Small code style changes

This commit is contained in:
Observer KRypt0n_ 2022-02-20 08:26:44 +00:00
parent ab5cf4e658
commit 3abd53753d
2 changed files with 24 additions and 25 deletions

View file

@ -1,5 +1,6 @@
import type Launcher from '../../Launcher';
import { Debug, Notification, fs, path } from '../../../empathize';
import { Debug, fs, path } from '../../../empathize';
import constants from '../../Constants';
import Patch from "../../Patch";
@ -10,16 +11,17 @@ declare const Neutralino;
export default (launcher: Launcher): Promise<void> => {
return new Promise(async (resolve) => {
const gameDir = await constants.paths.gameDir;
Neutralino.filesystem.readFile(`${gameDir}/pkg_version`)
.then(async (files) => {
let checkErrors = 0;
let mismatchedFiles = [];
files = files.split(/\r\n|\r|\n/).filter((file) => file != '');
const patch = await Patch.latest;
if (files.length > 0)
{
const patch = await Patch.latest;
launcher.progressBar?.init({
label: Locales.translate('launcher.progress.game.integrity_check') as string,
showSpeed: false,
@ -31,29 +33,22 @@ export default (launcher: Launcher): Promise<void> => {
launcher.progressBar?.show();
let current = 0, total = files.length;
const mismatchedFiles = new Array();
for (const file of files)
{
// {"remoteName": "GenshinImpact_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
// {"remoteName": "AnAnimeGame_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
const fileCheckInfo = JSON.parse(file) as { remoteName: string, md5: string, fileSize: number };
if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`))
// If this file exists, it's not UnityPlayer.dll,
// or if it's UnityPlayer.dll, but patch wasn't applied
if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`) &&
(!fileCheckInfo.remoteName.includes('UnityPlayer.dll') || !patch.applied))
{
const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}" | awk '{ print $1 }'`);
const md5 = process.stdOut || process.stdErr;
if (md5.substring(0, md5.length - 1) != fileCheckInfo.md5)
{
if (fileCheckInfo.remoteName.includes('UnityPlayer.dll') && patch.applied)
console.log('UnityPlayer patched. Skipping check...');
else
{
++checkErrors;
mismatchedFiles.push(fileCheckInfo);
}
}
const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}"`);
const fileHash = (process.stdOut || process.stdErr).split(' ')[0];
if (fileHash != fileCheckInfo.md5)
mismatchedFiles.push(fileCheckInfo);
}
launcher.progressBar?.update(++current, total, 1);
@ -61,13 +56,17 @@ export default (launcher: Launcher): Promise<void> => {
Debug.log({
function: 'Launcher/States/Integrity',
message: `Checked ${total} files${checkErrors > 0 ? `, there were ${checkErrors} mismatch(es):\n${JSON.stringify(mismatchedFiles, null, 4)}` : ', there were no mismatches'}`
message: mismatchedFiles.length == 0 ?
`Checked ${total} files with ${mismatchedFiles.length} mismatches` :
[
`Checked ${total} files with ${mismatchedFiles.length} mismatches:`,
...mismatchedFiles
]
});
mismatchedFiles.length = 0;
}
launcher.progressBar?.hide();
resolve();
})
.catch(() => resolve());