mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-20 17:01:47 +03:00
Improved Launcher.state.update()
method performance
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parent
ee66769cb1
commit
66f852ddea
1 changed files with 94 additions and 79 deletions
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@ -180,7 +180,6 @@ export default class State
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let state: LauncherState|null = null;
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const runner = await Runners.current();
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const dxvk = await DXVK.current();
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// Check if the wine is installed
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if (runner === null)
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@ -216,93 +215,109 @@ export default class State
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}
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}
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// Check if the DXVK is installed
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else if (dxvk === null)
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else
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{
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debugThread.log('DXVK is not specified');
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const dxvk = await DXVK.current();
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state = 'dxvk-installation-required';
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DXVK.list().then((list) => {
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for (const dxvk of list)
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if (dxvk.installed && dxvk.recommended)
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{
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debugThread.log(`Automatically selected DXVK ${dxvk.version}`);
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state = null;
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DXVK.current(dxvk).then(() => {
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this.update().then(resolve);
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});
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return;
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}
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});
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if (state !== null)
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// Check if the DXVK is installed
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if (dxvk === null)
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{
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debugThread.log('No recommended DXVK installed');
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debugThread.log('DXVK is not specified');
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state = 'dxvk-installation-required';
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DXVK.list().then((list) => {
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for (const dxvk of list)
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if (dxvk.installed && dxvk.recommended)
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{
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debugThread.log(`Automatically selected DXVK ${dxvk.version}`);
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state = null;
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DXVK.current(dxvk).then(() => {
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this.update().then(resolve);
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});
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return;
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}
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});
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if (state !== null)
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{
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debugThread.log('No recommended DXVK installed');
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this.set(state);
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resolve(state);
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}
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}
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// Otherwise select some launcher state
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else
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{
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const gameCurrent = await Game.current;
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if (gameCurrent === null)
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state = 'game-installation-available';
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else
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{
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const gameLatest = await Game.getLatestData();
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if (gameCurrent != gameLatest.game.latest.version)
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state = 'game-update-available';
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else
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{
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const installedVoices = await Voice.installed;
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const selectedVoices = await Voice.selected;
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let voiceUpdateRequired = installedVoices.length != selectedVoices.length || installedVoices.length === 0;
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if (!voiceUpdateRequired)
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{
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for (const installedVoice of installedVoices)
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if (installedVoice.version != gameCurrent || !selectedVoices.includes(installedVoice.lang))
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{
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voiceUpdateRequired = true;
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break;
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}
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}
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// TODO: download default voice language if user removed all of them
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if (voiceUpdateRequired)
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state = 'game-voice-update-required';
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else
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{
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const patch = await Patch.latest;
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if (!patch.applied)
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{
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state = patch.state == 'preparation' ?
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'patch-unavailable' : (patch.state == 'testing' ?
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'test-patch-available' : 'patch-available');
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}
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else if (gameLatest.pre_download_game && !await Game.isUpdatePredownloaded())
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state = 'game-pre-installation-available';
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else if (gameLatest.pre_download_game && !await Voice.isUpdatePredownloaded(await Voice.selected))
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state = 'game-voice-pre-installation-available';
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else state = 'game-launch-available';
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}
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}
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}
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debugThread.log(`Updated state: ${state}`);
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this.set(state);
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resolve(state);
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}
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}
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// Otherwise select some launcher state
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else
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{
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const gameCurrent = await Game.current;
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const gameLatest = await Game.getLatestData();
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const patch = await Patch.latest;
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const installedVoices = await Voice.installed;
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const selectedVoices = await Voice.selected;
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let voiceUpdateRequired = installedVoices.length != selectedVoices.length || installedVoices.length === 0;
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if (!voiceUpdateRequired)
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{
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for (const installedVoice of installedVoices)
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if (installedVoice.version != gameCurrent || !selectedVoices.includes(installedVoice.lang))
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{
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voiceUpdateRequired = true;
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break;
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}
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}
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if (gameCurrent === null)
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state = 'game-installation-available';
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else if (gameCurrent != gameLatest.game.latest.version)
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state = 'game-update-available';
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// TODO: download default voice language if user removed all of them
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else if (voiceUpdateRequired)
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state = 'game-voice-update-required';
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else if (!patch.applied)
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{
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state = patch.state == 'preparation' ?
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'patch-unavailable' : (patch.state == 'testing' ?
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'test-patch-available' : 'patch-available');
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}
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else if (gameLatest.pre_download_game && !await Game.isUpdatePredownloaded())
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state = 'game-pre-installation-available';
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else if (gameLatest.pre_download_game && !await Voice.isUpdatePredownloaded(await Voice.selected))
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state = 'game-voice-pre-installation-available';
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else state = 'game-launch-available';
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debugThread.log(`Updated state: ${state}`);
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this.set(state);
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resolve(state);
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}
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});
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}
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};
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