mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-11-24 22:06:18 +03:00
Added wine language option, added gamemode option sync
This commit is contained in:
parent
40e6de29cf
commit
3be54b22d2
7 changed files with 174 additions and 39 deletions
|
@ -7,18 +7,6 @@ Adw.PreferencesPage enhanced_page {
|
|||
Adw.PreferencesGroup {
|
||||
title: "Wine";
|
||||
|
||||
Adw.ComboRow hud_combo {
|
||||
title: "HUD";
|
||||
|
||||
model: Gtk.StringList {
|
||||
strings [
|
||||
"None",
|
||||
"DXVK",
|
||||
"MangoHUD"
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
Adw.ComboRow sync_combo {
|
||||
title: "Synchronization";
|
||||
subtitle: "Technology used to synchronize inner wine events";
|
||||
|
@ -50,16 +38,48 @@ Adw.PreferencesPage enhanced_page {
|
|||
valign: center;
|
||||
}
|
||||
}
|
||||
|
||||
Adw.ComboRow wine_lang {
|
||||
title: "Language";
|
||||
subtitle: "Choose the language to use in wine environment. Can fix keyboard layout detection in-game";
|
||||
|
||||
model: Gtk.StringList {
|
||||
strings [
|
||||
"System",
|
||||
"English",
|
||||
"German",
|
||||
"Russian",
|
||||
"Portuguese",
|
||||
"French",
|
||||
"Chinese",
|
||||
"Spanish",
|
||||
"Japanese",
|
||||
"Korean"
|
||||
]
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Adw.PreferencesGroup {
|
||||
title: "Game";
|
||||
|
||||
Adw.ComboRow hud_combo {
|
||||
title: "HUD";
|
||||
|
||||
model: Gtk.StringList {
|
||||
strings [
|
||||
"None",
|
||||
"DXVK",
|
||||
"MangoHUD"
|
||||
]
|
||||
};
|
||||
}
|
||||
|
||||
Adw.ActionRow {
|
||||
title: "Gamemode";
|
||||
subtitle: "This prioritizes the game over the rest of the processes";
|
||||
|
||||
Gtk.Switch {
|
||||
Gtk.Switch gamemode_switcher {
|
||||
valign: center;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,9 +9,11 @@ use super::consts::*;
|
|||
|
||||
mod hud;
|
||||
mod wine_sync;
|
||||
mod wine_lang;
|
||||
|
||||
pub use hud::HUD;
|
||||
pub use wine_sync::WineSync;
|
||||
pub use wine_lang::WineLang;
|
||||
|
||||
pub fn get() -> Result<Config, Error> {
|
||||
match config_file() {
|
||||
|
@ -154,7 +156,8 @@ pub struct Wine {
|
|||
pub prefix: String,
|
||||
pub builds: String,
|
||||
pub selected: Option<String>,
|
||||
pub sync: WineSync
|
||||
pub sync: WineSync,
|
||||
pub language: WineLang
|
||||
}
|
||||
|
||||
impl Default for Wine {
|
||||
|
@ -169,7 +172,8 @@ impl Default for Wine {
|
|||
None => String::new()
|
||||
},
|
||||
selected: None,
|
||||
sync: WineSync::default()
|
||||
sync: WineSync::default(),
|
||||
language: WineLang::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
78
src/lib/config/wine_lang.rs
Normal file
78
src/lib/config/wine_lang.rs
Normal file
|
@ -0,0 +1,78 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use serde::{Serialize, Deserialize};
|
||||
|
||||
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
|
||||
pub enum WineLang {
|
||||
System,
|
||||
English,
|
||||
German,
|
||||
Russian,
|
||||
Portuguese,
|
||||
French,
|
||||
Chinese,
|
||||
Spanish,
|
||||
Japanese,
|
||||
Korean
|
||||
}
|
||||
|
||||
impl Default for WineLang {
|
||||
fn default() -> Self {
|
||||
Self::System
|
||||
}
|
||||
}
|
||||
|
||||
impl TryFrom<u32> for WineLang {
|
||||
type Error = String;
|
||||
|
||||
fn try_from(value: u32) -> Result<Self, Self::Error> {
|
||||
match value {
|
||||
0 => Ok(Self::System),
|
||||
1 => Ok(Self::English),
|
||||
2 => Ok(Self::German),
|
||||
3 => Ok(Self::Russian),
|
||||
4 => Ok(Self::Portuguese),
|
||||
5 => Ok(Self::French),
|
||||
6 => Ok(Self::Chinese),
|
||||
7 => Ok(Self::Spanish),
|
||||
8 => Ok(Self::Japanese),
|
||||
9 => Ok(Self::Korean),
|
||||
_ => Err(String::from("Failed to convert number to WineLang enum"))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<u32> for WineLang {
|
||||
fn into(self) -> u32 {
|
||||
match self {
|
||||
WineLang::System => 0,
|
||||
WineLang::English => 1,
|
||||
WineLang::German => 2,
|
||||
WineLang::Russian => 3,
|
||||
WineLang::Portuguese => 4,
|
||||
WineLang::French => 5,
|
||||
WineLang::Chinese => 6,
|
||||
WineLang::Spanish => 7,
|
||||
WineLang::Japanese => 8,
|
||||
WineLang::Korean => 9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WineLang {
|
||||
/// Get environment variables corresponding to used wine language
|
||||
pub fn get_env_vars(&self) -> HashMap<&str, &str> {
|
||||
match self {
|
||||
WineLang::System => HashMap::new(),
|
||||
WineLang::English => HashMap::from([("LANG", "en_us.utf8")]),
|
||||
WineLang::German => HashMap::from([("LANG", "de_de.utf8")]),
|
||||
WineLang::Russian => HashMap::from([("LANG", "ru_ru.utf8")]),
|
||||
