Update notahuman shader to v6

This commit is contained in:
Marie 2022-02-10 12:14:22 +00:00
parent f2ae86acbc
commit 7eff24095a
2 changed files with 13 additions and 12 deletions

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@ -1,4 +1,4 @@
name: Prime Preset v5 name: Prime Preset v6
author: notahuman author: notahuman
uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
images: images:
@ -8,4 +8,4 @@ images:
de-de: Gesichter der Charaktere de-de: Gesichter der Charaktere
ja-jp: キャラクターの顔 ja-jp: キャラクターの顔
ko-kr: 캐릭터의 얼굴 ko-kr: 캐릭터의 얼굴
ru-ru: Лица персонажей ru-ru: Лица персонажей

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@ -1,13 +1,13 @@
# Prime Preset v5 by notahuman # Prime Preset v6 by notahuman
# https://notabug.org/notahuman/presets # https://notabug.org/notahuman/presets
# Comparison: https://imgsli.com/OTQzNzA # Comparison: https://imgsli.com/OTQ4Mjc
## IMPORTANT: ## ## IMPORTANT: ##
# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository. # NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
# If any of the shaders below do not exist, you will get a blank screen when launching the game. # If any of the shaders below do not exist, you will get a blank screen when launching the game.
# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file". # vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
effects = FakeHDR:Clarity:AdaptiveSharpen:NFAA effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity
# Source: https://github.com/BlueSkyDefender/AstrayFX # Source: https://github.com/BlueSkyDefender/AstrayFX
NFAA = /the/absolute/path/to/NFAA.fx NFAA = /the/absolute/path/to/NFAA.fx
@ -24,28 +24,29 @@ reshadeIncludePath = "/usr/share/reshade/shaders"
HDRPower=1.184077 HDRPower=1.184077
# The difference between radius1 and radius2 decides the peak brightness. # The difference between radius1 and radius2 decides the peak brightness.
# Setting radius2 higher than radius1 makes bright things brighter. # Setting radius2 higher than radius1 makes bright things brighter.
radius1=0.9833303 radius1=0.99929
radius2=1.0 radius2=1.0
## NFAA ## ## NFAA ##
AA_Adjust=3 AA_Adjust=61
Mask_Adjust=1.151581
## Clarity ## ## Clarity ##
ClarityRadius=2 ClarityRadius=3
ClarityOffset=0.67 ClarityOffset=0.67
ClarityBlendMode=2 ClarityBlendMode=2
ClarityBlendIfDark=0 ClarityBlendIfDark=0
ClarityBlendIfLight=157 ClarityBlendIfLight=113
ClarityStrength=0.4594559 ClarityStrength=0.3586493
ClarityDarkIntensity=0.41 ClarityDarkIntensity=0.41
ClarityLightIntensity=0.0 ClarityLightIntensity=5.0
## AdaptiveSharpen ## ## AdaptiveSharpen ##
curve_height=0.539687 curve_height=0.539687
L_compr_low=1.300477 L_compr_low=1.300477
L_compr_high=0.36277 L_compr_high=0.36277
# Charcoal lips if you set this too high # Charcoal lips if you set this too high
D_compr_low=1.01599 D_compr_low=1.203283
D_compr_high=1.005911 D_compr_high=1.005911