mirror of
https://github.com/an-anime-team/an-anime-game-launcher.git
synced 2024-12-30 05:28:15 +03:00
API improvements
- added `folders` field in config file and now you can specify some pathes - added `constants.paths.tempDir` field
This commit is contained in:
parent
4c5d08ba13
commit
3904a86381
6 changed files with 67 additions and 17 deletions
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@ -11,13 +11,29 @@ promisify(async () => {
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]
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},
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folders: {
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/**
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* Path to wine prefix
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*
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* @default constants.paths.prefix.default
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* @default "~/.local/share/anime-game-launcher"
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*/
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prefix: await constants.paths.prefix.default,
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/**
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* Path to game installation folder
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*
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* @default "~/.local/share/anime-game-launcher/game/drive_c/Program Files/[An Anime Game]"
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*/
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game: `${await constants.paths.prefix.default}/game/drive_c/Program Files/${constants.placeholders.uppercase.first} ${constants.placeholders.uppercase.second}`,
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/**
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* Path to some temp folder
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*
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* @default "~/.local/share/anime-game-launcher"
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*/
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temp: await constants.paths.prefix.default
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},
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/**
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* Runner name to use, or null if runner is not specified
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*
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@ -48,7 +48,7 @@
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Downloader.closeStreams(true);
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Archive.closeStreams(true);
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constants.paths.launcherDir.then(async (path) => {
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constants.paths.tempDir.then(async (tempDir) => {
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// Remove IPC file
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await IPC.purge();
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@ -56,8 +56,8 @@
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if (launcher.rpc)
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await launcher.rpc.stop(true);
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// Remove .tmp files from the launcher folder
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await Neutralino.os.execCommand(`rm -f "${Process.addSlashes(`${path}/*.tmp`)}"`);
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// Remove .tmp files from the temp folder
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await Neutralino.os.execCommand(`rm -f "${Process.addSlashes(`${tempDir}/*.tmp`)}"`);
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// Save logs
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const log = Debug.get().join("\r\n");
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@ -109,16 +109,28 @@ class Paths
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public static readonly prefix = Prefix;
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/**
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* Temp directory
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*
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* @default "~/.local/share/anime-game-launcher"
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*
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* @returns "[folders.temp] config field"
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*/
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public static get tempDir(): Promise<string>
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{
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return new Promise(async (resolve) => resolve(await Configs.get('folders.temp') as string));
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}
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/**
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* Game directory
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*
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* @default "~/.local/share/anime-game-launcher/game/drive_c/Program Files/[An Anime Game]"
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*
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* @returns "[constants.paths.prefix.current]/drive_c/Program Files/[An Anime Game]"
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* @returns "[folders.game] config field"
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*/
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public static get gameDir(): Promise<string>
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{
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return new Promise(async (resolve) => resolve(`${await this.prefix.current}/drive_c/Program Files/${constants.placeholders.uppercase.full}`));
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return new Promise(async (resolve) => resolve(await Configs.get('folders.game') as string));
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}
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/**
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@ -126,7 +138,7 @@ class Paths
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*
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* @default "~/.local/share/anime-game-launcher/game/drive_c/Program Files/[An Anime Game]/[An Anime Game]_Data"
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*
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* @returns "[constants.paths.gameDir]/[An Anime Game]_Data"
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* @returns "[folders.game]/[An Anime Game]_Data"
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*/
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public static get gameDataDir(): Promise<string>
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{
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@ -163,15 +175,37 @@ export default class constants
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public static readonly placeholders = {
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uppercase:
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{
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/**
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* Anime
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*/
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first: atob('R2Vuc2hpbg=='),
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/**
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* Game
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*/
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second: atob('SW1wYWN0'),
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/**
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* Anime Game
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*/
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full: atob('R2Vuc2hpbiBJbXBhY3Q='),
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/**
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* anAnimeCompany
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*/
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company: atob('bWlIb1lv')
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},
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lowercase:
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{
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/**
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* anime
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*/
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first: atob('Z2Vuc2hpbg=='),
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/**
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* animecompany
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*/
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company: atob('bWlob3lv')
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}
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};
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@ -51,8 +51,8 @@ export default abstract class Installer
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}
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});
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constants.paths.launcherDir.then((launcherDir) => {
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const archivePath = alreadyDownloaded ? uri : `${launcherDir}/${Downloader.fileFromUri(uri)}`;
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constants.paths.tempDir.then((tempDir) => {
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const archivePath = alreadyDownloaded ? uri : `${tempDir}/${Downloader.fileFromUri(uri)}`;
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// And then unpack it
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const unpackArchive = () => {
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@ -195,7 +195,7 @@ class Process
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public static run(command: string, options: ProcessOptions = {}): Promise<Process>
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{
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return new Promise(async (resolve) => {
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const tmpFile = `${await constants.paths.launcherDir}/${10000 + Math.round(Math.random() * 89999)}.tmp`;
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const tmpFile = `${await constants.paths.tempDir}/${10000 + Math.round(Math.random() * 89999)}.tmp`;
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// Set env variables
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if (options.env)
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@ -43,7 +43,7 @@ class Window
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center(windowWidth: number, windowHeight: number)
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{
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Neutralino.window.move((window.screen.width - windowWidth) / 2, (window.screen.height - windowHeight) / 2);
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Neutralino.window.move(Math.round((window.screen.width - windowWidth) / 2), Math.round((window.screen.height - windowHeight) / 2));
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}
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};
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}
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