mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-22 04:46:08 +03:00
Implemented all remained enhancements properties
This commit is contained in:
parent
d7e2380a36
commit
6839ec1ba2
1 changed files with 122 additions and 9 deletions
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@ -83,7 +83,19 @@ impl WidgetTemplate for Enhancements {
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set_title: &tr("borderless-window"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.wine.borderless,
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connect_state_notify => move |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.wine.borderless = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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@ -145,6 +157,18 @@ impl WidgetTemplate for Enhancements {
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"DXVK",
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"MangoHud"
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]),
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set_selected: CONFIG.game.enhancements.hud.into(),
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connect_selected_notify => move |row| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.hud = HUD::try_from(row.selected()).unwrap();
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config::update(config);
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}
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}
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}
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},
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adw::ComboRow {
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@ -159,8 +183,40 @@ impl WidgetTemplate for Enhancements {
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&tr("performance")
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]),
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// FSR strength selection
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//
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// Ultra Quality = 5
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// Quality = 4
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// Balanced = 3
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// Performance = 2
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//
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// Source: Bottles (https://github.com/bottlesdevs/Bottles/blob/22fa3573a13f4e9b9c429e4cdfe4ca29787a2832/src/ui/details-preferences.ui#L88)
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set_selected: 5 - CONFIG.game.enhancements.fsr.strength as u32,
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connect_selected_notify => move |row| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.fsr.strength = 5 - row.selected() as u64;
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config::update(config);
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}
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}
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},
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.fsr.enabled,
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connect_state_notify => move |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.fsr.enabled = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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@ -169,7 +225,19 @@ impl WidgetTemplate for Enhancements {
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set_subtitle: &tr("gamemode-description"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.gamemode,
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connect_state_notify => move |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.gamemode = switch.state();
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config::update(config);
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}
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}
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}
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}
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}
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},
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@ -193,8 +261,41 @@ impl WidgetTemplate for Enhancements {
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"240"
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]),
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set_selected: match Fps::from_num(CONFIG.game.enhancements.fps_unlocker.config.fps) {
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Fps::Custom(_) => 0,
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Fps::Ninety => 1,
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Fps::HundredTwenty => 2,
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Fps::HundredFourtyFour => 3,
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Fps::HundredSixtyFive => 4,
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Fps::HundredEighty => 5,
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Fps::TwoHundred => 6,
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Fps::TwoHundredFourty => 7
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},
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connect_selected_notify => move |row| {
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if is_ready() && row.selected() > 0 {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.fps_unlocker.config.fps = Fps::list()[row.selected() as usize - 1].to_num();
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config::update(config);
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}
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}
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},
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.fps_unlocker.enabled,
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connect_state_notify => move |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.fps_unlocker.enabled = switch.state();
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config::update(config);
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}
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}
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}
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}
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},
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@ -203,7 +304,19 @@ impl WidgetTemplate for Enhancements {
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set_subtitle: &tr("power-saving-description"),
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add_suffix = >k::Switch {
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set_valign: gtk::Align::Center
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set_valign: gtk::Align::Center,
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set_state: CONFIG.game.enhancements.fps_unlocker.config.power_saving,
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connect_state_notify => move |switch| {
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if is_ready() {
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if let Ok(mut config) = config::get() {
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config.game.enhancements.fps_unlocker.config.power_saving = switch.state();
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config::update(config);
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}
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}
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}
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}
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}
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}
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