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Update notahuman shader to v6
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2 changed files with 13 additions and 12 deletions
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@ -1,4 +1,4 @@
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name: Prime Preset v5
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name: Prime Preset v6
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author: notahuman
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author: notahuman
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uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
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uri: https://notabug.org/notahuman/presets/raw/master/Resin-Impact/vkBasalt.conf
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images:
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images:
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@ -8,4 +8,4 @@ images:
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de-de: Gesichter der Charaktere
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de-de: Gesichter der Charaktere
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ja-jp: キャラクターの顔
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ja-jp: キャラクターの顔
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ko-kr: 캐릭터의 얼굴
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ko-kr: 캐릭터의 얼굴
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ru-ru: Лица персонажей
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ru-ru: Лица персонажей
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# Prime Preset v5 by notahuman
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# Prime Preset v6 by notahuman
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# https://notabug.org/notahuman/presets
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# https://notabug.org/notahuman/presets
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# Comparison: https://imgsli.com/OTQzNzA
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# Comparison: https://imgsli.com/OTQ4Mjc
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## IMPORTANT: ##
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## IMPORTANT: ##
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# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
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# NFAA must be installed separately, it's not included in the crosire/reshade-shaders repository.
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# If any of the shaders below do not exist, you will get a blank screen when launching the game.
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# If any of the shaders below do not exist, you will get a blank screen when launching the game.
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# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
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# vkBasalt does not have fancy error handling, so you will have to launch from a terminal and look for error lines like "vkBasalt err: failed to load shader file".
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effects = FakeHDR:Clarity:AdaptiveSharpen:NFAA
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effects = FakeHDR:AdaptiveSharpen:NFAA:Clarity
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# Source: https://github.com/BlueSkyDefender/AstrayFX
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# Source: https://github.com/BlueSkyDefender/AstrayFX
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NFAA = /the/absolute/path/to/NFAA.fx
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NFAA = /the/absolute/path/to/NFAA.fx
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@ -24,28 +24,29 @@ reshadeIncludePath = "/usr/share/reshade/shaders"
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HDRPower=1.184077
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HDRPower=1.184077
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# The difference between radius1 and radius2 decides the peak brightness.
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# The difference between radius1 and radius2 decides the peak brightness.
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# Setting radius2 higher than radius1 makes bright things brighter.
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# Setting radius2 higher than radius1 makes bright things brighter.
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radius1=0.9833303
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radius1=0.99929
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radius2=1.0
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radius2=1.0
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## NFAA ##
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## NFAA ##
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AA_Adjust=3
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AA_Adjust=61
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Mask_Adjust=1.151581
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## Clarity ##
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## Clarity ##
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ClarityRadius=2
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ClarityRadius=3
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ClarityOffset=0.67
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ClarityOffset=0.67
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ClarityBlendMode=2
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ClarityBlendMode=2
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ClarityBlendIfDark=0
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ClarityBlendIfDark=0
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ClarityBlendIfLight=157
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ClarityBlendIfLight=113
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ClarityStrength=0.4594559
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ClarityStrength=0.3586493
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ClarityDarkIntensity=0.41
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ClarityDarkIntensity=0.41
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ClarityLightIntensity=0.0
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ClarityLightIntensity=5.0
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## AdaptiveSharpen ##
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## AdaptiveSharpen ##
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curve_height=0.539687
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curve_height=0.539687
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L_compr_low=1.300477
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L_compr_low=1.300477
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L_compr_high=0.36277
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L_compr_high=0.36277
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# Charcoal lips if you set this too high
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# Charcoal lips if you set this too high
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D_compr_low=1.01599
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D_compr_low=1.203283
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D_compr_high=1.005911
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D_compr_high=1.005911
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