WineLang::Portuguese => HashMap::from([("LANG", "pt_pt.utf8")]),
|
||||
WineLang::French => HashMap::from([("LANG", "fr_fr.utf8")]),
|
||||
WineLang::Chinese => HashMap::from([("LANG", "zh_cn.utf8")]),
|
||||
WineLang::Spanish => HashMap::from([("LANG", "es_es.utf8")]),
|
||||
WineLang::Japanese => HashMap::from([("LANG", "ja_jp.utf8")]),
|
||||
WineLang::Korean => HashMap::from([("LANG", "ko_kr.utf8")])
|
||||
}
|
||||
}
|
||||
}
|
|
@ -100,6 +100,7 @@ pub fn run(debug: bool) -> Result<(), Error> {
|
|||
command.envs(config.game.wine.sync.get_env_vars());
|
||||
command.envs(config.game.enhancements.hud.get_env_vars());
|
||||
command.envs(config.game.enhancements.fsr.get_env_vars());
|
||||
command.envs(config.game.wine.language.get_env_vars());
|
||||
|
||||
command.envs(config.game.environment)
|
||||
.current_dir(config.game.path)
|
||||
|
|
|
@ -10,10 +10,13 @@ use crate::lib::config;
|
|||
pub struct Page {
|
||||
pub page: adw::PreferencesPage,
|
||||
|
||||
pub hud_combo: adw::ComboRow,
|
||||
pub sync_combo: adw::ComboRow,
|
||||
pub fsr_combo: adw::ComboRow,
|
||||
pub fsr_switcher: gtk::Switch
|
||||
pub fsr_switcher: gtk::Switch,
|
||||
pub wine_lang: adw::ComboRow,
|
||||
|
||||
pub hud_combo: adw::ComboRow,
|
||||
pub gamemode_switcher: gtk::Switch
|
||||
}
|
||||
|
||||
impl Page {
|
||||
|
@ -23,22 +26,15 @@ impl Page {
|
|||
let result = Self {
|
||||
page: get_object(&builder, "enhanced_page")?,
|
||||
|
||||
hud_combo: get_object(&builder, "hud_combo")?,
|
||||
sync_combo: get_object(&builder, "sync_combo")?,
|
||||
fsr_combo: get_object(&builder, "fsr_combo")?,
|
||||
fsr_switcher: get_object(&builder, "fsr_switcher")?
|
||||
fsr_switcher: get_object(&builder, "fsr_switcher")?,
|
||||
|
||||
hud_combo: get_object(&builder, "hud_combo")?,
|
||||
gamemode_switcher: get_object(&builder, "gamemode_switcher")?,
|
||||
wine_lang: get_object(&builder, "wine_lang")?
|
||||
};
|
||||
|
||||
// Wine HUD selection
|
||||
result.hud_combo.connect_selected_notify(|hud| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
// TODO: show toast
|
||||
config.game.enhancements.hud = config::HUD::try_from(hud.selected()).unwrap();
|
||||
|
||||
config::update(config).unwrap();
|
||||
}
|
||||
});
|
||||
|
||||
// Wine sync selection
|
||||
result.sync_combo.connect_selected_notify(|hud| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
|
@ -59,7 +55,7 @@ impl Page {
|
|||
}
|
||||
});
|
||||
|
||||
// FSR switcher changing
|
||||
// FSR switching
|
||||
result.fsr_switcher.connect_state_notify(|switcher| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
// TODO: show toast
|
||||
|
@ -69,6 +65,36 @@ impl Page {
|
|||
}
|
||||
});
|
||||
|
||||
// Wine language selection
|
||||
result.wine_lang.connect_selected_notify(|hud| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
// TODO: show toast
|
||||
config.game.wine.language = config::WineLang::try_from(hud.selected()).unwrap();
|
||||
|
||||
config::update(config).unwrap();
|
||||
}
|
||||
});
|
||||
|
||||
// HUD selection
|
||||
result.hud_combo.connect_selected_notify(|hud| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
// TODO: show toast
|
||||
config.game.enhancements.hud = config::HUD::try_from(hud.selected()).unwrap();
|
||||
|
||||
config::update(config).unwrap();
|
||||
}
|
||||
});
|
||||
|
||||
// Gamemode switching
|
||||
result.gamemode_switcher.connect_state_notify(|switcher| {
|
||||
if let Ok(mut config) = config::get() {
|
||||
// TODO: show toast
|
||||
config.game.enhancements.gamemode = switcher.state();
|
||||
|
||||
config::update(config).unwrap();
|
||||
}
|
||||
});
|
||||
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
|
@ -80,18 +106,24 @@ impl Page {
|
|||
pub fn update(&self) -> Result<(), Error> {
|
||||
let config = config::get()?;
|
||||
|
||||
// Update Wine HUD
|
||||
self.hud_combo.set_selected(config.game.enhancements.hud.into());
|
||||
|
||||
// Update Wine sync
|
||||
self.sync_combo.set_selected(config.game.wine.sync.into());
|
||||
|
||||
// FSR strength selection
|
||||
self.fsr_combo.set_selected(config.game.enhancements.fsr.strength);
|
||||
|
||||
// FSR switcher changing
|
||||
// FSR switching
|
||||
self.fsr_switcher.set_state(config.game.enhancements.fsr.enabled);
|
||||
|
||||
// Update wine language
|
||||
self.wine_lang.set_selected(config.game.wine.language.into());
|
||||
|
||||
// Update HUD
|
||||
self.hud_combo.set_selected(config.game.enhancements.hud.into());
|
||||
|
||||
// Gamemode switching
|
||||
self.fsr_switcher.set_state(config.game.enhancements.gamemode);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue