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chore: updated repository related stuff
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parent
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10 changed files with 79 additions and 5 deletions
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.vscode/settings.json
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.vscode/settings.json
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"core",
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"ui",
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"i18n"
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]
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],
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"editor.tabCompletion": "on",
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"diffEditor.codeLens": true
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}
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Cargo.lock
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Cargo.lock
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[[package]]
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name = "anime-game-launcher"
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version = "2.0.0-dev"
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version = "3.0.0-dev"
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dependencies = [
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"anime-launcher-sdk",
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"anyhow",
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[package]
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name = "anime-game-launcher"
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version = "2.0.0-dev"
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version = "3.0.0-dev"
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description = "Anime Game launcher"
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authors = ["Nikita Podvirnyy <suimin.tu.mu.ga.mi@gmail.com>"]
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license = "GPL-3.0"
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README.md
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README.md
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# An Anime Game Launcher GTK (wip relm4 rewrite)
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<img src="repository/logo.jpg">
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| Modern style | Classic style |
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| :-: | :-: |
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| <img src="repository/main-modern.png"> | <img src="repository/main-classic.png"> |
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| <img src="repository/settings-modern.png"> | <img src="repository/settings-classic.png"> |
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<br>
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<p align="center">We have our own <a href="https://discord.gg/ck37X6UWBp">An Anime Game</a> discord server where you can ask any questions</p>
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<br><br>
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# Please don't link to this repository
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We understand you want to help people run An Anime Game on Linux. The issue is, the more people know
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of the tools involved in it, the higher the chances The Anime Game Company will notice them, and then
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fix the flaws that let us do the needful.
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While sharing in your self-managed chat services and through private messaging is fine, we humbly ask
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that you refrain from publically sharing links to this repository, or to any of the tools involved.
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Or share them and ruin it for the dozens of Linux players. It's up to you.
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## If you're going to share it anyway
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Do what you must, but we would respectfully request that you try to label the game as "An Anime Game"
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instead of the actual name of the game, to avoid search engine parsing.
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<br><br>
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# Documentation
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I wrote small documentation [here](https://github.com/an-anime-team/an-anime-game-launcher-gtk/wiki). It may contain some useful information
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# Download
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| Source | Link |
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| --- | --- |
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| Native | [Releases](https://github.com/an-anime-team/an-anime-game-launcher-gtk/releases) page |
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| AUR | [an-anime-game-launcher-bin](https://aur.archlinux.org/packages/an-anime-game-launcher-bin) |
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| Pacstall | [an-anime-game-launcher-bin](https://pacstall.dev/packages/an-anime-game-launcher-bin) |
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| Gentoo | [an-anime-game-launcher-bin](https://github.com/an-anime-team/aagl-ebuilds) |
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| RPM | [an-anime-game-launcher](https://build.opensuse.org/repositories/home:Maroxy:AAT-Apps/AAGL) |
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## Flatpak support
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To install the launcher via flatpak you will first have to make sure that you have flathub's remote installed
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```zsh
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flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
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```
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After installing flathub's remote you install launcher.moe's remote
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NOTE: You can install the repo on a per user base by appending --user after --if-not-exists (This is especially useful if on Steam Deck)
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```zsh
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flatpak remote-add --if-not-exists launcher.moe https://gol.launcher.moe/gol.launcher.moe.flatpakrepo
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```
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Now the only thing remaining is to install the launcher
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```zsh
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flatpak install launcher.moe moe.launcher.an-anime-game-launcher-gtk
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```
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Some additional configuration is possible when using the flatpak. For info about this, see [this page](https://github.com/an-anime-team/an-anime-game-launcher-flatpak/blob/rust-launcher/README.md)
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## Chinese version support
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This should be automatically enabled if you're using zh_cn (Chinese) as your system language. If you're not using it - you'll need to set `China` as your `launcher.edition` in the `config.json` file
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# Development
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## Clone repo
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```sh
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git clone --recursive https://github.com/an-anime-team/an-anime-game-launcher-relm4
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git clone --recursive https://github.com/an-anime-team/an-anime-game-launcher
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```
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## Run app
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