhancements {
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pub fsr: Fsr,
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pub gamemode: bool
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Fsr {
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pub strength: u8,
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pub enabled: bool
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}
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impl Default for Fsr {
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fn default() -> Self {
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Self {
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strength: 3,
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enabled: false
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}
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}
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}
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}
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}
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}
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@ -25,7 +25,7 @@ pub fn config_file() -> Option<String> {
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Some(value) => value.clone(),
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Some(value) => value.clone(),
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None => {
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None => {
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let value = match launcher_dir() {
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let value = match launcher_dir() {
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Some(dir) => Some(format!("{}/config.toml", dir)),
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Some(dir) => Some(format!("{}/config.json", dir)),
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None => None
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None => None
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};
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};
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@ -7,16 +7,21 @@ use super::config;
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pub fn run() -> Result<(), Error> {
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pub fn run() -> Result<(), Error> {
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let config = config::get()?;
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let config = config::get()?;
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if Path::new(&config.paths.game).exists() {
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if !Path::new(&config.game.path).exists() {
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return Err(Error::new(ErrorKind::Other, "Game is not installed"));
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return Err(Error::new(ErrorKind::Other, "Game is not installed"));
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}
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}
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Command::new(config.wine.executable)
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let wine_executable = match config.try_get_wine_executable() {
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.env("WINEPREFIX", &config.wine.prefix)
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Some(path) => path,
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.envs(config.wine.environment)
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None => return Err(Error::new(ErrorKind::Other, "Couldn't find wine executable"))
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.current_dir(config.paths.game)
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};
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Command::new(wine_executable)
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.env("WINEPREFIX", config.game.wine.prefix)
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.envs(config.game.environment)
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.current_dir(config.game.path)
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.arg("launcher.bat")
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.arg("launcher.bat")
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.output()?;
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.spawn()?;
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Ok(())
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Ok(())
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}
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}
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