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https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-24 02:28:15 +03:00
Add setting fields and configure them when opening window
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4 changed files with 53 additions and 1 deletions
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@ -313,6 +313,27 @@
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</div>
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<div class="settings-item" id="discord-rpc-conf" style="display: none;">
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<h2 i18id="DRPConf">Discord RPC</h2>
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<h3>Launcher</h3>
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<h4>Details/Information</h4>
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<input type="text" id="rpc-launch-details" class="text-field" placeholder="Preparing to launch" />
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<h3>In-Game</h3>
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<div class="checkbox" id="rpc-game-elapsed">
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<span>Elapsed Time</span>
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<div class="checkbox-mark">
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" width="45.701px" height="45.7px" viewBox="0 0 45.701 45.7" xml:space="preserve"><g><g><path d="M20.687,38.332c-2.072,2.072-5.434,2.072-7.505,0L1.554,26.704c-2.072-2.071-2.072-5.433,0-7.504 c2.071-2.072,5.433-2.072,7.505,0l6.928,6.927c0.523,0.522,1.372,0.522,1.896,0L36.642,7.368c2.071-2.072,5.433-2.072,7.505,0 c0.995,0.995,1.554,2.345,1.554,3.752c0,1.407-0.559,2.757-1.554,3.752L20.687,38.332z"/></g></g></svg>
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</div>
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</div>
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<h4>Details/Information</h4>
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<input type="text" id="rpc-game-details" class="text-field" placeholder="In-Game" />
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<h4>Extra Text</h4>
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<input type="text" id="rpc-game-state" class="text-field" placeholder="" />
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</div>
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</div>
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</body>
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@ -12,6 +12,22 @@
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p, span, div
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color: map.get($theme-map, "text")
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/* Text Field
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.text-field
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width: calc(100% - 28px)
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border-radius: 16px
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padding: 8px
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background-color: map.get($theme-map, "background2")
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color: map.get($theme-map, "text")
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border: unset
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outline: none
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font-size: 15px
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&:placeholder
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color: map.get($theme-map, "text")
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/* Directory selector
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.directory-selector
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@ -34,6 +34,14 @@ const config = new store ({
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patch: null, // Installed patch info ({ version, state } - related game's version and patch's state)
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runner: null, // Selected runner ({ folder, executable })
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rpc: false, // Discord RPC
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rpcsettings: {
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launcher: 'Preparing to launch',
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ingame: {
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details: 'In-Game',
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state: null,
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elapsed: true
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}
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},
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playtime: 0, // Number of seconds user spent in game
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hud: 'none', // none / dxvk / mangohud
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shaders: 'none', // none / shader's folder
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@ -212,9 +212,16 @@ $(() => {
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$('#discord-rpc-conf').toggle();
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$('#discord-rpc-conf-btn').toggle();
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if (LauncherLib.getConfig('rpcsettings.ingame.elapsed'))
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$('#rpc-game-elapsed').addClass('checkbox-active');
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$('#rpc-game-state').attr('placeholder', LauncherLib.getConfig('rpcsettings.ingame.state'));
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$('#rpc-game-details').attr('placeholder', LauncherLib.getConfig('rpcsettings.ingame.details'));
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$('#rpc-launch-details').attr('placeholder', LauncherLib.getConfig('rpcsettings.launcher'));
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$('#discord-rpc').on('classChange', () => {
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LauncherLib.updateConfig('rpc', $('#discord-rpc').hasClass('checkbox-active'));
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// Toggles the RPC Settings (hide/show)
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$('#discord-rpc-conf').toggle();
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$('#discord-rpc-conf-btn').toggle();
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