mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-21 01:11:46 +03:00
Small code style changes
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parent
ab5cf4e658
commit
3abd53753d
2 changed files with 24 additions and 25 deletions
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@ -1,5 +1,6 @@
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import type Launcher from '../../Launcher';
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import { Debug, Notification, fs, path } from '../../../empathize';
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import { Debug, fs, path } from '../../../empathize';
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import constants from '../../Constants';
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import Patch from "../../Patch";
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@ -10,16 +11,17 @@ declare const Neutralino;
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export default (launcher: Launcher): Promise<void> => {
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return new Promise(async (resolve) => {
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const gameDir = await constants.paths.gameDir;
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Neutralino.filesystem.readFile(`${gameDir}/pkg_version`)
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.then(async (files) => {
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let checkErrors = 0;
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let mismatchedFiles = [];
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files = files.split(/\r\n|\r|\n/).filter((file) => file != '');
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const patch = await Patch.latest;
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if (files.length > 0)
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{
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const patch = await Patch.latest;
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launcher.progressBar?.init({
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label: Locales.translate('launcher.progress.game.integrity_check') as string,
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showSpeed: false,
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@ -31,43 +33,40 @@ export default (launcher: Launcher): Promise<void> => {
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launcher.progressBar?.show();
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let current = 0, total = files.length;
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const mismatchedFiles = new Array();
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for (const file of files)
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{
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// {"remoteName": "GenshinImpact_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
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// {"remoteName": "AnAnimeGame_Data/StreamingAssets/AssetBundles/blocks/00/16567284.blk", "md5": "79ab71cfff894edeaaef025ef1152b77", "fileSize": 3232361}
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const fileCheckInfo = JSON.parse(file) as { remoteName: string, md5: string, fileSize: number };
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if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`))
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// If this file exists, it's not UnityPlayer.dll,
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// or if it's UnityPlayer.dll, but patch wasn't applied
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if (await fs.exists(`${gameDir}/${fileCheckInfo.remoteName}`) &&
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(!fileCheckInfo.remoteName.includes('UnityPlayer.dll') || !patch.applied))
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{
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const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}" | awk '{ print $1 }'`);
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const md5 = process.stdOut || process.stdErr;
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const process = await Neutralino.os.execCommand(`md5sum "${path.addSlashes(`${gameDir}/${fileCheckInfo.remoteName}`)}"`);
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const fileHash = (process.stdOut || process.stdErr).split(' ')[0];
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if (md5.substring(0, md5.length - 1) != fileCheckInfo.md5)
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{
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if (fileCheckInfo.remoteName.includes('UnityPlayer.dll') && patch.applied)
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console.log('UnityPlayer patched. Skipping check...');
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else
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{
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++checkErrors;
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if (fileHash != fileCheckInfo.md5)
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mismatchedFiles.push(fileCheckInfo);
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}
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}
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}
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launcher.progressBar?.update(++current, total, 1);
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}
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Debug.log({
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function: 'Launcher/States/Integrity',
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message: `Checked ${total} files${checkErrors > 0 ? `, there were ${checkErrors} mismatch(es):\n${JSON.stringify(mismatchedFiles, null, 4)}` : ', there were no mismatches'}`
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message: mismatchedFiles.length == 0 ?
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`Checked ${total} files with ${mismatchedFiles.length} mismatches` :
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[
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`Checked ${total} files with ${mismatchedFiles.length} mismatches:`,
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...mismatchedFiles
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]
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});
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mismatchedFiles.length = 0;
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}
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launcher.progressBar?.hide();
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resolve();
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})
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.catch(() => resolve());
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